DUELMASTERS NEWSLETTER

Date   : 10/20/1999    Duedate: 11/16/1999

STORMCROWE ARENA

DM-45    TURN-157

This Weeks Top Honors

THE DUELMASTER IS

LADY JARA
ARYAN ASSASSINS (325)
(45-2867) [17-9-0,114]

Chartered Recognition Leader   Unchartered Recognition Leader

LADY JARA                      GRAVE DIGGER
ARYAN ASSASSINS (325)          MORTAL SIN (384)
(45-2867) [17-9-0,114]         (45-3375) [6-1-2,53]

Popularity Leader              This Weeks Favorite

DOVE                           DOVE
DESCENDENTS OF DARK (291)      DESCENDENTS OF DARK (291)
(45-3188) [14-14-1,66]         (45-3188) [14-14-1,66]

THE CURRENT TOP TEAM

DESCENDENTS OF DARK (291)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. MORTAL SIN (384)            32
2. DESCENDENTS OF DARK (291)   30      HEARTS OF OAK (55)
3. ARYAN ASSASSINS (325)       15      Unchartered Team
4. HEARTS OF OAK (55)           3
5. GRAVEDIGGERS (144)           0      MORTAL SIN (384)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 GRAVEDIGGERS (144)       176 136 19 56.4   1/ 1 DESCENDENTS OF DAR (291)  8  7 0
 2/ 2 HEARTS OF OAK (55)       247 195 13 55.9   2/ 2 ARYAN ASSASSINS (325)     7  8 0
 3- 3 EXHALE, INC. (138)       140 119  9 54.1   3/ 4 HEARTS OF OAK (55)        6  3 0
 4- 4*SAM I AM (370)             8   7  0 53.3   4/ 6*MORTAL SIN (384)          6  9 3
 5/ 5 DUKES OF HELL (365)       89  84  2 51.4   5- 3 GRAVEDIGGERS (144)        4  0 0
 6/ 6 DESCENDENTS OF DAR (291) 190 188  8 50.3   6- 5 RULERS OF ARYA (344)      4  3 0
 7/ 8*MORTAL SIN (384)          21  24  6 46.7   7- 8 IRISH MARAUDERS (382)     3  2 0
 8/ 7 ARYAN ASSASSINS (325)     75  87  6 46.3   8/ 7 DUKES OF HELL (365)       3  7 0
 9- 9 IRISH MAFIA (383)         21  33  1 38.9   9- 9 IRISH MAFIA (383)         3  7 0
10-10 IRISH MARAUDERS (382)     19  30  5 38.8  10-10 EXHALE, INC. (138)        2  2 0
11-11 RULERS OF ARYA (344)      63 104  6 37.7  11-11*SAM I AM (370)            1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     The nervous chittering of bats hanging from the vaulted ceilings, along with the 
leathery rustling of the gargoyles, and other minor demons that inhabited the dark 
recesses of the summoning chamber, caused the Aruaki master assassin to freeze and 
mentally emit a prayer to Demnat for both protection and success.  Ahead of him his 
target sat on a velvet cushion suspended in air without apparent support.  The only 
light in the chamber came from the glowing ink of the floating tome that the small 
lithe man was studying.  Silently mouthing the words to renew his invisibility spell, 
the were-tiger padded toward his unsuspecting victim.  "I will be famous throughout 
Ghea," the catman thought.  "I will be known eternally as the chosen one of Demnat, 
the one who killed The Fuhrer!"  Slowly, he slid the envenomed blade from its resting 
place in his forearm sheath and crept forward.
     Talons the size of shortswords, and blacker than the heart of Kjarran's High 
Priest, appeared as if by magic from the chest of the would-be killer seconds after 
the stygian blackness of the chamber had coagulated into a boar-headed man-like 
creature directly behind the werecat.  The Shadow Stalker, child of the void, screamed 
in triumph.  The noise reverberated in the chamber, and the echo completely 
overpowered the sound of the Aruaki's breastbone splintering as his quivering heart 
was ripped from his chest.
     The assassin attempted to scream at, fight with, and run from the demonic 
apparition that had appeared as if from nowhere.  Instead he mewed, lost control of 
his bowels, and died.
                             ***        *****        ***
     Never in his most insane imaginings had the werebeast suspected that a creature's 
soul could be made to feel the indescribable agonies that he was now being forced to 
endure.
     His soul, trapped immediately after his death in his own animated body, was 
repeatedly assaulted on the spiritual plane by a variety of netherworld creatures 
until, gibbering with madness, he spoke the secrets that all others thought had died 
with his physical body.
                             ***        *****        ***
     The Aryan Assassins were gathered together about the huge twisted cross that 
served as a meeting table in their stronghold, Wolfshanze.  The atmosphere there was 
anything but festive.  The recent successes enjoyed by the gladiators paled in the 
face of the assassination attempt on their beloved Fuhrer.  A blood oath was taken by 
all.  When those responsible were found, the payment exacted from the bodies, spirits, 
and souls of the perpetrators would form the basis for tales used to frighten young 
children for a hundred generations!
     The Fuhrer walked into the suddenly hushed room.  The miasmatic smell of his 
clothing and weary step bespoke the trials that the interrogation of the Aruaki had 
caused him.  It is considered to be impossible to break the pride oath of an Aruaki 
member of the Andorian Assassins' Guild, yet he had done it.  He had the names of 
those responsible for the attempt on his life.  Now as the time to plot his revenge!  
Now was the time to summon the Dragon of Woe!

