DUELMASTERS NEWSLETTER
Date : 10/12/1999 Duedate: 10/25/1999
ZUKAL ARENA
DM-9 TURN-372
This Weeks Top Honors
THE DUELMASTER IS
MOONSTONE
BLUE MOON (381)
(9-4204) [16-17-0,95]
Chartered Recognition Leader Unchartered Recognition Leader
SKY WHITE LIGHTNING
BLUE MOON (381) RED, WHITE & BLUE (395)
(9-4196) [19-15-0,101] (9-4369) [3-0-0,28]
Popularity Leader This Weeks Favorite
OSCAR OSCAR
MY PETS (319) MY PETS (319)
(9-4072) [19-36-0,93] (9-4072) [19-36-0,93]
THE CURRENT TOP TEAM
BLUE MOON (381)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BLUE MOON (381) 43
2. UNRELATED (393) 29 CAMERON CRAZIES (394)
3. THE SHULTZ GANG (118) 24 Unchartered Team
4. CAMERON CRAZIES (394) 22
5. RED, WHITE & BLUE (395) 12 RED, WHITE & BLUE (395)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*RED, WHITE & BLUE (395) 12 9 0 57.1 1/ 1 BLUE MOON (381) 7 6 0
2/ 5 CAMERON CRAZIES (394) 23 19 2 54.8 2/ 2 UNRELATED (393) 7 7 0
3/ 4 UNRELATED (393) 41 34 4 54.7 3/ 6 CAMERON CRAZIES (394) 6 3 0
4- 2 DSM4 (239) 266 232 21 53.4 4/ 3*RED, WHITE & BLUE (395) 5 5 0
5- 3 ELEMENTALS (359) 154 136 5 53.1 5- 4 ELEMENTALS (359) 3 2 0
6/ 7 MY PETS (319) 155 211 1 42.3 6/ 7 MY PETS (319) 2 1 0
7/ 6 THE SHULTZ GANG (118) 39 56 9 41.1 7/ 8 THE SHULTZ GANG (118) 2 8 0
8/ 8 BLUE MOON (381) 59 97 1 37.8 8- 5 DSM4 (239) 1 1 0
9/ 9*NIGHTHAWKS (401) 1 4 0 20.0 9/ 9*NIGHTHAWKS (401) 1 4 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The Trading Cities #25 ]H[ + ---:--- + ]H[ +
In the forest south of the Storm Sea and east of Monuntial:
The storm faded away into the further distance sometime in the middle of the
night. Fern stared out at the now unbroken darkness, smelling the wet green odors of
the forest and hearing nothing beyond the drip of water. It was easy to picture wild
animals or tracking men moving through that darkness. She almost regretted the
passing of the wind and lightning; at least that was something real, instead of her
current imaginings. She considered waking Huw to take his turn on watch, or even just
to have someone to talk to, but decided against it.
Now that it was quiet, maybe she should think about that wretched fruit. Did she
really believe the fruit might have some bad effect on Huw? She looked down at the
sleeping man--he was twitching a little with dreams--then out into the darkness toward
the tree in the courtyard. Yes, she decided finally, she really did think there was a
risk in the fruit.
Finally she could hold sleep at bay no longer and waked Huw to take his turn.
*** ***** *** ***** ***
It was full daylight when Fern wakened. She lay for a moment trying get up the
energy to rise. She'd have to eat something soon, or-- Who was Huw talking to? She
rolled over and lurched to her feet, grabbing her sword as she rose. Huw's voice was
coming from outside in the courtyard; she moved to the door quietly and peeked out.
Huw was talking to the tree.
It was the one with the plump, ripe fruit, and she didn't recognize the language
he was speaking.
"Huw!"
He turned, looking normal enough. "Oh, glad you're awake, Fern. Going to try
some of the fruit?"
"Who or what were you talking to?" she demanded.
"Denshals." Huw gestured at the tree. "You know."
"No, I don't know! Are you possessed or something? That's just a tree, Huw!"
"Well, a little more than `just a tree'," he began, then tensed in a listening
attitude.
Alarmed, Fern switched her attention to listening, too. Someone--or something--
was moving through the forest toward them.
On the south coast of the Storm Sea, east of Monuntial:
The pirate captain glanced at the gladiators contemptuously. "Keep silent when
your betters speak," he ordered.
