DUELMASTERS NEWSLETTER
Date : 10/14/1999 Duedate: 10/27/1999
CAER ARENA
DM-48 TURN-303
This Weeks Top Honors
THE DUELMASTER IS
DINADAN
KNIGHTS OF CAMELOT (228)
(48-3578) [14-6-0,110]
Chartered Recognition Leader Unchartered Recognition Leader
JOE BLACK POSITION IS EMPTY
THE BEARS (114)
(48-3639) [13-8-1,155]
Popularity Leader This Weeks Favorite
GROO DINADAN
CHARACTERS (357) KNIGHTS OF CAMELOT (228)
(48-3507) [15-31-1,79] (48-3578) [14-6-0,110]
THE CURRENT TOP TEAM
RUINED LANDS (341)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. RUINED LANDS (341) 62
2. THE BEARS (114) 45 TRAUMATOPHOBIA (251)
3. TRAUMATOPHOBIA (251) 21 Unchartered Team
4. WONDER WOMEN (376) 12
5. THE UNLIKELIES (257) 0 BLANK III (105)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 TRAUMATOPHOBIA (251) 110 83 10 57.0 1/ 3 RUINED LANDS (341) 11 4 1
2/ 2 THE BEARS (114) 440 370 29 54.3 2/ 2 TRAUMATOPHOBIA (251) 10 5 0
3/ 3 RUINED LANDS (341) 223 206 8 52.0 3/ 1 THE BEARS (114) 7 6 1
4/ 4 STARS (318) 154 161 12 48.9 4/ 4 WONDER WOMEN (376) 6 9 1
5- 5 THE UNLIKELIES (257) 152 160 9 48.7 5/ 5 KNIGHTS OF CAMELOT (228) 6 9 0
6/ 6 CHARACTERS (357) 102 110 4 48.1 6- 8 THE UNLIKELIES (257) 1 2 0
7/ 7 KNIGHTS OF CAMELOT (228) 117 132 3 47.0 7/ 6 STARS (318) 1 2 0
8/ 8 WONDER WOMEN (376) 20 33 1 37.7 8/ 7 CHARACTERS (357) 1 5 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The Ardivent Barony #30 ]H[ + ---:--- + ]H[ +
Ardivent:
Stepharoo tightened the buckles on her armor and tried to still the butterflies
in her stomach. Master Cho had made no difficulties about the illusion, but somehow,
Steph had expected it to be... She'd expected to feel different, and she didn't. She
glanced out at the torchlit arena, then across the room at the Dark Champion, who was
making his own preparations. It was one thing to go out to fight knowing she might
get hurt. Every gladiator did that. It was another to go out like this, knowing that
she would get hurt, knowing that she could prevent it but must not. If only the Dark
Champion's longsword over there didn't seem so very long, and sharp, and deadly...
She had refused the Arenamistress's offer of a drug, but now she regretted that.
"It's tough, facing the Dark Arena," someone said sympathetically. "Even when
you know your manager's set it up for you to get out alive and retire."
She turned to smile nervously at him. He was no one she'd seen before, at least,
no one that she could remember seeing.
"P. Far Side," he said by way of introduction. "I'm from Caer, here in Ardivent
on business for my manager. And since there's nothing to do in the boarding house at
night, I ended up here..." He shrugged slightly and smiled. One of his eyes was set
crookedly in his face, which looked almost sinister until he smiled. "Feeling
nervous?" he asked. "Mouth dry?"
She nodded.
He pulled out a pocket flask and passed it to her. "That'll put the hair on your
chest. Er, figuratively speaking. Don't take too much, though--we don't want you
going out there drunk!"
Stepharoo took a couple of swallows of the brandy and then handed the flask back
with her thanks. Arenamistress Fandette was calling the fight, and she had no further
time to think and fret. She stepped forward, walking beside the Dark Champion.