+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #14 ][ + ---:--- + ][ +

Stormcrowe Bay:

     The warriors who were going on the rescue mission began to gather before sunset, 
in a fish-drying shed on the waterfront.  The two ships they would be using were tied 
up to the wharf outside the shed.
     Lady Jara wrinkled her nose at the smell.
     Her companion and teammate, Ice, said, "I know, but think how much worse it would 
be if you were in human form."
     Jara glanced down at her hands with their greenish-gray tinge and the webbing 
between the fingers.  "I cast no slur on the Karragit people when I say that I would 
give much, bear much--even this stench--to be myself once again."
     The younger woman nodded silently.  What she didn't say was that maybe the second 
transformation would be fatal.  Her sister had died....  There was no way to be sure 
whether the shape-changing magic had been involved in that death or not.  "Who else 
from our team is coming?"
     "The Klansman may come," Jara said, wrinkling her face with some distaste.  
"Although I question whether he is interested in seeing good done and evil punished."
     "As long as it does and it is, so what?"  Ice noticed the approach of the exotic-
looking Rescue Ranger, Gadget, and smiled.  "Are you going to be part of our team?" 
she asked.
     Gadget nodded shortly.  "For so worthy a goal, no effort shall be spared," the 
Lord Protector said gravely.
     "Pompous twit," The Klansman muttered, coming up behind them.  "Let's get this 
show on the road."
     The Swavant ship-captain, Werfance, came along the beach and hopped onto the 
wharf, nodded briefly to the four gladiators, and boarded his ship.  The Metallord 
Whitesnake soon followed, with his teammate Lord Protector Mustaine.  Zipper, another 
Rescue Ranger, was with them but evidently not happy about something; he and Mustaine 
were ignoring each other pointedly.
     Sherkfvent, who had started it all, was the last to show up.  He motioned for 
everybody involved to come together into the fish-shed and shut the door behind them.
     Gadget nodded approvingly.  "Take no chances," the Rescue Ranger said.  "Sound 
travels too easily over water."
     "Right, and walls have ears, and so on.  We can't make too much of a plan," the 
Swavant said, "because we don't know where, exactly, the man we want to rescue is 
being held."
     "We will doubtless find someone to rescue, wherever we land," Lady Jara observed.
     "Doubtless, but securing Thurzarn is essential to the safety of more than him 
alone; he has too much information that the Karnhorns could use to locate our 
observers."
     "Spies, you mean," Klansman said.
     "Spies, if that's what you want to call them," Shkerf agreed.  "Thurzan was taken 
to shore at the village of Valik, which belongs to the Emir Zelvahd.  I'm pretty sure 
he wasn't kept there, though--most likely, he's been taken to one of the mines up on 
the high ground--"
     "There are more than one?" Jara asked.  "Then, how do we find the correct one?"
     "That's one reason we're only taking a small group for this job," the Swavant 
said.  "We'll have to scout around--spy, if you want to call it that--to locate 
Thurzarn.  The ships'll land us near enough to Valik and go away, and we'll sneak 
around looking in likely places."
     "`One reason'," Mustaine quoted.  "The others?"
     "Well, for one thing, if we landed in force and tried to take anyone away by 
force, the Karnhorns would be sure to carry out reprisals, and we aren't ready to deal 
with reprisals.  Okay?"
     "Sensible," Mustaine agreed.  "What other plans need we make before leaving?"
     "Well...I think we'll have to split up into two groups," Shkerf said slowly.  
"Partly because small groups can hide more easily, and partly to search the area as 
quickly as possible.  There are copper mines up on the slope of the Maanbard, and 
there are bog iron mines along the foot.  Perhaps...Lady Jara and I, Miss Ice, and 
Lord Protector Gadget along the low ground, and you, Lord Protector Mustaine, with 
Zipper and The Klansman--and Captain Whitesnake if he wishes to leave his ship--along 
the high ground?"
     "It'll do," Mustaine decided, and the others nodded agreement.

