DUELMASTERS NEWSLETTER

Date   : 10/16/1999    Duedate: 11/12/1999

SNOWBOUND ARENA

DM-50    TURN-138

This Weeks Top Honors

THE DUELMASTER IS

IRRAGROMNON
DESOLATION ANGELS (156)
(50-2816) [21-13-0,108]

Chartered Recognition Leader   Unchartered Recognition Leader

IRRAGROMNON                    TYPHOON
DESOLATION ANGELS (156)        CATACLYSMS (344)
(50-2816) [21-13-0,108]        (50-3162) [3-4-0,33]

Popularity Leader              This Weeks Favorite

SINYAMEGIL                     YANCY
DARK SIDHE (288)               IRON CURTAIN (299)
(50-2952) [16-13-0,81]         (50-3089) [4-6-0,25]

THE CURRENT TOP TEAM

DESOLATION ANGELS (156)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DESOLATION ANGELS (156)     45
2. CATACLYSMS (344)            43      OLD ENGLAND (209)
3. OPEN SESAME (199)           11      Unchartered Team
4. IRON CURTAIN (299)           2
5. DARQUE FORCES II (348)       0      CATACLYSMS (344)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 2*DARQUE FORCES II (348)     4   1  1 80.0   1/ 2 DESOLATION ANGELS (156)   9  6 1
 2- 3 MASTER BLASTERS (60)     126  83  3 60.3   2/ 1 DARK SIDHE (288)          8  7 0
 3/ 4 OLD ENGLAND (209)        246 171  6 59.0   3/ 3 OPEN SESAME (199)         6  4 0
 4/ 5 OPEN SESAME (199)        144 115 11 55.6   4- 4*DARQUE FORCES II (348)    4  1 1
 5/ 6 DARK SIDHE (288)         148 146  8 50.3   5/ 6 IRON CURTAIN (299)        4  6 0
 6/ 7 DESOLATION ANGELS (156)  194 201 14 49.1   6/ 9*CATACLYSMS (344)          4 11 0
 7/ 8 IRON CURTAIN (299)        78  92  6 45.9   7/ 5 OLD ENGLAND (209)         3  2 0
 8/ 9*CATACLYSMS (344)          13  22  1 37.1   8- 7 MASTER BLASTERS (60)      1  0 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #14 ][ + ---:--- + ][ +

Stormcrowe Bay:

     The warriors who were going on the rescue mission began to gather before sunset, 
in a fish-drying shed on the waterfront.  The two ships they would be using were tied 
up to the wharf outside the shed.
     Lady Jara wrinkled her nose at the smell.
     Her companion and teammate, Ice, said, "I know, but think how much worse it would 
be if you were in human form."
     Jara glanced down at her hands with their greenish-gray tinge and the webbing 
between the fingers.  "I cast no slur on the Karragit people when I say that I would 
give much, bear much--even this stench--to be myself once again."
     The younger woman nodded silently.  What she didn't say was that maybe the second 
transformation would be fatal.  Her sister had died....  There was no way to be sure 
whether the shape-changing magic had been involved in that death or not.  "Who else 
from our team is coming?"
     "The Klansman may come," Jara said, wrinkling her face with some distaste.  
"Although I question whether he is interested in seeing good done and evil punished."
     "As long as it does and it is, so what?"  Ice noticed the approach of the exotic-
looking Rescue Ranger, Gadget, and smiled.  "Are you going to be part of our team?" 
she asked.
     Gadget nodded shortly.  "For so worthy a goal, no effort shall be spared," the 
Lord Protector said gravely.
     "Pompous twit," The Klansman muttered, coming up behind them.  "Let's get this 
show on the road."
     The Swavant ship-captain, Werfance, came along the beach and hopped onto the 
wharf, nodded briefly to the four gladiators, and boarded his ship.  The Metallord 
Whitesnake soon followed, with his teammate Lord Protector Mustaine.  Zipper, another 
Rescue Ranger, was with them but evidently not happy about something; he and Mustaine 
were ignoring each other pointedly.
     Sherkfvent, who had started it all, was the last to show up.  He motioned for 
everybody involved to come together into the fish-shed and shut the door behind them.
     Gadget nodded approvingly.  "Take no chances," the Rescue Ranger said.  "Sound 
travels too easily over water."
     "Right, and walls have ears, and so on.  We can't make too much of a plan," the 
Swavant said, "because we don't know where, exactly, the man we want to rescue is 
being held."
     "We will doubtless find someone to rescue, wherever we land," Lady Jara observed.
     "Doubtless, but securing Thurzarn is essential to the safety of more than him 
alone; he has too much information that the Karnhorns could use to locate our 
observers."
     "Spies, you mean," Klansman said.
     "Spies, if that's what you want to call them," Shkerf agreed.  "Thurzan was taken 
to shore at the village of Valik, which belongs to the Emir Zelvahd.  I'm pretty sure 
he wasn't kept there, though--most likely, he's been taken to one of the mines up on 
the high ground--"
     "There are more than one?" Jara asked.  "Then, how do we find the correct one?"
     "That's one reason we're only taking a small group for this job," the Swavant 
said.  "We'll have to scout around--spy, if you want to call it that--to locate 
Thurzarn.  The ships'll land us near enough to Valik and go away, and we'll sneak 
around looking in likely places."
     "`One reason'," Mustaine quoted.  "The others?"
     "Well, for one thing, if we landed in force and tried to take anyone away by 
force, the Karnhorns would be sure to carry out reprisals, and we aren't ready to deal 
with reprisals.  Okay?"
     "Sensible," Mustaine agreed.  "What other plans need we make before leaving?"
     "Well...I think we'll have to split up into two groups," Shkerf said slowly.  
"Partly because small groups can hide more easily, and partly to search the area as 
quickly as possible.  There are copper mines up on the slope of the Maanbard, and 
there are bog iron mines along the foot.  Perhaps...Lady Jara and I, Miss Ice, and 
Lord Protector Gadget along the low ground, and you, Lord Protector Mustaine, with 
Zipper and The Klansman--and Captain Whitesnake if he wishes to leave his ship--along 
the high ground?"
     "It'll do," Mustaine decided, and the others nodded agreement.

