DUELMASTERS NEWSLETTER
Date : 10/23/1999 Duedate: 11/05/1999
TI ARENA
DM-23 TURN-361
This Weeks Top Honors
THE DUELMASTER IS
HECTOR
THE BRIGADE (100)
(23-3792) [11-5-1,89]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY NESSA
WORLDS WITHOUT END (394)
(23-4250) [2-1-1,56]
Popularity Leader This Weeks Favorite
LYSANDER HECTOR
THE BRIGADE (100) THE BRIGADE (100)
(23-4152) [12-13-1,89] (23-3792) [11-5-1,89]
THE CURRENT TOP TEAM
ROCK-ETTS IV (395)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. WAR MONGRELS (43) 30
2. WORLDS WITHOUT END (394) 27 HOUSE RROSTARR 3 (382)
3. SKI TAOS (388) 12 Unchartered Team
4. ROCK-ETTS IV (395) 6
5. HOUSE RROSTARR 3 (382) 5 SKI TAOS (388)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*SKI TAOS (388) 14 3 1 82.4 1/ 2*ROCK-ETTS IV (395) 11 4 0
2- 2*SHADY CHARACTERS (391) 16 4 0 80.0 2/ 1 WAR MONGRELS (43) 9 5 0
3/ 3*ROCK-ETTS IV (395) 11 4 0 73.3 3/ 5*SKI TAOS (388) 7 2 1
4/ 4 HOUSE RROSTARR 3 (382) 22 10 3 68.8 4/ 4 THE BRIGADE (100) 6 6 0
5/ 5 THE BRIGADE (100) 483 415 32 53.8 5/ 6*WORLDS WITHOUT END (394) 3 8 1
6/ 6 WAR MONGRELS (43) 181 171 16 51.4 6/ 7 HOUSE RROSTARR 3 (382) 2 5 1
7/ 0 ALPH SOUP (377) 67 74 4 47.5 7/ 0*ROLE MONSTERS (147) 1 4 0
8/ 0*ROLE MONSTERS (147) 9 12 2 42.9 8- 3*SHADY CHARACTERS (391) 1 4 0
9/ 7*WORLDS WITHOUT END (394) 7 18 1 28.0 9/ 0 ALPH SOUP (377) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The Aruaki Clanhold #42 ]H[ + ---:--- + ]H[ +
Aruak City:
There were no official announcements, but rumors ran wild through the streets. A
priest, a worshipper, someone who lived just down the street--there was no end to the
list of people who were said to have changed shape for no apparent reason and gone
rampaging among the more orthodox citizenry. Nobody knew personally any of the
unfortunate shapeshifters, but everyone had a second cousin or a friend of a friend or
had stood next to someone in a grocer's line who had seen it happen and could swear to
the truth of the event.
Listening to the swirl of alarmed rumor in the common room of the Bulldog Inn,
Kennelworth was more worried than he'd been in a long time. It seemed unlikely that
all the rumored transformations had occurred, but he knew that at least some had. And
how far would it go? What did it mean?
He knew, in a general way, the history of the Aruaki race and how it had come
about that some of them could assume the physical form of great cats. How a Ratani
wizard, centuries ago, had engaged in magical-biological experiments-- Was it
possible that some spell was destablizing the artificially created species? Or that
the past centuries of in-breeding had caused an instability? He shook his head. That
was not a field he knew enough about to make guesses. He pinned his hope to Shania
Silverstar.
*** ***** *** ***** ***
At that moment, Lady Protector Shania Silverstar would not have said she was a
sound vessel for any hope. She had determined that there were, in fact, traces of
some potion still in the vial Kennelworth had brought her. It was also clear that the
potion had been magically potent. And there she was stopped. Even her most delicate
analytical spells had failed to identify the magical pattern in the traces; it was
like trying to catch a minnow in a fishnet made for whales. Her alternate line of
approach offered some faint chance of success: if she could identify the physical
ingredients of the potion, she might be able to deduce from that what type of spell
they were suited to support. But she only had a scant drop of the fluid...