North Fork:

     "I don't know what the gladiators from Veastian are going to do," Corn Field told 
his manager.  "Some of them were very upset with Dapal's tactics, and some thought he 
wasn't going far enough."
     Oz the Worried said doubtfully, "There will be trouble.  More than just a few 
raids.  Crystal Visions predicted--"
     Corn Field covered his ears.  "Don't tell me!" he begged.
     "If you insist," Oz the Accommodating said, shrugging, "but just bear in mind to 
beware the Ambitious Guard, and," he consulted a note, "Mary Lamb when she wears she 
shells and wolf tails.  At least, I think that's what she shaid."
     "Uh, right.  I'll watch out.  But, boss, what are we going to do about this?"
     "Consult the powerful and defend the northern road," Oz the Brisk stated.  "I'm 
sure there was something in the prediction about `Shrouding the Northern Lights', too, 
and that is totally clear.  The danger from Kurukar is greater than that from 
Veastian."
     "Uh, right.  Okay....  Which `powerful' did you have in mind?"
     "The Fuhrer," Oz the Decisive said.
     "He doesn't mix in politics, boss."
     "This isn't politics.  There is obviously some kind of dark magic at work in 
Kurukar, and who more likely to know about it than an enigmatic mage like the Fuhrer?" 
Oz the Insightful said.

Vithicar:

     Peter Bond and Tibold went to make their report to the Council of Wizards, but 
George Bond sought out the warriors of Suddenly Santa who had originally landed the 
supplies in Green Cove.  "Everyone in the village was dead!" he reported.  "We 
couldn't tell how most of them were killed...."  He shuddered, remembering some of the 
bodies.  "Magic, maybe."
     "What about the supplies?" Pere Noel asked.
     "Well...they were there," the gladiator said.  "But we didn't like to touch them, 
somehow.  Just in case, you know."
     "They will have to be examined," the Lord Protector mused, stroking his snowy 
mustache.  "If they are uncontaminated, we need them, and if some evil is at work, it 
must be identified and punished.  I had thought to take your teammate Alice to dinner 
tonight to celebrate her graduation, but this must take precedence.  Will you come 
with me?"
     "Sure!  I bet Alice will, too.  She may look like a lady, but she's a gladiator, 
you know."

+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #15 ][ + ---:--- + ][ +

Stormcrowe Bay:

     The two fishing boats set sail from Stormcrowe in late morning, sailing eastward 
from the island toward the mouth of the bay and the open waters of the Storm Sea 
beyond.  Several other ships were taking approximately the same course at the same 
time, as this was the season when the tasty little fish called zorring could be found 
swimming near the surface at night.  From now until the onset of the storms, fishers 
would be netting them until their ships were full, taking the cargoes back to the 
island, and then coming out for more.  The reeking pickling vats (located to the north 
and well out of Stormcrowe town) had been scrubbed out, and already people were busy 
preparing the spiced brine in which the fish would soak all winter.
     It was dusk by the time the boats--and the rescue party--reached the beginning of 
the narrow strait that connected the bay with the open sea, and ships going through 
the strait, whatever the time of day, always kept to the middle of that channel, 
because both sides were made dangerous by rocks fallen from the cliffs of the shore.  
They traveled more slowly, too, and in silence so that they could listen for the 
turbulent slosh of waves around the rocks.  Two or three lighthouses would have made 
it a lot safer, and the towers in which lights had once burned for that purpose still 
stood, but they were no longer in use.  Catch the Karnhorns doing something so 
neighborly as maintaining lighthouses where their ships didn't sail at night!  Shewish 
work, the lights had been, and dark three hundred years now, but Shewish stonework was 
only slightly less durable than the mountains.
     As the first black hump of the Maanbard, the highland forming the south side of 
the strait, cut across the evening stars, Werfance let his ship fall behind the line 
of fishers and edge southward.  Whitesnake's ship kept pace smoothly, though the 
lashing of water around the jagged stones grew increasingly loud.  The gladiators on 
the decks could even see, faintly, the tossing white spray.
     "This kind of thing scares me spitless," Ice whispered to her teammate.  "I wish 
we could have done this while there was still enough light to see clearly!"
     "Our captains seem to know what they're doing," Lady Jara said.  If she felt a 
similar alarm, she hid it well.  "And I understand that the Karnhorns keep a close 
watch on this coast.  A daylight landing would see us all captured, I suspect."