*** ***** *** ***** ***
The fight seemed to have been going on for hours. Stepharoo could feel the sweat
running down inside her armor, and her breath burned in her throat. The Dark Champion
was playing with her, luring her into taking wild swings that left her exposed to his
blows, then just pricking her instead of delivering the killing stroke she was
expecting. Teasing her into burning her energies recklessly, tripping her-- She
stumbled and staggered several steps before she could recover her balance. He hadn't
been anywhere near her that time. A haze of exhaustion blurred her vision, and she
tried to blink it away. Tried to raise her arm to wipe the sweat from her eyes and
found that the arm was too heavy to lift that far. She stumbled again.
The Dark Champion caught her by a hand around her throat. His face was
completely hidden by the visor of his helm, he might have been a golem for all she
could tell. "Sweet dreams," he whispered, and laughed. She didn't see his other hand
move, but suddenly there was pain, an explosion of pain in her belly that spread
quickly to fill her whole body. And then darkness.
*** ***** *** ***** ***
Darkness and pain. She couldn't move, couldn't even open her eyes. Or maybe
they were open already, and she was dead; that would explain why she couldn't see
anything. But the dead don't feel pain. Do they? Voices nearby.
"Your cat-and-mouse games are not appreciated," a raspy whisper said. "One day
you will damage a body beyond the point of easy repair, and then we will leave you to
pay the price!"
"This one isn't badly hurt," a second voice said. It was smooth and dangerous,
like oiled steel. She thought it might be the Dark Champion.
"Except for your finishing blow," Raspy Voice said. "A clean blow to the heart
would be much preferable to this... butchery."
"You're a fine one to criticize butchery!" Steel Voice said.
"In its place," the other replied. There were several small sounds that she
couldn't place. "If it hadn't been for the drug that ensured she would enter a state
of suspended animation, instead of dying--! Well, I think the body's stablized now
and ready for transport `to the Isle'." There was laughter, low and mean. A metal
jingle.
"What do you do with the bodies?" Steel Voice asked.
There was a very dead silence for several minutes. "You don't really need to
know that, do you?" Raspy Voice said.
There was another silence, and then footsteps walking away. Then other sounds,
grunts and bumps and footsteps and shuffling shounds. Through it all, she felt
nothing, but she guessed that she was being loaded into one of the coffins she'd seen
in the arena's morgue. Warriors who died on their last fight after Invitation were
loaded into those coffins for easy transport to the Isle. So it must be that she was
going to leave Ardivent `normally' and disappear somewhere on the way.
Near the coast:
Sissy stumbled into a tree and stopped to lean against it and catch her breath.
The beach and the raiders were far behind her now, and that was good. They'd been
scary. But Barak Collin and Mime, who'd been with her, were also far behind, and that
was bad. Because she wanted someone to tell her everything was all right now, and
which way to go to get home, and things like that. Most of all, she wanted Wise Old
Fandil.
There were sounds of breaking brush near at hand, and Sissy realized that she had
been listening to them approach for a long time. Maybe there were bears in this
woods! She pressed herself harder against the tree and looked around it fearfully.
There was a man coming through the woods, a stranger to her.
He had seen her and was coming toward her.
Sissy smiled. "Can you tell me how to find the road?" she asked. "And, you
know, the city?"
The man looked blinked at her, but she was sure he would help her. Men always
did. "I don't know," he said. He had an accent that made him hard for her to
understand. "I think... that way." He gestured.
Sissy smiled some more. "I get, like, lost, you know? Could you take me there?"
"I'm not going to the city," the man said. "I'm carrying a message and must not
delay. You may come with me, if you wish?"
"Okay."
Ardivent:
"What the hell is going on?" Tess Turbo demanded. "Why should I go to Khalhums
with you? Why should I go anywhere with you?"
"Because we need your assistance in solving a mystery," Scarlet Fever said, her
patience thinning.
"You want to solve a mystery, solve this one," the gladiator from Deathtongue
said, shoving an arena newsletter toward the visitor. "This says I went to the Dark
Arena and died. Not true! And an insult, besides. I could have beaten that Dark
Champion guy with one hand tied behind my back."
"You may get a chance to do so, because he is part of the problem."
"Well, good. Why Khalhums?"
Scarlet Fever shrugged. "I don't know, but Arenamistress Fandette suggested it."