Solven:
The trader leaned on the bar and spilled out his tale of tigers running wild in
the temple of Demnat. The patrons of the Striped Pig, mostly lower-level gladiators
and other people associated with the arena, clustered around asking questions and
plying the trader with beer and ale. And then he fell to the floor with a choked cry
and lay writhing in spilled spirits, his clothes tearing as his body changed form.
Presently there was a lion snarling in the middle of an empty barroom...
Not in the Hurinwood:
The gladiators stood in the night and listened for another howl to tell them
where the creature was.
While they were waiting, Mist whispered, "If it's still capable of thought, and
not insane or anything, maybe we ought to try to make an ally of it. I don't like the
sound of this whole set-up."
"I agree the set-up stinks," Malo Muggsie said, "but I'm not sure we'd be helping
ourselves any by taking an ally who's already got a ton of powerful enemies."
"The poor thing should be slain," Wolf-a-Mit said quietly. "It must be in great
pain of spirit, whether its body suffers or not."
"Yeah, but Tolrimor wants us to kill it," Muggsie argued. "Right there, that
makes me wonder if maybe we shouldn't. I never did trust wizards."
"It's a good thing Tolrimor didn't come out with us to hunt this... thing,"
Chrome muttered.
"Too much of a coward," Muggsie said. "Ah, there it is!"
The howl seemed to be coming from behind the inn, somewhere outside the walled
yard that surrounded it. The gladiators went around the building. There was a gate
in the rear wall, and they could hear something scratching around the outside of it.
Chrome shivered. "I feel pretty cowardly right now myself," he confided.
"It's a passing phase," Mist said briskly. "Bend over so I can climb onto your
back."
"Why?"
"So I can look over the wall without opening the gate."
"Oh. Okay." Chrome bent obediently.
Mist scrambled up and gripped the top of the wall, pulling himself up far enough
to look down. "Yep, this is the guy we're looking for," he said.
His words were greeted or answered by a snarly sort of mutter.
"Is that the monster?" Malo Muggsie asked.
"Well... he doesn't look any more monstrous than a few gladiators I've seen here
and there, but yeah, I guess so."
Wolf-a-Mit and Malo Muggsie also climbed onto Chrome's back, ignoring his
muttered complaints, and peered over the wall. The creature peered back up at them.
A lantern hung by the inn's back gate, and by its light they could see that the
creature had, as expected, an ape-like face and body, large and very hairy and
muscular looking. What was surprising was the shrewdness of its gaze.
"He may have the body of a beast," Wolf said, "but his mind has not been
destroyed by the transformation, nor is he insane."
"An ally, then," Muggsie said with satisfaction.
"Oh yeah? How do we communicate with it?" Mist asked. "We can't make ourselves
understood by anybody here except that wretched little wizard."
"Sign language," Wolf suggested. "Let's go out and try."
"How about getting off me," Chrome grunted, wobbling under them.
+ ]H[ + ---:--- + ]H[ The Andorian League #26 ]H[ + ---:--- + ]H[ +
Report from the Academy
"And to what do I owe this honor?" Deadpool said through clenched teeth. He was
voicing a question but it sounded more like an accusation. He slipped silently down
form the ledge, and landed between the woman and the hidden door behind Kyrican's
large bookshelf. He still held his dagger at the ready, but worried over having left
his sword at home. The woman was wearing her warhammer easily on her belt, and he'd
heard horror stories about how well she wielded it.
"You're working Kyrican?" she replied evenly. Her accent was smoothly
Convincian, though Deadpool had known her to sound Elvish or Delarquan when needed.
She was a master of disguise, though he had no idea what she really looked like. Her
only truly identifying feature was the intricately woven raven that appeared somewhere
in all her clothing. His trained eye had spotted it immediately, even in the dimness
of the secret halls of the Academy.