Aljafir:

     Mursaltej looked down at the Swavant in disgust.  "Flimsy beast," he growled.  
"Dispose of the body, Kathvo."
     The man-at-arms lifted Szoker's body and stuffed it into a coarse sack, then 
lashed the top shut.  "Where, lord?"
     Mursaltej raised one eyebrow coldly.  "What did you say?"
     "Uh...."  Kathvo flushed and darted a glance to either side.  "Uh, dump it in the 
swamp, I guess?"  When the nobleman didn't answer, he heaved the sack over his 
shoulder and slid out of the room quickly.  At least the lord wasn't blaming him for 
the Swavant's death.  Well, he hadn't hit him all that hard, not really.  A human 
wouldn't have died.
     As these and similar thoughts were running through the bravo's head, he left the 
kaliv's palace and made a hurried course through the lowest streets of Aljafir, 
heading for the southern edge of the city where barred watergates gave access to the 
swamplands beyond.
     There was nothing unusual in a man wearing Lord Mursaltej's livery going out of 
the city at night with a large bundle, and the guards on the watergate let him through 
without hesitation.  A footpath threaded between a stream and suspiciously smooth 
stretch of turf.  Kathvo didn't need to test it to know that the smoothness hid a 
deadly mire; he'd lived on the edge of the Great Swamp all his life.  He could have 
heaved the body into the mire and lost it forever, at least, probably--every now and 
again, just often enough to upset the nobs, a body would float to the surface.  Kathvo 
didn't know why, or much care, except that this meant he had to carry his burden 
farther out to dispose of it.  Not that this Szoker was heavy, bones like birds, most 
of the Swavants.  Flimsy.
     As he plodded along the path, his thoughts left the dead man and returned to a 
familiar litany of self-pity.  Working for Mursaltej was hard, he was a hard man, and 
he didn't accept any kind of excuses or make any allowances.  Look at the way the lord 
had sent him, Kathvo, a loyal servant, out into the Great Swamp at night!  No question 
of waiting till daylight when it would be safer to walk this tricky path!
     Ah, this was the place he remembered.  It looked like it, anyway.  The stream had 
wandered off somewhere, but there were a couple of trees on his right, and nothing on 
the left.  That would be another mire.  A wide one, and deep, and, he thought, far 
enough from the city.  He lowered Szoker's body from his shoulder, shifted his grip, 
and then heaved it to the left.  It landed with a splat, though he couldn't see it in 
the pervading murk of mist and darkness.  Job done.
     He turned and plodded back toward the city.
                       ***     *****     ***     *****     ***
     As soon as the sack hit the edge of the mire, Szoker began to feel for the mouth 
of it.  From the way things felt under him, he could tell that he was at the very 
edge, maybe partly on semi-firm ground.  It wouldn't do to struggle, though--that 
would get him sucked in immediately.  But if that animal of a guard hadn't tied it too 
tightly....

Green Cove, the port nearest Vithicar:

     The small band of gladiators paused on the brow of the hill above Green Cove.  
The village looked ghostly in the moonlight.
     "We buried everybody, all the bodies, you know," Peter Bond whispered.  "It 
seemed like that was the only thing we could do for them, but at least it was 
something we could do.  I really hate feeling helpless."
     "Don't we all," Pere Noel murmured, "don't we all....  I sense that there is 
someone down there now who is alive, someone who is, er, `naughty'--"
     "Someone who can answer questions, I hope," Alice Bond said grimly.  "Let's go 
give him a chance!"
     Without any need for discussion--plans for such a contingency had already been 
made--the gladiators started down the hill, slipping from shadow to shadow and 
watching alertly for the first sight of their quarry.

On the Storm Sea coast near Ebansar, halfway between Malcorn and Zukal:

     The ships had nearly reached the shore before the farmer, Jaksho, noticed them.  
Although there were occasional raiding ships along this coast, danger was much more 
likely to come from inland, and his wary attention had been all for the forest beyond 
the road.
     "Serimna!" he exclaimed.  "Hey, Whitebraid!"  He pitched a pebble at his 
companion, a former gladiator now busily felling a sapling that had invaded the field.
     The gladiator looked up and followed Jaksho's pointing finger.  "Serimna save 
us!" Whitebraid said.  "Jak, take the horse and ride like hell for the city--"
     "Which city?"
     "Any one, dammit.  This is the invasion, and it looks like the main landing!  You 
have to take a warning--"
     "What invasion?"
     "Jak, trust me, there's an invasion, and this is it.  Go, man!"