+ ]H[ + ---:--- + ]H[ The Andorian League #24 ]H[ + ---:--- + ]H[ +
Deadpool watched from above as Cable marched into the office of General Kyrican.
His former manager-turned-friend had a blank look on his face, as if being there
didn't concern him in the least. Kyrican rose from behind his desk as the larger man
entered, Deadpool was enjoying the vantage that the Crow's hidden passages provided.
Kyrican smiled disarmingly as he took Cable's hand and they exchanged the time honored
test of strength with a brief handshake. Deadpool noted Cable's reaction to Kyrican's
strong grip more than he noticed Kyrican's reaction. Deadpool knew how strong Cable
was...sometimes he thought he'd known it too well.
Cable took a seat across the Aruaki headmaster's desk when Kyrican offered. He
nodded in thanks, but didn't speak. The large man was doing his level best to appear
disinterested, and Deadpool was himself almost convinced. Deadpool felt a bit of
jealousy as Kyrican offered Cable a fine cigar from a dark wood case. Imported from
the Karnhorn Empire, from the look of the decorative box. Cable accepted and lit the
stogie with one of the dwarven matches he always carried.
Kyrican appeared calm, and even friendly, as Cable lit the cigar. The Aruaki
took his seat in the large chair behind his desk, molding easily into its familiar
confines. Deadpool thought he looked too comfortable for a traitor, for that is what
Cable still suspected of the man who had once conspired with Rirorni against King
Mickael. Deadpool had no reason not to believe in his friend's assessment, but that
was why they were really here. They needed to find out what was going on with Kyrican
and the rest of Tarrgir's council. The best way, near as Cable could figure, would be
to get a position ON that council. Deadpool chuckled inwardly and had to stifle a
laugh at the thought of the stiff necked Cable in the role of politician.
"Welcome once again, Nathan Dayspring," Kyrican said, breaking the silence, but
not the tension. "It has been many years since last I saw you here, in the walls of
my Academy. They have been kind to you."
"I'm happy to be here, General Kyrican," Cable replied, taking a long draw off
his cigar. A light flashed in Cable's eye, a sure sign to Deadpool that he wasn't
pleased to be here.
Kyrican smiled, a warm smile that was somehow condescending. "Your son's
graduation, I believe, was...."
"I'd really rather not talk about that, if you don't mind," Cable said, cutting
in on Kyrican's pleasantries. "I'm a busy man, and I have a campaign to be running,
as you well know. Please, get to the point, as I'm sure you have pressing matters as
well."
Deadpool winced at Cable's lack of diplomacy, which was exactly what he'd feared
in "Nathan Dayspring, Politician". He wasn't alone in discomfort, as Kyrican's ears
had turned red and his eyes were narrowed. "Very well, Nathan," Kyrican replied, his
voice dripping with venom.
"And it's Lord Dayspring, General," Cable interjected, interrupting once again.
Kyrican was fairly fuming now, his ears and cheeks heavily red and his voice a
little bit shaky. "My apologies, milord," he said with the slightest nod of his head.
"I meant no offence, and will come to the point."
Deadpool tensed as he felt a presence behind him. Spinning silently, he drew a
dagger from a wrist sheath and held it back along his forearm. There, below his
vantage from a small shelf above the bookcase access door, stood a woman, tall and
slender, wearing the blacks and grays of an assassin. Deadpool recognized her as one
of his superiors in the Guild, but what was she doing here?
+ ]H[ + ---:--- + ]H[ The Andorian League #25 ]H[ + ---:--- + ]H[ +
Near Tronsha, halfway between Andor and Fratsfa:
Mickeal was glad the ditch wasn't muddy. He rolled up onto one knee, drawing
his sword and raising his head slowly to peer through the tangled grasses that edged
the ditch. There was no one in sight--Khazakh had taken cover somewhere, probably
close by, and the sniper was not visible. Their horses had wandered a little way on
down the road, and the rest of his party was not in sight; they'd fallen behind, but
he didn't know how far.
Now what?
His own impulse was to go after the sniper. He hadn't been paying close
attention but thought the ditch had run along the road for some distance, and there
was a curve not too far back that would make it possible to get to the other side of
the road without exposing himself.... Of course, the sniper might be moving, too.