Deadpool shifted uneasily under her careful scrutiny, unsure if he was supposed
to answer. One raised eyebrow from the woman known only as Raven was indication
enough for him. "Ever since the Crow went back to work directly out of the Guild,
I've been here," he answered.
Raven smiled at him, a warm smile designed to set aside his defenses and lower
his guard. It didn't work, but he made it look as if it had, sheathing his dagger and
leaning casually against the wall. He kept his legs ready to spring away if
necessary. He hoped it wouldn't be.
"I'm here to relieve you of that duty," she said with the same smile, her
expression not changing in the slightest. "You are being reassigned on escort duty.
There is a letter to be taken to a courier south of here. I want you escorting the
courier from Tarrgir to the meeting place, and then you are to tail the second courier
once he has the dispatch. I want you to make sure he meets a gruesome end just
outside Aruak City. Very public, but do not be seen. The note must arrive at the
Gates, but the courier must be killed to set an example of our intentions."
Deadpool looked at Raven in silence. It occurred to him that perhaps she was
setting him up, and he didn't like that feeling. He'd been a member of the AAG since
well before he became a gladiator, and without exception he'd always been able to
trust his superiors. For the first time in his career, he did not trust a superior;
he was, in fact, afraid of a superior. That bothered him more than he realized. "Why
me?" he dared to ask.
Raven continued smiling, as it had been obvious to her that she'd brought doubt
into Deadpool's mind. Deadpool shifted uncomfortably beneath her scrutiny, moving
from one foot to the other, obviously nervous about this new assignment. "Because you
are here, and so is the letter in question," she said easily. "The warrior called
Bullwhip will be the courier. He's bright enough, and a former instructor at the
Academy, so he makes the perfect Pigeon. That's his code name, by the way."
"Real subtle," Deadpool said dryly. "I suppose you want him to take the blame,
as well then...the Fall Pigeon, as it were...."
Raven's smile didn't change, which unnerved Deadpool further. Not even a
brightening in the eyes at his lighthearted banter. "Keep him alive at all costs,
until the deed is done. The courier in Seam is officially sanctioned by the Guild.
You have you orders, fulfill them and you shall be rewarded beyond your wildest
dreams."
Deadpool was once again taken aback by her words; Guild members were paid, but on
salary, not bonuses and certainly not commissions. Their work was for the Crown
alone, and not for hire. He bowed to hide the confusion he was sure stood plainly
evident upon his face. "I live only to serve Ahringol and my King, milady, and you as
his majesty's agent," he replied smoothly.
When he rose from his bow, Raven was gone. A single black feather floated gently
to the floor, but Deadpool himself was gone by the time it touched down. He had a lot
to think about before he found Bullwhip the Pigeon and set out for Seam.
Too many things were changing to quickly for his liking.
+ ]H[ + ---:--- + ]H[ The Andorian League #27 ]H[ + ---:--- + ]H[ +
Near Tronsha, halfway between Andor and Fratsfa:
Minutes trickled by, slow as fate. Crouched in the leafy ditch, Mickeal began to
get angry. Really angry. There should be people around--farmers, travelers, his
escort. This was not a howling wilderness! Khazakh he was not worried about; the
gladiator's loyalty and competence were not in doubt. But the prolonged absence of
the escort that should have been with him and had still not appeared was suspicious.
More than suspicious--
A crackling of leaves behind him made him turn. Standing above him on the far
bank of the ditch was Traal Saru, head of Palace Security in Andor, and he was flanked
by two members of the Royal Guard.
"Behold the Warrior King," Saru said in a voice of savage mockery, "hiding in a
ditch!"
Now that the waiting had passed and the time for action arrived, Mickeal's anger
dropped from him. He stood, genuinely calm now, and brushed leaves from his clothing.
"So you are the traitor," he said conversationally. "How brave of you to come after
me with only two men to back you up."