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly STORMCROWE games.  CALLISTO caught the eye of many in 
the gladiatorial commission as she skillfully bested NAOME and was awarded 24 points 
in recognition.  In one of the week's more notable duels, CALLISTO put down NAOME, 
causing her to lose 18 points of recognition in the process.  Who here was not 
present for the title fight this week as LADY JARA boldly challenged QUAIFE in order 
to strive for the Duelmasters honors?  The city has turned out in honor of LADY JARA, 
for with hers arena victory she may now lay claim to the highest position in the 
city!  No confirmation, but my sources claim that the top team has gained their 
position using magical aids.  Charmed weapons perhaps?   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  STORMCROWE, city of gladiators!  
Mighty among the names of thy guilds is EXHALE, INC., a guild shunned and avoided by 
many in the weekly duels.  Methinks more than a few here could name the guild it was 
that spent the better part of last week avoiding EXHALE, INC..  Indeed it was 
DESCENDENTS OF DARK.  Loose talk at the arena has reached my ears and it but confirms 
the knowledge that many fighters are after ROWLAND.  Watch your back!  I cannot but 
express pride for the fearlessness of THE KLANSMAN who cast caution to the winds and 
challenged PRINCE ARUTHA, a fighter 28 points higher.  To be sure the battle was a 
losing one.  But I like to think THE KLANSMAN at least gave PRINCE ARUTHA a run for 
his money.  Give BAALPHEGOR credit for hers courage.  Did you note how she challenged 
OXENHAM despite the 26 point difference in their rankings?  In the end BAALPHEGOR was 
defeated by OXENHAM, a "sharp" reminder that higher recognition is an indication of 
greater skill.  Still, it was a worthy bout!   
     What warrior does not hone his years, impatiently waiting for the moment of his 
foe's mortality?  I must report the passing of BLUE-EYED DEVIL, veteran of many 
duels.  5-5-0 final record His was not illustrious--but death plays no favorites.  
Some say a warrior is judged by the way he bears arms.  One thing is sure, better a 
dagger in hand then a sword on the belt!   
     The girls are as pretty in STORMCROWE as ever I remembered them....and the 
fighters as ugly!  Don't let your reputation slip!  More than a sharp eye must I 
keep, indeed a stout pair of legs must I keep as well!  The endless paths of Alastari 
await me!  Till we meet again, remember:  a turtle walks slow, hides head in a shell, 
and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LADY JARA 2867               17   9  0   114       ARYAN ASSASSINS (325)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 CALLISTO 3159                 9   4  1   102       DESCENDENTS OF DARK (291)
-QBIK 3066                    12   9  2    96       GRAVEDIGGERS (144)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 PRINCE ARUTHA 2981           22  22  0    89       DESCENDENTS OF DARK (291)
-ATHENA'S CHILD 2847          16  19  0    86       RULERS OF ARYA (344)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 QUAIFE 3218                  14   5  0    85       HEARTS OF OAK (55)
 ROWLAND 2844                 14   9  0    83       HEARTS OF OAK (55)
-ATTACK KAT 1960              17  13  1    81       EXHALE, INC. (138)
 NAOME 3254                   13   7  0    77       DUKES OF HELL (365)
-JUDGE BUNNY 1935             18  13  1    68       EXHALE, INC. (138)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 DOVE 3188                    14  14  1    66       DESCENDENTS OF DARK (291)