And, of course, pursuing assassins was not supposed to be part of the king's job.
Even when it was the king who was attacked. This wouldn't be the first time he'd
found his job irksome.
Where was Khazakh?
*** ***** *** ***** ***
Khazakh was belly down in the grasses in an area where no reasonable man would
try to conceal himself. There didn't appear to be cover enough for a rabbit. Which
just showed how little most people knew about concealment. His clothing was of a
color and pattern that would blend in with nearly anything, his slow, careful
movements those of a man who had successfully hunted the extremely wary winter-wolves
of his homeland.
The sniper had been behind a clump of wild berry canes at the roadside, but
Khzakh was not so foolish as to suppose the man had stayed there. Still, he had
assessed the probable routes of escape--to the front, onto the road, was clearly out,
and to the rear, so far as he could tell from here, there were more brambles, possibly
an impenetrable wall of them, from the look of things. To the sniper's right was an
open area on the bank of a small stream. The left, back along the road, was the most
logical way for the man to move. Also, the curve of the road there would allow the
sniper to get to their side of the road unseen, and if he planned to try again, that
would be a good move on his part.
He wanted to pursue the man, catch him and ask him questions, but his primary job
was defending the king. He began to edge toward the ditch.
Skaithvarn:
"Your name is Omavo?" Senator Dole asked. At the Ventan's startled nod, he went
on, "And you're our jailer?"
The young Ventan shrugged. "I guess," he muttered. His gaze, which had wandered
to Bonner Springs, was definitely admiring.
"Rather quiet out here--"
"Vasvo's going to be the death of us!" the young man exclaimed suddenly. It was
as though the Senator's sympathetic presence had pulled a cork or unlocked a door.
Words poured from him as he told of the Ventan leader's insistence that all non-Ventan
were enemies, of his policy of petty theft (or major theft if the chance offered) in
the villages they passed through, of the intimidation of farmers with hints at curses,
and even of real curses sometimes laid on those who annoyed the leader. "We never
have a chance to settle down, never get to be friends with anyone," Omavo finished,
"not even other Ventan! Everyone's an enemy to Vasvo."
"Things are otherwise in the world at large," the Senator said, as though musing
to himself. "Oh, there is trouble, there are enemies, but there are friends and good
times, too. Educational opportunities...chances for young men to meet young women and
get friendly...chances for a young man to choose his own road and walk it freely...."
"Chances for others, maybe," Omavo said bitterly, "but not for a Ventan."
"Chances for a Ventan, too, perhaps," the Senator said, his voice soft and
insinuating, "if he were to leave those who confine his life and had a friend or two
to introduce him into new circles. I know a lot of people who would welcome a young
man of promise...."
"Omavo! Omavo, where are you? What's taking you so long?" The voice was
Vasvo's, and at the sound of it approaching the barn door, the young man jumped, then
turned away quickly, hurrying to meet his leader just outside the barn. The prisoners
couldn't hear what words were exchanged, but Vasvo's bullying, complaining, critical
tone was clear.
"He may listen to your blandishments," the woman in the next stall said quietly.
"Lady Elida of Ulmurvian, I presume?" Senator Dole said, bowing courteously. "I
am Senator Dole of Amen-Tei in the Andorian League, and this is my assistant, Lady
Protector Bonner Springs. We've come to rescue you."
"By getting yourselves captured?" she asked in a tone between laughing and
crying.
"Whatever it takes to do the job, fair lady," the manager said. "There are many
options open to us, and young Omavo is only one of them."
DUELMASTER'S COLUMN
Notes from the arena champ.
Well Aunt Matilda, what can I say? Alein was tired of being your punching bag, and
begged me to challenge you. I'm glad I won, but I figure my chances of holding the
throne are pretty slim. My record against Far Side & Joe is far from stellar.
See you next turn, and good luck in the tourney!