Saru paled. "You think I don't dare face you?" he demanded. With a sweep of his
arms, he drove the two Guardsmen back, then drew his sword. "I fear no hothouse
flower!"
"A fool as well as a traitor, I see," Mickeal said calmly. He moved toward the
edge of the ditch to climb up to Saru's level.
*** ***** *** ***** ***
Khazakh crouched beside a thin bush. He had heard Mickeal's challenge with
approval and turned his attention to the two soldiers. If they attempted to intervene
beside their treacherous leader, he would kill them. But in Mickeal's challenge he
saw a man worthy of respect, and in a duel between Mickeal and Saru, an evenly matched
pair of men, he would be merely an observer. He would not insult the king by
intruding...unless Saru attempted further treachery--
As Mickeal reached for an exposed root to hoist himself to ground level, while
his head was still even with Saru's knees, the traitor suddenly lunged forward, his
sword sweeping out. Khazakh half rose, his own blade springing into his grip. But
Mickeal might have been expecting the move, so quickly did he respond. He ducked
under the whistling blade and grabbed Saru's sword wrist, pulling the man--already off
balance with his lunge--down into the ditch.
"Treacherous in one thing, treacherous in all," Mickeal said with satisfaction as
Saru scrambled to his feet and backed away. "You do your side no service by exposing
your cowardice and lack of honor."
A glance at the two soldiers, who looked surprised and disapproving, assured
Khazakh that this was so. It seemed unlikely that they would now even think of
cutting in to aid Saru, unless they were traitors themselves...and he didn't believe
they were. Misled by a plausible man in authority over them, more likely.
Mickeal had drawn his sword now and was advancing along the ditch bottom toward
Saru. The gladiator's eyebrows rose. This was not the same sword Mickeal had carried
in Andor, though the scabbard was the same and the hilts nearly identical. Adantri
work, he thought: at least, the blade was of dark metal inlaid with symbols in silver,
after the Adantri style. There was a shimmer like starshine on the steel. As well if
it should be a magic blade, the minotaur realized, frowning, for Saru's blade, too,
had an abnormal aspect. It looked oily, with rainbow gleams running up and down the
flat and a strange glitter along the edges.
Skaithvarn:
"Well, then, what do we do?" the S'varni woman asked. She indicated the barred
gates that turned the stalls into cells. "How do we get out? And when we're out,
what then? Vasvo may sound like a ranting fool, but he's a Ventan. Magic is his
natural element, and he will have spells to stop us, or track us, or--"
"Vasvo may be a magician," Senator Dole said. "I don't argue that, but he's a
man first. And men...can be defeated." He smiled blandly and glanced at Bonner
Springs.
She flushed with embarrassment and annoyance. "Oh, no! Really, Senator, I
couldn't--!"
"You will need to do nothing at all," he assured her. "The whole thing will
happen in Vasvo's mind, my dear."
*** ***** *** ***** ***
Not too far from the abandoned farm, a flying carpet, wobbling out of control,
dumped its three passengers into a field overgrown with brambles. Freed of its
burden, the carpet flapped a couple of times in mid air, then collapsed.
"What the hell?" demanded a Shew as he picked himself up out of the thorny canes.
"The twists of Fate are beyond human comprehension," a woman observed
breathlessly, picking leaves out of her hair.
"Our carpet was following the wrong wizard's signal," Tynileaus Shadowwood
stated. He looked around and spotted the carpet draped over a clump of brambles.
"Shall we try it agi--"
"No," the Shew, Dillan the Dog said firmly. "I begin to understand why Zathrus
wanted nothing further to do with it. Let's try walking for a while; it's safer."
"It might be interesting to explore the immediate vicinity," Tynileaus agreed.
"I would like to know what the carpet homed in on. There must be a wizard, or
something strongly magical, in the immediate vicinity."