 ARIOCH 3194                  13  13  0    65       DUKES OF HELL (365)
 OXENHAM 3333                 10   3  0    61       HEARTS OF OAK (55)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THE KLANSMAN 3020             9   9  1    54       ARYAN ASSASSINS (325)
 ICE 3019                      8  10  1    54       ARYAN ASSASSINS (325)
 GRAVE DIGGER 3375             6   1  2    53       MORTAL SIN (384)
 THE GOTH 2944                13   9  2    51       ARYAN ASSASSINS (325)
 SHORSHA 3208                 12  13  0    49       DESCENDENTS OF DARK (291)
-RAGNAR REDBEARD 3302          7   7  2    49       RULERS OF ARYA (344)
-STEEL RAIN 3269               7   8  0    43       RULERS OF ARYA (344)
-SAMURAI 3231                  4   1  0    43       SAM I AM (370)
-BLACK MORROW 3338             4   5  1    40       IRISH MARAUDERS (382)
-BOZZIM 3203                   6   3  2    37       GRAVEDIGGERS (144)
-ARBOGAST 3180                 5   5  1    37       GRAVEDIGGERS (144)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 BAALPHEGOR 3318               7   7  0    29       DUKES OF HELL (365)
-FATHER PAIN 3350              5   6  0    29       IRISH MAFIA (383)
-MIZZOB 3204                   3   6  0    29       GRAVEDIGGERS (144)
-HERACLITUS 3400               3   1  0    25       RULERS OF ARYA (344)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-XERXEZ 3319                   2   4  0    22       GRAVEDIGGERS (144)
-DANNY BOY 3349                5   6  0    21       IRISH MAFIA (383)
 DREAD 3419                    2   0  0    21       MORTAL SIN (384)
-SAMWICH 3229                  2   1  0    21       SAM I AM (370)
-MERCILESS MOLLY 3348          4   7  0    19       IRISH MAFIA (383)
-LITTLE LADY 3399              2   2  0    19       IRISH MARAUDERS (382)
 LORD BLADE 3410               2   1  0    17       DESCENDENTS OF DARK (291)
-SAMANTHA 3228                 2   1  0    17       SAM I AM (370)
-DAN Y DWR 3390                2   3  1    16       IRISH MARAUDERS (382)
 CANNIBAL CAIN 3405            2   2  1    13       MORTAL SIN (384)
-MAGGOT 3344                   2   2  0    12       EXHALE, INC. (138)
-SCARLETTE CURR 3415           1   0  0    10       RULERS OF ARYA (344)
-QUEEN BOADICEA 3407           1   0  0    10       IRISH MARAUDERS (382)
-DIVA 3411                     1   0  0    10       IRISH MAFIA (383)
-DEIREADH 3398                 1   3  1     7       IRISH MARAUDERS (382)
-MICRO JASON 3346              1   1  0     7       EXHALE, INC. (138)
 BRAHE 3426                    1   0  1     6       MORTAL SIN (384)
 VANQUISHER 3408               0   3  0     3       MORTAL SIN (384)
 NEXROTH 3414                  0   2  0     2       DUKES OF HELL (365)
-POLARIS 3412                  0   1  0     1       IRISH MAFIA (383)
-SAMSONITE 3243                0   1  0     1       SAM I AM (370)
-ONE-EYE 3345                  0   1  0     1       EXHALE, INC. (138)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
BLUE-EYED DEVIL 3361   5  5 0 ARYAN ASSASSINS 325   GRAVE DIGGER 3375     157         
ABIGOR 3425            0  1 0 DUKES OF HELL 365     BRAHE 3426            157         
HUTIJIN 3377           1  5 0 DUKES OF HELL 365     BOZZIM 3203           154         
NYE 3334               3  6 1 HEARTS OF OAK 55      BLACK MORROW 3338     153 NOT REVE
PALLBEARER 3355        3  2 1 MORTAL SIN 384        DAN Y DWR 3390        153 REVENGED
SON OF ARAWN 3358      1  4 1 MORTAL SIN 384        DEIREADH 3398         153 REVENGED