Dinadan
SPY REPORT
Hail and well met warriors of CAER! Know me for who I am, Zontani Sharp Eyes,
Spymaster extraordinaire of all Alastari. Former top team THE BEARS was unseated
this week as RUINED LANDS moved up from 3rd ranking to take the top spot with a 5-0-1
record for the round. SOMEDAY caught the eye of many in the gladiatorial commission
as he skillfully bested ODD PINK THING and was awarded 24 points in recognition. In
one of the week's more notable duels, ECTO put down ALEIN, causing him to lose 16
points of recognition in the process. Although GROO made a valiant effort, it did
not suffice to topple the reign of victorious DINADAN. Heed this! A seer has warned
that if exactly 6 die in duels this week, the whole city shall perish! Just
remember...5 or 7!
Many and various are the arts of battle. In CAER "art" is a word that has long
since passed from the language! My inside sources tell me that the team to beat in
CAER these days is KNIGHTS OF CAMELOT. At least, most blades in town are looking to
avoid them. Methinks more than a few here could name the guild it was that spent the
better part of last week avoiding KNIGHTS OF CAMELOT. Indeed it was THE BEARS.
Mighty fighters cannot but expect competition from those below. AUNT MATILDA take
warning! You have more than a few enemies in CAER. JOE BLACK must really be
harboring a grudge against the KNIGHTS OF CAMELOT guild! Merciless, 25 challenged
down HUE points this week to duel with he. The weight of the challenge fell hard
upon HUE and predictably he was dispatched by JOE BLACK. This is how to arouse the
anger of an entire guild!
What warrior does not hone his years, impatiently waiting for the moment of his
foe's mortality? This week marked the last days of TURQUIN who at 4-8-0 was
dispatched to the Dark Arena by the command of KNIGHTS OF CAMELOT's demanding
management. I have seen warriors die in youth. I have seen men cut down in their
prime. This week KNIGHTS OF CAMELOT must mourn the loss of 20-11-0 HUE to THE BEARS.
Perhaps even the strong cannot escape the vagaries of this world. This week arena
veteran ODD PINK THING was slain, despite a 9-3-1 record. This week's duel proved
deadly to HUE as he fell to the more renowned warrior, JOE BLACK. How will KNIGHTS
OF CAMELOT find revenge? Some say a warrior is judged by the way he bears arms. One
thing is sure, better a dagger in hand then a sword on the belt!
The girls are as pretty in CAER as ever I remembered them....and the fighters as
ugly! Don't let your reputation slip! Sadly warriors, now longer can I keep thy
company nor savor the ale of thy fine city. Depart I must and soon! Till next we
meet remember: a fool flies into a rage quickly and often. The wise are angered by
the same thing only once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
DINADAN 3578 14 6 0 110 KNIGHTS OF CAMELOT (228)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
JOE BLACK 3639 13 8 1 155 THE BEARS (114)
SOMEDAY 3695 10 4 1 103 RUINED LANDS (341)
-P FAR SIDE 2992 16 7 0 101 THE UNLIKELIES (257)
AUNT MATILDA 3156 15 12 0 97 TRAUMATOPHOBIA (251)
DEAD END 3661 14 5 0 95 THE BEARS (114)
CHAMPIONS W L K POINTS TEAM NAME
GROO 3507 15 31 1 79 CHARACTERS (357)
ECTO 3664 9 10 1 77 RUINED LANDS (341)
HARRY THE AXE 3622 13 12 1 75 THE BEARS (114)
NEURAL MECHANIC 3674 10 8 3 70 TRAUMATOPHOBIA (251)
NERO WOLFE 3573 17 15 0 69 CHARACTERS (357)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
ALEIN 3514 16 15 0 63 KNIGHTS OF CAMELOT (228)
THE FIGUREHEAD 3690 9 7 1 62 TRAUMATOPHOBIA (251)
JOE 3636 12 12 0 58 STARS (318)
ADEPTS W L K POINTS TEAM NAME
MASSIVE ATTACK 3689 10 3 0 52 TRAUMATOPHOBIA (251)
PARDON? 3680 5 3 0 51 WONDER WOMEN (376)
WHEN? 3658 5 7 0 36 WONDER WOMEN (376)
ADEPTS W L K POINTS TEAM NAME
LOSER 3698 8 5 0 35 RUINED LANDS (341)