"When they do, I will," Saliszar answered. He could see that Harvey's two
crewmen had now aligned themselves behind the trader captain. With the three
gladiators, that made the numbers nearly even. He found himself rather hoping for a
fight. After all, someone had to teach the pirates who infested the area a lesson,
and there was no time like the present....
It seemed for a moment that the pirate shared his eagerness for battle, but then
the man ordered his crew back with the irritated sweep of one arm. "Sarentian will
know how to deal with your insolence," he snarled. Two of his sailors used poles to
thrust his ship away from the Dancing Lady. Sails were raised, and the pirate's slim
vessel drew farther away. "You will hear from Lord Sarentian," he shouted just before
his ship moved out of earshot.
"I didn't think we'd get out of that without fighting," Ran Wu Syng Cao
commented.
"We haven't," Harvey said, jumping from the dock to the deck. "It isn't over.
Them back there--" he jerked a thumb over his shoulder at the hovels on the shore,
"they say that Sarentian's claiming rule over this whole stretch of coast, and they
figure he can enforce it."
"So who is this Sarentian?"
"Monuntialese renegade. His regular base of operations is east of here, and I
wouldn't have said he had enough muscle to pull off a claim like this." The trader
frowned. "Or that he'd be stupid enough to try it without the muscle. Something
must've changed, and until we know what--"
"Right. So we have to find out," Ecnalav said.
Zukal:
A pigeon fluttered onto the roof of a battered-looking mansion near the
waterfront in Zukal, hesitated a moment, then poked its head through a small opening
under the eaves. Ready hands grasped it, removed the small tube from its leg, and put
it into a cage with food and water. Another waiting servant rushed the tube down the
narrow stairs, and less than five minutes after the landing of the pigeon was offering
the scroll tube to Chullamar, one of the Bandit Princes of Zukal.
He took it without comment and dismissed the servant, then, in complete privacy,
opened the tube and unrolled the tiny scroll.
Decoded, it read, "Expect to land Barikala tomorrow. Your presence required."
Riztab:
"I don't tell you how to run your arena, Rillion," Makrok said sharply, "so don't
you tell me how to run my city."
"I live in this city," the arenamaster snapped, "and that gives me an interest in
its safety. This invasion--"
"If there is an invasion, it'll be on the coast. In case you hadn't noticed,"
Makrok pointed out sarcastically, "we aren't on the coast."
"And if the coastal defenses are overwhelmed?"
"If you're so worried about invasion," Makrok said coldly, "then assemble a
Gladiatorial Defense Brigade or some such nonsense. But don't come bothering me about
mythical invasions."
+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #15 ][ + ---:--- + ][ +
Stormcrowe Bay:
The two fishing boats set sail from Stormcrowe in late morning, sailing eastward
from the island toward the mouth of the bay and the open waters of the Storm Sea
beyond. Several other ships were taking approximately the same course at the same
time, as this was the season when the tasty little fish called zorring could be found
swimming near the surface at night. From now until the onset of the storms, fishers
would be netting them until their ships were full, taking the cargoes back to the
island, and then coming out for more. The reeking pickling vats (located to the north
and well out of Stormcrowe town) had been scrubbed out, and already people were busy
preparing the spiced brine in which the fish would soak all winter.
It was dusk by the time the boats--and the rescue party--reached the beginning of
the narrow strait that connected the bay with the open sea, and ships going through
the strait, whatever the time of day, always kept to the middle of that channel,
because both sides were made dangerous by rocks fallen from the cliffs of the shore.
They traveled more slowly, too, and in silence so that they could listen for the
turbulent slosh of waves around the rocks. Two or three lighthouses would have made
it a lot safer, and the towers in which lights had once burned for that purpose still
stood, but they were no longer in use. Catch the Karnhorns doing something so
neighborly as maintaining lighthouses where their ships didn't sail at night! Shewish
work, the lights had been, and dark three hundred years now, but Shewish stonework was
only slightly less durable than the mountains.
As the first black hump of the Maanbard, the highland forming the south side of
the strait, cut across the evening stars, Werfance let his ship fall behind the line
of fishers and edge southward. Whitesnake's ship kept pace smoothly, though the
lashing of water around the jagged stones grew increasingly loud. The gladiators on
the decks could even see, faintly, the tossing white spray.