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
BLOOD BATHER 3404      0  1 0 MORTAL SIN 384        SCHWEIN TOTEN 3406    154 REVENGED
SCHWEIN TOTEN 3406     1  1 1 RULERS OF ARYA 344    GRAVE DIGGER 3375     155 REVENGED

                                     PERSONAL ADS

Athena's Child -- You just dug your own grave.  When next we meet, you'll be no more! 
-- Gravedigger

Danny Boy -- You suck! -- Vanquisher

Scarlette Curr -- You had your fun, now it's my turn! -- Cannibal Cain

Fuhrer -- Alas, my friend, I'm afraid I must slay all of the Irish Marauders as soon 
as they crawl out from under that rock they're hiding under! -- Dark Overlord

Klansman -- And that's how you use a sword, dear! [condescending glare]  Next time, 
teach ME something. -- Callisto

Lady Jara -- Arutha has been VERY helpful! [blushing furiously]  However did you know? 
-- Dove

Maggot -- Interesting name along with an equally interesting fight. -- Lord Blade

Judge Bunny -- Nice comeback.  Your desperation strategy helped you a great deal. -- 
Shorsha

Blue-Eyed Devil -- What a delightful pleasure to meet you, Devil! [evil grin] -- Dove

Quaife -- You have an excellent counterattack.  I look forward to meeting you again. 
-- Prince Arutha

Fuhrer -- I look forward to your spotlight. -- Dark Overlord

Seamus -- Don't hide.  You're just going to make things worse than they already are, 
if that's possible.  Besides, it's so cliche. [dark laughter] -- Dark Overlord

All -- Has anyone seen POOR Seamus?  He seems to have misplaced himself.  By accident, 
I'm sure. [evil grin] -- Dark Overlord

Grave Digger -- That is certainly the proper way to avenge a bloodfeud.  To think that 
you not only survived 8 blows (5 to the head) but came back and killed me with 2 after 
desperation; it is obvious where your strengths lie.  I will be avenged. -- Schwein 
Toten (from the grave)

                    *SCHWEIN TOTEN*
                        -R.I.P.-
                   11-6-11-15-17-9-15
     (Lefty, 3 WT statements, Quick & Active, VERY FRAIL,
      Incredibly Quick & Elusive, Did Good Damage)
          "It's better to BURN OUT than FADE AWAY..."

Shorsha -- That was rather anti-climactic.  Perhaps next time you should consider 
putting up a defense. :) -- Athena's Child

Callisto -- You may have a point about my name change, I should have gone with "Hunk-
E." :)  It seems that I can't even avoid certain slashers! -- Steel Rain

Arioch -- I demand a rematch!  I would have vanquished you, but for the inferior 
blade. -- Ice

Rowland -- Revenge is sweet.  Too bad you weren't still Duelmaster. -- Lady Jara

Callisto -- Damn good fight.  Now I know why the Dark Overlord went to so much trouble 
to get you back.  Rest assured, I will see you bow before me. -- The Klansman

Baalphegor -- Enjoy the new expert, little lady, you earned it. -- The Goth

Baalphegor -- My dear, are you alright?  Do you desire me to nurse you back to health?  
I am here if you need me. -- Blue-Eyed Devil

Dove -- The outcome of our match didn't surprise me, but the scant skill learns did. 
-- Blue-Eyed Devil

Dove -- We are friends; off the sands. -- The Klansman

Dark Overlord -- I believe that Seamus and the Irish Marauders are responsible for a 
failed attempt on my life.  They believe themselves to be in hiding, but I scried the 
cowardly dogs in my crystal.  I will let them hide for a moment, then when they once 
again rear their misshapen heads in our beloved city, I will aid you in your quest to 
crush the life from their yellow cowardly hides. -- The Fuhrer

RSI -- The manager for the Aryan Assassins is named The Fuhrer, not The Fuhrer8.

     Oops, missed that typo, my apologies. -- Ed.

Flattery -- Don't be foolish.  You are not clever enough to win a war of words with 
me, nor is your stable strong enough to challenge my killers on the sands. -- The 
Fuhrer

All -- What's the deal with the lack of personal ads and stories in Stormcrowe?  Pull 
your heads out of your drinking steins and put quill to parchment.

11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium.  I 
have e-mail.  You may email me at TalonVolksie@aol.com. -- Talon V.

     Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena" 
around.  The Hammer and others have done wonderful things for that arena.  With 50 or 
so teams, DM-33 is fun, challenging and a joy to play in.  However, I am not here to 
talk about DM-33.  I want to talk to you about DM-43, Veastian.
     DM-43 is not a large arena, we have only 8 teams here right now.  It is small, 
and not the greatest arena around...yet.  We need YOU to help make this a great 
arena.  Since it's so small, this is your chance to get in on the ground floor and 
become a cornerstone of this arena.  Not many have this chance.  DM-33 is great, but 
it is crowded.  Here in DM-43 you will not be one of the many, you will be one of the 
best.  For all of you Noblish Island managers, this is your chance to transfer your 
team to an arena where you will have an immediate impact on the game.  This is an 
arena where you can continue to hone your skills and be a contender for the 
Duelmastership.  Veteran managers...do you want to make Duelmasters the best it can 
be?  Help newbies and make an arena of your own?
     This is a wonderful chance for everyone.  For the newer players to make a 
serious impact on an arena and veteran players to be a "founder" of an arena.  
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43 
the best arena out there.  We don't want just "anyone" to come here, we want managers 
who want to play hard and have fun.  If that is you, then come to DM-43, Veastian.
     If anyone has any questions at all, please diplo me and I will reply as soon as 
possible.  Now is your chance, now is the time.  DM-43. -- Apollo Maximillious, mgr. 
Cult of the Dragon (339), DM-43