CHALLENGER INITIATES W L K POINTS TEAM NAME
-LINT GOLEM 3155 8 7 0 31 THE UNLIKELIES (257)
WHERE? 3656 4 9 0 31 WONDER WOMEN (376)
OZANNA 3713 4 5 1 29 KNIGHTS OF CAMELOT (228)
BOGMAN 3736 4 1 0 24 RUINED LANDS (341)
INITIATES W L K POINTS TEAM NAME
BARAKO 3737 4 1 0 19 RUINED LANDS (341)
-TUBTHUMPER 3734 2 1 1 19 THE UNLIKELIES (257)
NOW? 3732 1 3 0 17 WONDER WOMEN (376)
-VIPPERSNAPPER 3711 2 3 0 9 THE UNLIKELIES (257)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
RENASCENCE 3730 0 2 0 THE BEARS 114 OZANNA 3713 299 REVENGED
TURQUIN 3625 4 9 0 KNIGHTS OF CAMELO 228 HIGH ELF 19 303 NONE
HUE 3515 20 11 0 KNIGHTS OF CAMELO 228 JOE BLACK 3639 303
LUNA 3718 1 3 0 THE SUMMONERS 366 TUBTHUMPER 3734 299 NOT REVE
ODD PINK THING 3699 9 3 1 TRAUMATOPHOBIA 251 SOMEDAY 3695 303
BASHER 3750 0 1 0 WONDER WOMEN 376 STONE GOLEM 26 303 NONE
PERSONAL ADS
P Far Side -- Sigh.... -- Alein
Pardon? -- Oh no, I'm doomed.... -- Turquin
Tubthumper -- As you can see, I'm not a tub. -- Ozanna
The Figurehead -- Hmmm, sounds like something from Dick Tracy. -- Hue
*chuckle* Or maybe the Tick. -- Ed.
Asylum -- Sure, why not? Do you have email? If so, contact me care of
Livia@reality.com to discuss it. Otherwise (sigh), I suppose there's real-mail
or diplos. -- the Scribe
11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium. I
have e-mail. You may email me at TalonVolksie@aol.com. -- Talon V.
Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena"
around. The Hammer and others have done wonderful things for that arena. With 50 or
so teams, DM-33 is fun, challenging and a joy to play in. However, I am not here to
talk about DM-33. I want to talk to you about DM-43, Veastian.
DM-43 is not a large arena, we have only 8 teams here right now. It is small,
and not the greatest arena around...yet. We need YOU to help make this a great
arena. Since it's so small, this is your chance to get in on the ground floor and
become a cornerstone of this arena. Not many have this chance. DM-33 is great, but
it is crowded. Here in DM-43 you will not be one of the many, you will be one of the
best. For all of you Noblish Island managers, this is your chance to transfer your
team to an arena where you will have an immediate impact on the game. This is an
arena where you can continue to hone your skills and be a contender for the
Duelmastership. Veteran managers...do you want to make Duelmasters the best it can
be? Help newbies and make an arena of your own?
This is a wonderful chance for everyone. For the newer players to make a
serious impact on an arena and veteran players to be a "founder" of an arena.
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43
the best arena out there. We don't want just "anyone" to come here, we want managers
who want to play hard and have fun. If that is you, then come to DM-43, Veastian.
If anyone has any questions at all, please diplo me and I will reply as soon as
possible. Now is your chance, now is the time. DM-43. -- Apollo Maximillious, mgr.
Cult of the Dragon (339), DM-43
All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and
Eggnog Warriors. Please, in the name of all that is decent on the face of Ghea, give
your teams and fighters APPROPRIATE names!! I know it can be challenging and
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please,
don't call your guys something that causes me to dirge in disgust!! It really hurts
your (and my) gaming experience when my warriors have to stand against someone named
"Underwear Gnomes". After all, I can come up with ten names like Bust-a-Plumber and
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of
Dragonslayers (636) in Solven (DM 22)
LAST WEEK'S FIGHTS
TURQUIN was barely slain by HIGH ELF in a 3 minute bloody Dark Arena fight.
BASHER was slaughtered by STONE GOLEM in a 1 minute gruesome Dark Arena battle.