"This kind of thing scares me spitless," Ice whispered to her teammate. "I wish
we could have done this while there was still enough light to see clearly!"
"Our captains seem to know what they're doing," Lady Jara said. If she felt a
similar alarm, she hid it well. "And I understand that the Karnhorns keep a close
watch on this coast. A daylight landing would see us all captured, I suspect."
Aljafir:
Mursaltej looked down at the Swavant in disgust. "Flimsy beast," he growled.
"Dispose of the body, Kathvo."
The man-at-arms lifted Szoker's body and stuffed it into a coarse sack, then
lashed the top shut. "Where, lord?"
Mursaltej raised one eyebrow coldly. "What did you say?"
"Uh...." Kathvo flushed and darted a glance to either side. "Uh, dump it in the
swamp, I guess?" When the nobleman didn't answer, he heaved the sack over his
shoulder and slid out of the room quickly. At least the lord wasn't blaming him for
the Swavant's death. Well, he hadn't hit him all that hard, not really. A human
wouldn't have died.
As these and similar thoughts were running through the bravo's head, he left the
kaliv's palace and made a hurried course through the lowest streets of Aljafir,
heading for the southern edge of the city where barred watergates gave access to the
swamplands beyond.
There was nothing unusual in a man wearing Lord Mursaltej's livery going out of
the city at night with a large bundle, and the guards on the watergate let him through
without hesitation. A footpath threaded between a stream and suspiciously smooth
stretch of turf. Kathvo didn't need to test it to know that the smoothness hid a
deadly mire; he'd lived on the edge of the Great Swamp all his life. He could have
heaved the body into the mire and lost it forever, at least, probably--every now and
again, just often enough to upset the nobs, a body would float to the surface. Kathvo
didn't know why, or much care, except that this meant he had to carry his burden
farther out to dispose of it. Not that this Szoker was heavy, bones like birds, most
of the Swavants. Flimsy.
As he plodded along the path, his thoughts left the dead man and returned to a
familiar litany of self-pity. Working for Mursaltej was hard, he was a hard man, and
he didn't accept any kind of excuses or make any allowances. Look at the way the lord
had sent him, Kathvo, a loyal servant, out into the Great Swamp at night! No question
of waiting till daylight when it would be safer to walk this tricky path!
Ah, this was the place he remembered. It looked like it, anyway. The stream had
wandered off somewhere, but there were a couple of trees on his right, and nothing on
the left. That would be another mire. A wide one, and deep, and, he thought, far
enough from the city. He lowered Szoker's body from his shoulder, shifted his grip,
and then heaved it to the left. It landed with a splat, though he couldn't see it in
the pervading murk of mist and darkness. Job done.
He turned and plodded back toward the city.
*** ***** *** ***** ***
As soon as the sack hit the edge of the mire, Szoker began to feel for the mouth
of it. From the way things felt under him, he could tell that he was at the very
edge, maybe partly on semi-firm ground. It wouldn't do to struggle, though--that
would get him sucked in immediately. But if that animal of a guard hadn't tied it too
tightly....
Green Cove, the port nearest Vithicar:
The small band of gladiators paused on the brow of the hill above Green Cove.
The village looked ghostly in the moonlight.
"We buried everybody, all the bodies, you know," Peter Bond whispered. "It
seemed like that was the only thing we could do for them, but at least it was
something we could do. I really hate feeling helpless."
"Don't we all," Pere Noel murmured, "don't we all.... I sense that there is
someone down there now who is alive, someone who is, er, `naughty'--"
"Someone who can answer questions, I hope," Alice Bond said grimly. "Let's go
give him a chance!"
Without any need for discussion--plans for such a contingency had already been
made--the gladiators started down the hill, slipping from shadow to shadow and
watching alertly for the first sight of their quarry.
On the Storm Sea coast near Ebansar, halfway between Malcorn and Zukal:
The ships had nearly reached the shore before the farmer, Jaksho, noticed them.
Although there were occasional raiding ships along this coast, danger was much more
likely to come from inland, and his wary attention had been all for the forest beyond
the road.