North Fork:

     "I don't know what the gladiators from Veastian are going to do," Corn Field told 
his manager.  "Some of them were very upset with Dapal's tactics, and some thought he 
wasn't going far enough."
     Oz the Worried said doubtfully, "There will be trouble.  More than just a few 
raids.  Crystal Visions predicted--"
     Corn Field covered his ears.  "Don't tell me!" he begged.
     "If you insist," Oz the Accommodating said, shrugging, "but just bear in mind to 
beware the Ambitious Guard, and," he consulted a note, "Mary Lamb when she wears she 
shells and wolf tails.  At least, I think that's what she shaid."
     "Uh, right.  I'll watch out.  But, boss, what are we going to do about this?"
     "Consult the powerful and defend the northern road," Oz the Brisk stated.  "I'm 
sure there was something in the prediction about `Shrouding the Northern Lights', too, 
and that is totally clear.  The danger from Kurukar is greater than that from 
Veastian."
     "Uh, right.  Okay....  Which `powerful' did you have in mind?"
     "The Fuhrer," Oz the Decisive said.
     "He doesn't mix in politics, boss."
     "This isn't politics.  There is obviously some kind of dark magic at work in 
Kurukar, and who more likely to know about it than an enigmatic mage like the Fuhrer?" 
Oz the Insightful said.

Vithicar:

     Peter Bond and Tibold went to make their report to the Council of Wizards, but 
George Bond sought out the warriors of Suddenly Santa who had originally landed the 
supplies in Green Cove.  "Everyone in the village was dead!" he reported.  "We 
couldn't tell how most of them were killed...."  He shuddered, remembering some of the 
bodies.  "Magic, maybe."
     "What about the supplies?" Pere Noel asked.
     "Well...they were there," the gladiator said.  "But we didn't like to touch them, 
somehow.  Just in case, you know."
     "They will have to be examined," the Lord Protector mused, stroking his snowy 
mustache.  "If they are uncontaminated, we need them, and if some evil is at work, it 
must be identified and punished.  I had thought to take your teammate Alice to dinner 
tonight to celebrate her graduation, but this must take precedence.  Will you come 
with me?"
     "Sure!  I bet Alice will, too.  She may look like a lady, but she's a gladiator, 
you know."