JOE BLACK murdered HUE in a 1 minute uneven Challenge fight.
HARRY THE AXE was devastated by AUNT MATILDA in a 1 minute Challenge contest.
DEAD END overpowered NERO WOLFE in a 2 minute mismatched Challenge match.
NEURAL MECHANIC defeated JOE in a 1 minute veteran's Challenge struggle.
DINADAN savagely defeated GROO in a action packed 2 minute expert's Title melee.
SOMEDAY slaughtered ODD PINK THING in a 1 minute uneven fight.
ALEIN was viciously subdued by ECTO in a exciting 2 minute gruesome veteran's fight.
THE FIGUREHEAD overpowered WHEN? in a 1 minute one-sided fight.
MASSIVE ATTACK outlasted WHERE? in a unpopular 12 minute competition.
PARDON? devastated OZANNA in a 1 minute one-sided battle.
LOSER unbelievably bested CULT MEMBER in a 6 minute bloody bout.
NOW? was overcome by BOGMAN in a popular 3 minute beginner's fight.
BARAKO devastated SHIFTYEYED VOLUNTEER in a 1 minute uneven duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 8 TOTAL PARRY 21 - 13 - 0 62 |
|BASHING ATTACK 4 STRIKING ATTACK 27 - 21 - 0 56 |
|STRIKING ATTACK 3 AIMED BLOW 21 - 21 - 0 50 |
|TOTAL PARRY 2 WALL OF STEEL 15 - 16 - 1 48 |
|AIMED BLOW 2 SLASHING ATTACK 13 - 14 - 1 48 |
|SLASHING ATTACK 2 LUNGING ATTACK 47 - 51 - 3 48 |
|WALL OF STEEL 2 BASHING ATTACK 23 - 25 - 1 48 |
|PARRY-STRIKE 1 PARRY-STRIKE 7 - 8 - 0 47 |
|PARRY-LUNGE 1 PARRY-LUNGE 5 - 8 - 1 38 |
|PARRY-RIPOSTE 1 PARRY-RIPOSTE 2 - 6 - 0 25 |
Turn 303 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
PARRY-STRIKE 1 - 0 BASHING ATTACK 1 - 3 5 LUNGING ATTACK
TOTAL PARRY 2 - 0 PARRY-LUNGE 0 - 1 2 BASHING ATTACK
STRIKING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 1 1 STRIKING ATTACK
LUNGING ATTACK 5 - 3 WALL OF STEEL 0 - 2 1 AIMED BLOW
AIMED BLOW 1 - 1 1 SLASHING ATTACK
SLASHING ATTACK 1 - 1 1 WALL OF STEEL
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK DINADAN 3578 14 6 0 110 KNIGHTS OF CAMELOT (228)
BASHING ATTACK AUNT MATILDA 3156 15 12 0 97 TRAUMATOPHOBIA (251)
AIMED BLOW DEAD END 3661 14 5 0 95 THE BEARS (114)
SLASHING ATTACK HARRY THE AXE 3622 13 12 1 75 THE BEARS (114)
WALL OF STEEL NERO WOLFE 3573 17 15 0 69 CHARACTERS (357)
STRIKING ATTACK THE FIGUREHEAD 3690 9 7 1 62 TRAUMATOPHOBIA (251)
TOTAL PARRY MASSIVE ATTACK 3689 10 3 0 52 TRAUMATOPHOBIA (251)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is GROO 3507. The most popular warrior this turn was
DINADAN 3578. The ten other most popular fighters were DEAD END 3661, ECTO 3664,
NOW? 3732, TURQUIN 3625, NEURAL MECHANIC 3674, JOE BLACK 3639, AUNT MATILDA 3156,
GROO 3507, SOMEDAY 3695, and THE FIGUREHEAD 3690.
The least popular fighter this week was MASSIVE ATTACK 3689. The other ten least
popular fighters were LOSER 3698, OZANNA 3713, WHERE? 3656, WHEN? 3658, JOE 3636,
HARRY THE AXE 3622, BASHER 3750, BARAKO 3737, ALEIN 3514, and ODD PINK THING 3699.
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