"Serimna!" he exclaimed. "Hey, Whitebraid!" He pitched a pebble at his
companion, a former gladiator now busily felling a sapling that had invaded the field.
The gladiator looked up and followed Jaksho's pointing finger. "Serimna save
us!" Whitebraid said. "Jak, take the horse and ride like hell for the city--"
"Which city?"
"Any one, dammit. This is the invasion, and it looks like the main landing! You
have to take a warning--"
"What invasion?"
"Jak, trust me, there's an invasion, and this is it. Go, man!"
SPY REPORT
It's me, The Unknown Spymaster here with my bag to give you the news on last
week's fights. Coming up with a solid 3-1-0 outing, CAMERON CRAZIES has advanced 3
places in the rankings. Advancing in the rankings was UNRELATED who went from last
turn's 37-33-4, to this week's record of 41-34-4. Hey everybody, watch out for
BOUNCY BOTTOM, who flew up 15 points in the rankings after mashing B HURLEY like a
melon. Keep your eye on this gal. And falling like a basher in the top ten was B
HURLEY, who dropped 12 points after a disappointing (to say the least) bout with
BOUNCY BOTTOM. It's a proud day for the BLUE MOON stable, as their warrior,
MOONSTONE, ascended the Duelmaster's throne. 4 out of 5 gladiators surveyed protect
the body, so try and avoid aiming at that location.
Here is other news that is of note. Here's a song for you: Who's afraid of the
big, bad RED, WHITE & BLUE? Big bad RED, WHITE & BLUE. Big bad RED, WHITE & BLUE.
ZUKAL's afraid of the big bad RED, WHITE & BLUE. Tra la la la la! For those of you
who like math, try this one: RED, WHITE & BLUE + Weapons That go Boom = UNRELATED +
Avoid City. Well dang howdy, but if challenges were votes, BLUE RIBBON would be
president. Although it may be a contest he doesn't want to win. Challenging down 20
points was BOSSY WITCH. Pretty soon she'll be using two shields and selling 'T.P.:
The only way to clean up' pins. Definition of petty: BOSSY WITCH won victory over
BLUE BLOOD, a mismatch of 20 points.
Being a spy is great--other people die and you spend the rest of the day
drinking to their memory. Better tanked than dead! Here's some advice: warriors
with little wit and will may encounter problems on the trail to the Isle.
Well, that wasn't too bad; Alarond told me that the people in ZUKAL have no
sense of humor. Or maybe that they were senseless. Well, there goes another Spy
Report. Good luck in next week's fights. Hasta la bye-bye. (Loud choruses of 'Beat
it, ya bum!')-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
MOONSTONE 4204 16 17 0 95 BLUE MOON (381)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SKY 4196 19 15 0 101 BLUE MOON (381)
-MANIC 4297 13 6 0 99 DSM4 (239)
OSCAR 4072 19 36 0 93 MY PETS (319)
CHAMPIONS W L K POINTS TEAM NAME
-WHISPERWIND 4231 12 16 1 81 ELEMENTALS (359)
BLUE BULL 4327 10 6 0 77 UNRELATED (393)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BOUNCY BOTTOM 4393 5 3 1 66 UNRELATED (393)
ADEPTS W L K POINTS TEAM NAME
C LAETTNER 4353 7 3 0 49 CAMERON CRAZIES (394)
B HURLEY 4350 7 4 2 44 CAMERON CRAZIES (394)
ADEPTS W L K POINTS TEAM NAME
-RED ROVER 4370 5 1 0 40 RED, WHITE & BLUE (395)
CHALLENGER INITIATES W L K POINTS TEAM NAME
G HILL 4354 4 2 0 33 CAMERON CRAZIES (394)
BOSSY WITCH 4378 7 4 0 32 UNRELATED (393)
BLACK BEAUTY 4402 3 1 0 30 UNRELATED (393)
WHITE LIGHTNING 4369 3 0 0 28 RED, WHITE & BLUE (395)
INITIATES W L K POINTS TEAM NAME
THE ALASKAN ASSASSIN 4416 2 0 0 21 CAMERON CRAZIES (394)
BLUE RIBBON 4373 2 4 0 20 RED, WHITE & BLUE (395)
BLUE RIDGE 4374 3 9 0 18 BLUE MOON (381)
BISBEE 4219 1 0 0 13 BLUE MOON (381)
-RIVERTHORN 4415 1 1 0 12 ELEMENTALS (359)
BRASS BELLS 4417 1 1 0 12 UNRELATED (393)
-SUMMERKISS 4427 1 0 0 11 ELEMENTALS (359)
BLUE BLOOD 4371 1 2 0 11 RED, WHITE & BLUE (395)
-CODE RED 4372 1 2 0 6 RED, WHITE & BLUE (395)