Somewhere in the Karnhorn Empire:
Tankesh crawled farther under the bush, then turned to look out at the rain-
dripping day. He could no longer hear the patrol they were evading--or hoped they
were evading--but he had no doubt the Karnhorns were out there somewhere. He glanced
around, hoping to spot the High Priestess of Serimna, but couldn't see her. Probably
she was under another bush. If he'd realized that being the Champion of Serimna was
going to mean spending so much time on his belly in the mud under one or another
bush--it felt as though he'd been under every bush in the Karnhorn Empire--he might
have.... No, he wouldn't have refused the job. Any job that Tankesh Dushanbe
couldn't handle was beyond mortal ability by a long shot.
It would be interesting, in an academic sort of way, to know where he was right
now. Somewhere north of the road connecting Murska with Zuwayza, he was pretty sure,
but beyond that.... He just hoped the guides which the High Prietess kept finding
knew where they were! And where they wanted to go.
Somewhere in the Aruaki Clanhold:
The inn was called The Dancing Mare, and it was, to put it mildly, low. Llud and
Belana found themselves in the company of as fine a collection of thieves and
cutthroats as the Aruaki Clanhold could offer. The two gladiators had settled in
without difficulty, unless you counted a few trifling incidents such as when Llud
caught a man going through their possessions and threw him out the second story window
of their room--without opening the window first, or when Belana beat up two men who
thought she was a light woman, killing one (she broke his neck) and maiming the other.
But the company at The Dancing Mare took these incidents in stride and welcomed Llud
and Belana as worthy companions.
The most important of the outlaws was a man called Galpur, and after the last
incident (which involved Llud hanging the innkeeper by his heels over the stair
railing while Belana went through the man's pockets, due to a disagreement as to the
price of a room in the Mare), Galpur invited the two to join him at his private table
for a drink and a meal.
"My treat," Galpur said expansively, and smiled, showing several gold teeth.
"Now, you're a fine pair, you are. Coming here and fitting right in, as they say.
You might be just the pair I need. I," he added, with some pride, "am what you might
call the King of the Thieves hereabouts."
"King of Thieves in Harn?" Llud asked sarcastically. Harn was the name of the
village where the Mare was located, with a population of some six hundred people; it
was about ten miles east of Aruak City. "There's an honor!"
Galpur flushed but kept his smile, now rather fixed and fierce. "The director
always stands back from the action," he said. "Maybe you're too young to know that
yet. I have a job I think you two can handle--a little matter of a man who's outlived
his life, as you might say--"
"What about the Assassins' Guild?" Belana asked. "I've heard they don't like
free-lancers."
"This is a sanctioned kill," Galpur said coldly. "You'll take the job, and
you'll do it right. See that man over by the fireplace?" He gestured slightly, and
one of the loungers near the fireplace sketched a half-bow. "He'll be your conductor
--you can call him Shurry. He'll supply you with whatever you need in the way of
information or tools--"
"What if we don't take the job?" Llud asked.
"Then he'll kill you."
SPY REPORT
Hail and well met warriors of TI! Know me for who I am, Zontani Sharp Eyes,
Spymaster extraordinaire of all Alastari. Former top team WAR MONGRELS was unseated
this week as ROCK-ETTS IV moved up from 2nd ranking to take the top spot with a 3-2-0
record for the round. Fortune did not smile upon SHADY CHARACTERS this time out who
this turn suffered a fall into 8th position in the wake of a 0-0-0 round. NESSA
caught the eye of many in the gladiatorial commission as she skillfully bested HAROLD
HARDRADA and was awarded 31 points in recognition. In one of the week's more notable
duels, SLEEZ put down COPPER-CU, causing her to lose 16 points of recognition in the
process. Not for nothing has HECTOR in the past laid claim to the Duelmaster's
throne, and this week he's proven his combat skill yet again. No confirmation, but
my sources claim that the top team has gained their position using magical aids.
Charmed weapons perhaps?