All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and 
Eggnog Warriors.  Please, in the name of all that is decent on the face of Ghea, give 
your teams and fighters APPROPRIATE names!!  I know it can be challenging and 
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please, 
don't call your guys something that causes me to dirge in disgust!!  It really hurts 
your (and my) gaming experience when my warriors have to stand against someone named 
"Underwear Gnomes".  After all, I can come up with ten names like Bust-a-Plumber and 
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of 
Dragonslayers (636) in Solven (DM 22)

16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet).  If you're 
adding a team, please put it in Jurine, DM-61.  We only have one unchartered team and 
eight teams total.  So why come to Jurine?  Simply put; WE ARE BEGGING YOU!!! -- 
Wardancer, mgr. War Party

                                  LAST WEEK'S FIGHTS

LADY JARA devastated QUAIFE in a 2 minute mismatched Challenge Title fight.
THE KLANSMAN was vanquished by PRINCE ARUTHA in a 1 minute uneven Challenge battle.
DOVE was subdued by ROWLAND in a crowd pleasing 6 minute expert's Challenge fight.
ARIOCH bested THE GOTH in a exciting 1 minute veteran's Challenge fight.
BAALPHEGOR was devastated by OXENHAM in a popular 1 minute uneven Challenge brawl.
NEXROTH was narrowly defeated by CANNIBAL CAIN in a 4 minute Challenge brawl.
NAOME was vanquished by CALLISTO in a action packed 1 minute uneven duel.
ICE overpowered SHORSHA in a 2 minute uneven duel.
BLUE-EYED DEVIL was savagely slain by GRAVE DIGGER in a 2 minute brutal fight.
VANQUISHER was overcome by LORD BLADE in a 1 minute novice's bout.
DREAD demolished CONVICTED THIEF in a 1 minute mismatched match.
ABIGOR was put to death by BRAHE in a 2 minute brutal novice's contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   6         TOTAL PARRY       31 -  17 -   0     65  |
|WALL OF STEEL                    5         SLASHING ATTACK   27 -  21 -   0     56  |
|SLASHING ATTACK                  4         WALL OF STEEL     33 -  28 -   1     54  |
|STRIKING ATTACK                  2         LUNGING ATTACK    46 -  52 -   4     47  |
|AIMED BLOW                       2         PARRY-RIPOSTE      5 -   6 -   1     45  |
|PARRY-STRIKE                     2         PARRY-LUNGE       13 -  16 -   2     45  |
|BASHING ATTACK                   1         BASHING ATTACK    14 -  18 -   3     44  |
|TOTAL PARRY                      1         STRIKING ATTACK   24 -  31 -   3     44  |
|PARRY-LUNGE                      0         PARRY-STRIKE      10 -  14 -   0     42  |
|PARRY-RIPOSTE                    0         AIMED BLOW         6 -  15 -   1     29  |

Turn 157 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     LUNGING ATTACK     2 -  4         6  LUNGING ATTACK 
WALL OF STEEL      5 -  0     AIMED BLOW         0 -  2         3  WALL OF STEEL  
SLASHING ATTACK    3 -  1     PARRY-LUNGE        0 -  0         1  SLASHING ATTACK
STRIKING ATTACK    1 -  1     PARRY-STRIKE       0 -  2         1  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0     
                              TOTAL PARRY        0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    LADY JARA 2867             17   9  0  114 ARYAN ASSASSINS (325)
SLASHING ATTACK  CALLISTO 3159               9   4  1  102 DESCENDENTS OF DARK (291)

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      QUAIFE 3218                14   5  0   85 HEARTS OF OAK (55)
LUNGING ATTACK   NAOME 3254                 13   7  0   77 DUKES OF HELL (365)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is DOVE 3188.  The most popular warrior this turn was 
DOVE 3188.  The ten other most popular fighters were NEXROTH 3414, CANNIBAL CAIN 
3405, LADY JARA 2867, ROWLAND 2844, OXENHAM 3333, CALLISTO 3159, GRAVE DIGGER 3375, 
SHORSHA 3208, ABIGOR 3425, and PRINCE ARUTHA 2981.

The least popular fighter this week was VANQUISHER 3408.  The other ten least popular 
fighters were THE KLANSMAN 3020, BRAHE 3426, BAALPHEGOR 3318, QUAIFE 3218, DREAD 
3419, LORD BLADE 3410, BLUE-EYED DEVIL 3361, ICE 3019, NAOME 3254, and THE GOTH 2944.

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