BLUE SPRUCE 4428 1 2 0 5 BLUE MOON (381)
STRYKER 4422 1 1 0 4 NIGHTHAWKS (401)
KARA 4421 0 2 0 2 NIGHTHAWKS (401)
-A. LANG 4381 0 2 0 2 CAMERON CRAZIES (394)
-EARTHFIRE 4426 0 1 0 1 ELEMENTALS (359)
-HAWK 4418 0 1 0 1 NIGHTHAWKS (401)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
T. DOMZALSKI 4380 3 3 0 CAMERON CRAZIES 394 BOUNCY BOTTOM 4393 368 REVENGED
WOODSTOCK JR 2200 0 2 0 THE SHULTZ GANG 118 MOUNTAIN TROLL 621 372 NONE
BUS DRIVER 4424 0 2 0 THE SHULTZ GANG 118 SHEWISH GIANT 624 372 NONE
PARENT 4425 1 1 0 THE SHULTZ GANG 118 SPYMASTER 625 372 NONE
THE TEACHER 4423 0 2 0 THE SHULTZ GANG 118 BANDIT PRINCE 628 372 NONE
REDHEAD 1652 1 1 0 THE SHULTZ GANG 118 MOUNTAIN TROLL 621 372 NONE
PERSONAL ADS
B Hurley -- How about the way I hurleyed you all over the arena? I think that comes
under the heading of "mismatch." -- Sky
Why has the Venomous Concubine got it in for me? -- Moonstone
Moonstone -- Maybe she thinks you've been playing around with her special man? -- Sky
Red Rover -- Ouch. I don't do well against your color. I hate not doing well. --
Blue Ridge
Hawk -- A bird in the hand, you know...! -- Blue Spruce
Red, White, and Blue -- Good luck on finding someone else to fight! -- Jorja, Blue
Moon
11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium. I
have e-mail. You may email me at TalonVolksie@aol.com. -- Talon V.
Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena"
around. The Hammer and others have done wonderful things for that arena. With 50 or
so teams, DM-33 is fun, challenging and a joy to play in. However, I am not here to
talk about DM-33. I want to talk to you about DM-43, Veastian.
DM-43 is not a large arena, we have only 8 teams here right now. It is small,
and not the greatest arena around...yet. We need YOU to help make this a great
arena. Since it's so small, this is your chance to get in on the ground floor and
become a cornerstone of this arena. Not many have this chance. DM-33 is great, but
it is crowded. Here in DM-43 you will not be one of the many, you will be one of the
best. For all of you Noblish Island managers, this is your chance to transfer your
team to an arena where you will have an immediate impact on the game. This is an
arena where you can continue to hone your skills and be a contender for the
Duelmastership. Veteran managers...do you want to make Duelmasters the best it can
be? Help newbies and make an arena of your own?
This is a wonderful chance for everyone. For the newer players to make a
serious impact on an arena and veteran players to be a "founder" of an arena.
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43
the best arena out there. We don't want just "anyone" to come here, we want managers
who want to play hard and have fun. If that is you, then come to DM-43, Veastian.
If anyone has any questions at all, please diplo me and I will reply as soon as
possible. Now is your chance, now is the time. DM-43. -- Apollo Maximillious, mgr.
Cult of the Dragon (339), DM-43
All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and
Eggnog Warriors. Please, in the name of all that is decent on the face of Ghea, give
your teams and fighters APPROPRIATE names!! I know it can be challenging and
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please,
don't call your guys something that causes me to dirge in disgust!! It really hurts
your (and my) gaming experience when my warriors have to stand against someone named
"Underwear Gnomes". After all, I can come up with ten names like Bust-a-Plumber and
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of
Dragonslayers (636) in Solven (DM 22)
LAST WEEK'S FIGHTS
WOODSTOCK JR was dealt death by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
BUS DRIVER was barely slain by SHEWISH GIANT in a 2 minute brutal Dark Arena duel.