I have been in deep conclave with my spies who watched all that has recently
transpired. Indeed there is much I would report. TI, city of gladiators! Mighty
among the names of thy guilds is ROCK-ETTS IV, a guild shunned and avoided by many in
the weekly duels. If you didn't look down dark alleys you'd have been hard pressed
to find any of WAR MONGRELS last week. Busy avoiding ROCK-ETTS IV? Mighty fighters
cannot but expect competition from those below. CALISSA take warning! You have more
than a few enemies in TI. A match that raised a few eyebrows at the games this week,
it seems that HUNZICKER BOWL posted a challenge against the more highly recognized
LYSANDER. The results, you ask? Well, the firebrand HUNZICKER BOWL was bested by
LYSANDER. Remember warriors, this is the discipline of steel.
What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality? The warrior's path is harsh. For mediocrity there is but one
reward--death. This past week HAROLD HARDRADA, at 10-8-2, departed TI forever. Some
say a warrior is judged by the way he bears arms. One thing is sure, better a dagger
in hand then a sword on the belt!
If it were not for my skills as a spy I would have been mugged three times
already in TI. Nice atmosphere you have here! Ahh, but I can hear the spires of a
far off city calling to me. I must away! Till we meet again, remember: a turtle
walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.--
Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
HECTOR 3792 11 5 1 89 THE BRIGADE (100)
CHAMPIONS W L K POINTS TEAM NAME
LYSANDER 4152 12 13 1 89 THE BRIGADE (100)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-E 4083 12 16 1 63 ALPH SOUP (377)
BEANS SOUPS 4148 14 7 1 62 ALPH SOUP (377)
AL BORE 4225 9 1 0 58 WAR MONGRELS (43)
ADEPTS W L K POINTS TEAM NAME
NESSA 4250 2 1 1 56 WORLDS WITHOUT END (394)
HUNZICKER BOWL 4182 6 1 0 55 SKI TAOS (388)
WERNER'S CHUTE 4181 4 1 0 50 SKI TAOS (388)
MORGRIM THE MIGHTY 4189 7 9 2 36 WAR MONGRELS (43)
IRON-IRON 4255 3 0 0 36 ROCK-ETTS IV (395)
CHALLENGER INITIATES W L K POINTS TEAM NAME
COO-BALTE 4254 3 0 0 31 ROCK-ETTS IV (395)
ANDREW 1176 3 2 1 26 ROLE MONSTERS (147)
SIR ARNOLD LUNN 4179 4 1 1 25 SKI TAOS (388)
-VIVIDI THE CRANK 4215 4 0 0 24 SHADY CHARACTERS (391)
INITIATES W L K POINTS TEAM NAME
LLYRA 4244 3 3 0 23 WORLDS WITHOUT END (394)
MELINDA RROSTARR 4223 3 1 1 21 HOUSE RROSTARR 3 (382)
SLEEZ 1174 3 2 0 19 ROLE MONSTERS (147)
LUCRETIUS 4214 1 10 0 19 THE BRIGADE (100)
-GORVI THE GUILE 4216 3 1 0 18 SHADY CHARACTERS (391)
NICK-KELL 4253 2 1 0 17 ROCK-ETTS IV (395)
BRENNOS 4234 3 5 0 14 THE BRIGADE (100)
EDWARD TEACH 4247 3 3 1 13 WAR MONGRELS (43)
-GRIGOR THE LECH 4217 3 1 0 10 SHADY CHARACTERS (391)
-NEQ THE GROWLER 4219 3 1 0 10 SHADY CHARACTERS (391)
-JAREK THE MOLE 4218 3 1 0 10 SHADY CHARACTERS (391)
SHAARON 1172 2 3 1 10 ROLE MONSTERS (147)
LEAD-PB 4251 1 2 0 10 ROCK-ETTS IV (395)
CALISSA 4243 1 5 0 8 WORLDS WITHOUT END (394)
COPPER-CU 4252 2 1 0 7 ROCK-ETTS IV (395)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
WHUT BRAIN! 1627 0 1 0 ROLE MONSTERS 147 BLACK ORC 348 361 NONE
MISS BRENDA 1175 1 2 0 ROLE MONSTERS 147 SIR ARNOLD LUNN 4179 361
HAROLD HARDRADA 4175 10 8 2 WAR MONGRELS 43 NESSA 4250 361
ARIEL 4242 0 3 0 WORLDS WITHOUT EN 394 MORGRIM THE MIGH 4189 358 REVENGED
MAEVE 4246 0 2 0 WORLDS WITHOUT EN 394 EDWARD TEACH 4247 357 REVENGED
PERSONAL ADS
Worlds Without End -- Perhaps you should change your team name! They tell me
that will break a streak of bad luck. -- Arenamaster Egan
11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium. I
have e-mail. You may email me at TalonVolksie@aol.com. -- Talon V.
Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena"
around. The Hammer and others have done wonderful things for that arena. With 50 or
so teams, DM-33 is fun, challenging and a joy to play in. However, I am not here to
talk about DM-33. I want to talk to you about DM-43, Veastian.
DM-43 is not a large arena, we have only 8 teams here right now. It is small,
and not the greatest arena around...yet. We need YOU to help make this a great
arena. Since it's so small, this is your chance to get in on the ground floor and
become a cornerstone of this arena. Not many have this chance. DM-33 is great, but
it is crowded. Here in DM-43 you will not be one of the many, you will be one of the
best. For all of you Noblish Island managers, this is your chance to transfer your
team to an arena where you will have an immediate impact on the game. This is an
arena where you can continue to hone your skills and be a contender for the
Duelmastership. Veteran managers...do you want to make Duelmasters the best it can
be? Help newbies and make an arena of your own?
This is a wonderful chance for everyone. For the newer players to make a
serious impact on an arena and veteran players to be a "founder" of an arena.
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43
the best arena out there. We don't want just "anyone" to come here, we want managers
who want to play hard and have fun. If that is you, then come to DM-43, Veastian.
If anyone has any questions at all, please diplo me and I will reply as soon as
possible. Now is your chance, now is the time. DM-43. -- Apollo Maximillious, mgr.
Cult of the Dragon (339), DM-43
All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and
Eggnog Warriors. Please, in the name of all that is decent on the face of Ghea, give
your teams and fighters APPROPRIATE names!! I know it can be challenging and
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please,
don't call your guys something that causes me to dirge in disgust!! It really hurts
your (and my) gaming experience when my warriors have to stand against someone named
"Underwear Gnomes". After all, I can come up with ten names like Bust-a-Plumber and
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of
Dragonslayers (636) in Solven (DM 22)
16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet). If you're
adding a team, please put it in Jurine, DM-61. We only have one unchartered team and
eight teams total. So why come to Jurine? Simply put; WE ARE BEGGING YOU!!! --
Wardancer, mgr. War Party
23 October 1999
All -- Noblish Island (93) has a number of new teams who are looking to graduate to
other arenas in the next few turns. Now is the time to sing your arena's praises,
number of teams, quality of competition, and whether Debbie T. frequently visits
(wink) are the questions most asked by our managers. We hope to hear from you. -- The
Shadowlord, Sacco's Shadows (93)
Hi everyone, this is Shadow. I hope this finds you all well. I have missed most of
you. <smile> I don't know if or when, if ever, I will come back to the game but RSI
has notified me (by negative account balance) that all the teams and warriors I sold
were not paid for or payments were not correctly made to my account. I would like to
settle these matter please. For those that did pay I would like to buy back any and
all the teams and warriors I sold and compensate accordingly. Thanks so much, my
address is:
James Vance
907 Greenleaf Dr
Copperas Cove, Tx 76522
phone 254-547-8603
LAST WEEK'S FIGHTS
WHUT BRAIN! was viciously butchered by BLACK ORC in a 2 minute Dark Arena fight.
LLYRA lost to MORGRIM THE MIGHTY in a action packed 1 minute Bloodfeud battle.