+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #15 ][ + ---:--- + ][ +

Stormcrowe Bay:

     The two fishing boats set sail from Stormcrowe in late morning, sailing eastward 
from the island toward the mouth of the bay and the open waters of the Storm Sea 
beyond.  Several other ships were taking approximately the same course at the same 
time, as this was the season when the tasty little fish called zorring could be found 
swimming near the surface at night.  From now until the onset of the storms, fishers 
would be netting them until their ships were full, taking the cargoes back to the 
island, and then coming out for more.  The reeking pickling vats (located to the north 
and well out of Stormcrowe town) had been scrubbed out, and already people were busy 
preparing the spiced brine in which the fish would soak all winter.
     It was dusk by the time the boats--and the rescue party--reached the beginning of 
the narrow strait that connected the bay with the open sea, and ships going through 
the strait, whatever the time of day, always kept to the middle of that channel, 
because both sides were made dangerous by rocks fallen from the cliffs of the shore.  
They traveled more slowly, too, and in silence so that they could listen for the 
turbulent slosh of waves around the rocks.  Two or three lighthouses would have made 
it a lot safer, and the towers in which lights had once burned for that purpose still 
stood, but they were no longer in use.  Catch the Karnhorns doing something so 
neighborly as maintaining lighthouses where their ships didn't sail at night!  Shewish 
work, the lights had been, and dark three hundred years now, but Shewish stonework was 
only slightly less durable than the mountains.
     As the first black hump of the Maanbard, the highland forming the south side of 
the strait, cut across the evening stars, Werfance let his ship fall behind the line 
of fishers and edge southward.  Whitesnake's ship kept pace smoothly, though the 
lashing of water around the jagged stones grew increasingly loud.  The gladiators on 
the decks could even see, faintly, the tossing white spray.
     "This kind of thing scares me spitless," Ice whispered to her teammate.  "I wish 
we could have done this while there was still enough light to see clearly!"
     "Our captains seem to know what they're doing," Lady Jara said.  If she felt a 
similar alarm, she hid it well.  "And I understand that the Karnhorns keep a close 
watch on this coast.  A daylight landing would see us all captured, I suspect."

Aljafir:

     Mursaltej looked down at the Swavant in disgust.  "Flimsy beast," he growled.  
"Dispose of the body, Kathvo."
     The man-at-arms lifted Szoker's body and stuffed it into a coarse sack, then 
lashed the top shut.  "Where, lord?"
     Mursaltej raised one eyebrow coldly.  "What did you say?"
     "Uh...."  Kathvo flushed and darted a glance to either side.  "Uh, dump it in the 
swamp, I guess?"  When the nobleman didn't answer, he heaved the sack over his 
shoulder and slid out of the room quickly.  At least the lord wasn't blaming him for 
the Swavant's death.  Well, he hadn't hit him all that hard, not really.  A human 
wouldn't have died.
     As these and similar thoughts were running through the bravo's head, he left the 
kaliv's palace and made a hurried course through the lowest streets of Aljafir, 
heading for the southern edge of the city where barred watergates gave access to the 
swamplands beyond.
     There was nothing unusual in a man wearing Lord Mursaltej's livery going out of 
the city at night with a large bundle, and the guards on the watergate let him through 
without hesitation.  A footpath threaded between a stream and suspiciously smooth 
stretch of turf.  Kathvo didn't need to test it to know that the smoothness hid a 
deadly mire; he'd lived on the edge of the Great Swamp all his life.  He could have 
heaved the body into the mire and lost it forever, at least, probably--every now and 
again, just often enough to upset the nobs, a body would float to the surface.  Kathvo 
didn't know why, or much care, except that this meant he had to carry his burden 
farther out to dispose of it.  Not that this Szoker was heavy, bones like birds, most 
of the Swavants.  Flimsy.
     As he plodded along the path, his thoughts left the dead man and returned to a 
familiar litany of self-pity.  Working for Mursaltej was hard, he was a hard man, and 
he didn't accept any kind of excuses or make any allowances.  Look at the way the lord 
had sent him, Kathvo, a loyal servant, out into the Great Swamp at night!  No question 
of waiting till daylight when it would be safer to walk this tricky path!
     Ah, this was the place he remembered.  It looked like it, anyway.  The stream had 
wandered off somewhere, but there were a couple of trees on his right, and nothing on 
the left.  That would be another mire.  A wide one, and deep, and, he thought, far 
enough from the city.  He lowered Szoker's body from his shoulder, shifted his grip, 
and then heaved it to the left.  It landed with a splat, though he couldn't see it in 
the pervading murk of mist and darkness.  Job done.
     He turned and plodded back toward the city.
                       ***     *****     ***     *****     ***
     As soon as the sack hit the edge of the mire, Szoker began to feel for the mouth 
of it.  From the way things felt under him, he could tell that he was at the very 
edge, maybe partly on semi-firm ground.  It wouldn't do to struggle, though--that 
would get him sucked in immediately.  But if that animal of a guard hadn't tied it too 
tightly....