PARENT was easily killed by SPYMASTER in a 1 minute Dark Arena match.
THE TEACHER was assassinated by BANDIT PRINCE in a 1 minute Dark Arena duel.
REDHEAD was butchered by MOUNTAIN TROLL in a 2 minute gory Dark Arena contest.
BOSSY WITCH savagely defeated BLUE BLOOD in a unpopular 13 minute Challenge match.
G HILL vanquished BLUE RIBBON in a 1 minute mismatched Challenge fight.
THE ALASKAN ASSASSIN overpowered STRYKER in a 1 minute mismatched Challenge brawl.
BRASS BELLS overpowered KARA in a 1 minute uneven Challenge melee.
OSCAR was viciously subdued by MOONSTONE in a popular 3 minute expert's Title duel.
SKY vanquished BLUE BULL in a 2 minute one-sided fight.
BOUNCY BOTTOM overpowered B HURLEY in a 1 minute one-sided melee.
C LAETTNER overpowered CAPTURED ORC in a 1 minute one-sided match.
WHITE LIGHTNING devastated BLUE RIDGE in a 1 minute mismatched conflict.
BLACK BEAUTY demolished BLUE SPRUCE in a 1 minute mismatched match.
BISBEE overpowered MORDANT DESERTER in a 1 minute mismatched conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 5 PARRY-STRIKE 13 - 4 - 0 76 |
|BASHING ATTACK 3 AIMED BLOW 19 - 14 - 0 58 |
|SLASHING ATTACK 3 WALL OF STEEL 13 - 10 - 2 57 |
|STRIKING ATTACK 3 BASHING ATTACK 23 - 18 - 0 56 |
|WALL OF STEEL 3 SLASHING ATTACK 19 - 19 - 0 50 |
|LUNGING ATTACK 2 TOTAL PARRY 12 - 13 - 0 48 |
|TOTAL PARRY 2 LUNGING ATTACK 18 - 20 - 2 47 |
|PARRY-RIPOSTE 2 STRIKING ATTACK 3 - 4 - 0 43 |
|PARRY-LUNGE 1 PARRY-RIPOSTE 0 - 4 - 0 0 |
|PARRY-STRIKE 1 PARRY-LUNGE 0 - 2 - 0 0 |
Turn 372 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 5 - 0 SLASHING ATTACK 1 - 2 3 AIMED BLOW
LUNGING ATTACK 2 - 0 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK
BASHING ATTACK 2 - 1 PARRY-STRIKE 0 - 1 2 BASHING ATTACK
TOTAL PARRY 1 - 1 PARRY-RIPOSTE 0 - 2 2 WALL OF STEEL
STRIKING ATTACK 0 - 3 2 SLASHING ATTACK
WALL OF STEEL 0 - 3
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW SKY 4196 19 15 0 101 BLUE MOON (381)
SLASHING ATTACK BLUE BULL 4327 10 6 0 77 UNRELATED (393)
LUNGING ATTACK BOUNCY BOTTOM 4393 5 3 1 66 UNRELATED (393)
BASHING ATTACK C LAETTNER 4353 7 3 0 49 CAMERON CRAZIES (394)
WALL OF STEEL B HURLEY 4350 7 4 2 44 CAMERON CRAZIES (394)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is OSCAR 4072. The most popular warrior this turn was
OSCAR 4072. The ten other most popular fighters were MOONSTONE 4204, BUS DRIVER
4424, BLUE BULL 4327, G HILL 4354, BRASS BELLS 4417, SKY 4196, C LAETTNER 4353, BLACK
BEAUTY 4402, BOUNCY BOTTOM 4393, and WHITE LIGHTNING 4369.
The least popular fighter this week was BOSSY WITCH 4378. The other ten least
popular fighters were BLUE BLOOD 4371, BLUE SPRUCE 4428, BLUE RIDGE 4374, B HURLEY
4350, KARA 4421, STRYKER 4422, BLUE RIBBON 4373, BISBEE 4219, THE ALASKAN ASSASSIN
4416, and REDHEAD 1652.
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