CALISSA was subdued by EDWARD TEACH in a dull 5 minute Bloodfeud fight.
HUNZICKER BOWL was devastated by LYSANDER in a 1 minute one-sided Challenge contest.
NESSA assassinated HAROLD HARDRADA in a 1 minute mismatched Challenge match.
LEAD-PB was viciously subdued by MELINDA RROSTARR in a 1 minute gory Challenge duel.
HECTOR bested KUNG-FU MASTER in a 3 minute Title match.
BEANS SOUPS was bested by AL BORE in a 4 minute competition.
WERNER'S CHUTE overpowered ANDREW in a 1 minute uneven melee.
COO-BALTE won victory over LUCRETIUS in a 1 minute beginner vs. veteran upset duel.
IRON-IRON vanquished BRENNOS in a 1 minute one-sided fight.
SIR ARNOLD LUNN executed MISS BRENDA in a 1 minute one-sided melee.
SLEEZ narrowly defeated COPPER-CU in a unpopular 20 minute bloody novice's match.
SHAARON was bested by NICK-KELL in a 3 minute novice's battle.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 8 TOTAL PARRY 19 - 5 - 0 79 |
|BASHING ATTACK 5 PARRY-STRIKE 5 - 2 - 0 71 |
|TOTAL PARRY 5 PARRY-LUNGE 10 - 4 - 0 71 |
|PARRY-LUNGE 2 WALL OF STEEL 13 - 6 - 1 68 |
|SLASHING ATTACK 2 SLASHING ATTACK 18 - 13 - 3 58 |
|WALL OF STEEL 2 STRIKING ATTACK 5 - 4 - 0 56 |
|PARRY-STRIKE 1 LUNGING ATTACK 43 - 42 - 4 51 |
|STRIKING ATTACK 1 BASHING ATTACK 13 - 24 - 3 35 |
|AIMED BLOW 0 AIMED BLOW 1 - 9 - 0 10 |
|PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 3 - 0 0 |
Turn 361 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-LUNGE 2 - 0 TOTAL PARRY 2 - 3 4 LUNGING ATTACK
BASHING ATTACK 3 - 2 AIMED BLOW 0 - 0 2 WALL OF STEEL
LUNGING ATTACK 4 - 4 PARRY-STRIKE 0 - 1 2 BASHING ATTACK
SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 1 SLASHING ATTACK
WALL OF STEEL 1 - 1 STRIKING ATTACK 0 - 1 1 TOTAL PARRY
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
WALL OF STEEL HECTOR 3792 11 5 1 89 THE BRIGADE (100)
TOTAL PARRY AL BORE 4225 9 1 0 58 WAR MONGRELS (43)
LUNGING ATTACK NESSA 4250 2 1 1 56 WORLDS WITHOUT END (394)
BASHING ATTACK WERNER'S CHUTE 4181 4 1 0 50 SKI TAOS (388)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is LYSANDER 4152. The most popular warrior this turn
was HECTOR 3792. The ten other most popular fighters were MORGRIM THE MIGHTY 4189,
SHAARON 1172, LYSANDER 4152, NESSA 4250, MELINDA RROSTARR 4223, BEANS SOUPS 4148,
WERNER'S CHUTE 4181, COO-BALTE 4254, LUCRETIUS 4214, and IRON-IRON 4255.
The least popular fighter this week was COPPER-CU 4252. The other ten least popular
fighters were SLEEZ 1174, EDWARD TEACH 4247, CALISSA 4243, MISS BRENDA 1175, LEAD-PB
4251, HAROLD HARDRADA 4175, HUNZICKER BOWL 4182, NICK-KELL 4253, BRENNOS 4234, and
ANDREW 1176.
| P.O. Box 22400 Tempe, AZ 85285 (602) 967-7979 fax (602) 894-2028 | GPO Box 1066 Brisbane, QLD 4001 (07) 3899 8612 fax (07) 3899 8613 |