Green Cove, the port nearest Vithicar:

     The small band of gladiators paused on the brow of the hill above Green Cove.  
The village looked ghostly in the moonlight.
     "We buried everybody, all the bodies, you know," Peter Bond whispered.  "It 
seemed like that was the only thing we could do for them, but at least it was 
something we could do.  I really hate feeling helpless."
     "Don't we all," Pere Noel murmured, "don't we all....  I sense that there is 
someone down there now who is alive, someone who is, er, `naughty'--"
     "Someone who can answer questions, I hope," Alice Bond said grimly.  "Let's go 
give him a chance!"
     Without any need for discussion--plans for such a contingency had already been 
made--the gladiators started down the hill, slipping from shadow to shadow and 
watching alertly for the first sight of their quarry.

On the Storm Sea coast near Ebansar, halfway between Malcorn and Zukal:

     The ships had nearly reached the shore before the farmer, Jaksho, noticed them.  
Although there were occasional raiding ships along this coast, danger was much more 
likely to come from inland, and his wary attention had been all for the forest beyond 
the road.
     "Serimna!" he exclaimed.  "Hey, Whitebraid!"  He pitched a pebble at his 
companion, a former gladiator now busily felling a sapling that had invaded the field.
     The gladiator looked up and followed Jaksho's pointing finger.  "Serimna save 
us!" Whitebraid said.  "Jak, take the horse and ride like hell for the city--"
     "Which city?"
     "Any one, dammit.  This is the invasion, and it looks like the main landing!  You 
have to take a warning--"
     "What invasion?"
     "Jak, trust me, there's an invasion, and this is it.  Go, man!"

                                      SPY REPORT

     So why do I have this bag over my head?  Because I am The Unknown Spymaster and 
I'm going to give you a spy report!.  Say good-bye to DARK SIDHE, as they are pushed 
from the coveted top team spot by the DESOLATION ANGELS stable.  Coming up with a 
solid 3-2-0 outing, CATACLYSMS has advanced 3 places in the rankings.  Advancing in 
the rankings was DESOLATION ANGELS who went from last turn's 190-200-13, to this 
week's record of 194-201-14.  Hey everybody, watch out for FALADOR, who flew up 23 
points in the rankings after mashing KHALHUMS DWARF like a melon.  Keep your eye on 
this guy.  And falling like a basher in the top ten was SINYAMEGIL, who dropped 11 
points after a disappointing (to say the least) bout with BUCKNER.  GURTHAGAR got 
through to the Duelmaster this turn.  No doubt he was more than anxious to kick 
IRRAGROMNON's tail out of the throne!  Well, everybody's pal IRRAGROMNON moved hers 
record to 21-13-0 by defeating GURTHAGAR in the Duelmaster's Title Bout and gaining 
10 recognition points.  An apple a day keeps the doctor away, but an onion a day 
keeps T.P.s at bay.   
     Here is other news that is of note.  Did you hear that DESOLATION ANGELS was 
most avoided team this week?  Well, knowing the personal hygiene of DESOLATION 
ANGELS' warriors, I'm not surprised!  For those of you who like math, try this one:  
DESOLATION ANGELS + Weapons That go Boom = DARK SIDHE + Avoid City.  Well just about 
everybody wants a piece of KIRISSE, who was this week's most challenged warrior.  
Well, it looks like HELCARAXE wasn't happy with last turn's rank, so he went for 
broke by challenging up 27 points.  No guts, no glory.  To the crowd's chants of 
'Bo-zo bo-zo bo-zo', STEWART was taken out by the lower-ranked HELCARAXE.  (Maybe 
it's time to think Dark Arena?).   
     Being a spy is great--other people die and you spend the rest of the day 
drinking to their memory.  Better tanked than dead!  In the 'Oops, What Have I Done?' 
category, KIRISSE was mashed by TYPHOON, who let KIRISSE know that killing members of 
CATACLYSMS is a no-no.  Remember:  alliances are great, but try and take your ally in 
the arena with you and see what happens.   
     I think I had better cut this one short.  It's been nice chatting to those of 
you whom I have not offended yet.  Okay, so I may not be the world's best comedian, 
but then you guys aren't the world's best warriors.  Its been fun, and I'm sure you 
enjoyed it (boos).  Now that I've got you worked up for Snide Clemens, I'll be 
leaving-- The Unknown Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 IRRAGROMNON 2816             21  13  0   108       DESOLATION ANGELS (156)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 BUCKNER 2841                 13  12  1   105       IRON CURTAIN (299)
-DR. NO-NOOKIE 865            23   9  0   100       MASTER BLASTERS (60)
 GURTHAGAR 2807               21  20  0    91       DARK SIDHE (288)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 FALADOR 3022                 11  12  0    84       DESOLATION ANGELS (156)
 SINYAMEGIL 2952              16  13  0    81       DARK SIDHE (288)
 LLOYD 2951                    9   9  0    73       IRON CURTAIN (299)
 GANAMEDE 3021                14   9  0    69       DESOLATION ANGELS (156)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 THRAXX 3072                  10   7  1    59       DESOLATION ANGELS (156)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SCRIVENER 3087                9  11  0    47       OLD ENGLAND (209)
 HELCARAXE 3138                6   4  0    47       DARK SIDHE (288)
-BERLINETTA 2156               7   5  0    41       MASTER BLASTERS (60)
 STEWART 3127                  6   2  0    34       IRON CURTAIN (299)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 TYPHOON 3162                  3   4  0    33       CATACLYSMS (344)
 BELGORATH 3175                4   2  0    32       DARK SIDHE (288)
 OSCAR 3153                    3   0  0    32       OPEN SESAME (199)
 YANCY 3089                    4   6  0    25       IRON CURTAIN (299)
 TIDAL WAVE 3182               3   2  1    25       CATACLYSMS (344)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-AZAER 3096                    3   0  0    22       MASTER BLASTERS (60)
 KIRISSE 3174                  4   2  1    17       DARK SIDHE (288)
-ADRIANNE 3190                 1   0  1    16       DARQUE FORCES II (348)
-KAYE 3188                     1   0  0    15       DARQUE FORCES II (348)
-SUNNY DAY 3152                2   0  0    14       OPEN SESAME (199)
 ABBADON 3176                  1   3  1    14       DESOLATION ANGELS (156)
 VOLCANO 3185                  1   2  0    12       CATACLYSMS (344)
 HURRICANE 3160                2   5  0    11       CATACLYSMS (344)
-TICKLE ME ELMO 3151           1   1  0    10       OPEN SESAME (199)
-BERTHA 3189                   1   0  0     6       DARQUE FORCES II (348)
-EZMARELDA 3187                1   0  0     5       DARQUE FORCES II (348)
 BENCH WARMER 3193             0   2  0     2       IRON CURTAIN (299)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
AVALANCHE 3195         0  1 0 CATACLYSMS 344        ABBADON 3176          138         
EARTHQUAKE 3159        2  2 0 CATACLYSMS 344        KIRISSE 3174          135 JUST REV

                                     PERSONAL ADS

Scrivener -- Ouch!!!!!!!!!!!!!!!!!!!! -- Helcaraxe

Triplix -- Next. -- Kirisse
P.S.  Perhaps you should give up before I kill again.

Falador -- I vote for the "or what." -- Sinyamegil

11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium.  I 
have e-mail.  You may email me at TalonVolksie@aol.com. -- Talon V.

     Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena" 
around.  The Hammer and others have done wonderful things for that arena.  With 50 or 
so teams, DM-33 is fun, challenging and a joy to play in.  However, I am not here to 
talk about DM-33.  I want to talk to you about DM-43, Veastian.
     DM-43 is not a large arena, we have only 8 teams here right now.  It is small, 
and not the greatest arena around...yet.  We need YOU to help make this a great 
arena.  Since it's so small, this is your chance to get in on the ground floor and 
become a cornerstone of this arena.  Not many have this chance.  DM-33 is great, but 
it is crowded.  Here in DM-43 you will not be one of the many, you will be one of the 
best.  For all of you Noblish Island managers, this is your chance to transfer your 
team to an arena where you will have an immediate impact on the game.  This is an 
arena where you can continue to hone your skills and be a contender for the 
Duelmastership.  Veteran managers...do you want to make Duelmasters the best it can 
be?  Help newbies and make an arena of your own?
     This is a wonderful chance for everyone.  For the newer players to make a 
serious impact on an arena and veteran players to be a "founder" of an arena.  
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43 
the best arena out there.  We don't want just "anyone" to come here, we want managers 
who want to play hard and have fun.  If that is you, then come to DM-43, Veastian.
     If anyone has any questions at all, please diplo me and I will reply as soon as 
possible.  Now is your chance, now is the time.  DM-43. -- Apollo Maximillious, mgr. 
Cult of the Dragon (339), DM-43

All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and 
Eggnog Warriors.  Please, in the name of all that is decent on the face of Ghea, give 
your teams and fighters APPROPRIATE names!!  I know it can be challenging and 
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please, 
don't call your guys something that causes me to dirge in disgust!!  It really hurts 
your (and my) gaming experience when my warriors have to stand against someone named 
"Underwear Gnomes".  After all, I can come up with ten names like Bust-a-Plumber and 
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of 
Dragonslayers (636) in Solven (DM 22)

16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet).  If you're 
adding a team, please put it in Jurine, DM-61.  We only have one unchartered team and 
eight teams total.  So why come to Jurine?  Simply put; WE ARE BEGGING YOU!!! -- 
Wardancer, mgr. War Party

                                  LAST WEEK'S FIGHTS

TYPHOON devastated KIRISSE in a 1 minute mismatched Bloodfeud fight.
BUCKNER vanquished SINYAMEGIL in a exciting 1 minute uneven Challenge battle.
GURTHAGAR was overpowered by IRRAGROMNON in a 2 minute Challenge Title duel.
LLOYD bested THRAXX in a popular 1 minute Challenge fight.
HELCARAXE subdued STEWART in a 2 minute bloody Challenge competition.
OSCAR won victory over YANCY in a crowd pleasing 4 minute Challenge fight.
BENCH WARMER was overpowered by VOLCANO in a 1 minute mismatched Challenge brawl.
GANAMEDE overpowered SCRIVENER in a 2 minute uneven melee.
FALADOR vanquished KHALHUMS DWARF in a 1 minute uneven duel.
BELGORATH overpowered HURRICANE in a 2 minute uneven duel.
ABBADON assassinated AVALANCHE in a action packed 1 minute gory one-sided fight.
TIDAL WAVE overpowered EMBEZZLING SCRIBE in a 1 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|WALL OF STEEL                    8         WALL OF STEEL     41 -  21 -   0     66  |
|PARRY-RIPOSTE                    4         PARRY-STRIKE       3 -   2 -   0     60  |
|PARRY-LUNGE                      3         STRIKING ATTACK    9 -   6 -   0     60  |
|LUNGING ATTACK                   2         SLASHING ATTACK    5 -   4 -   1     56  |
|AIMED BLOW                       1         TOTAL PARRY       13 -  12 -   0     52  |
|TOTAL PARRY                      1         PARRY-LUNGE       12 -  13 -   1     48  |
|SLASHING ATTACK                  1         AIMED BLOW         6 -   7 -   1     46  |
|STRIKING ATTACK                  1         BASHING ATTACK     4 -   5 -   1     44  |
|BASHING ATTACK                   1         PARRY-RIPOSTE     12 -  17 -   0     41  |
|PARRY-STRIKE                     0         LUNGING ATTACK    15 -  22 -   0     41  |

Turn 138 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-RIPOSTE      1 -  3         5  WALL OF STEEL  
TOTAL PARRY        1 -  0     PARRY-STRIKE       0 -  0         2  PARRY-RIPOSTE  
WALL OF STEEL      6 -  2     SLASHING ATTACK    0 -  1         2  PARRY-LUNGE    
PARRY-LUNGE        2 -  1     STRIKING ATTACK    0 -  1         1  TOTAL PARRY    
LUNGING ATTACK     1 -  1     BASHING ATTACK     0 -  1         1  STRIKING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    IRRAGROMNON 2816           21  13  0  108 DESOLATION ANGELS (156)
WALL OF STEEL    BUCKNER 2841               13  12  1  105 IRON CURTAIN (299)
PARRY-LUNGE      SINYAMEGIL 2952            16  13  0   81 DARK SIDHE (288)
TOTAL PARRY      GANAMEDE 3021              14   9  0   69 DESOLATION ANGELS (156)
STRIKING ATTACK  THRAXX 3072                10   7  1   59 DESOLATION ANGELS (156)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SINYAMEGIL 2952.  The most popular warrior this turn 
was YANCY 3089.  The ten other most popular fighters were IRRAGROMNON 2816, STEWART 
3127, ABBADON 3176, BUCKNER 2841, LLOYD 2951, HELCARAXE 3138, FALADOR 3022, TYPHOON 
3162, OSCAR 3153, and VOLCANO 3185.

The least popular fighter this week was HURRICANE 3160.  The other ten least popular 
fighters were SCRIVENER 3087, BENCH WARMER 3193, KIRISSE 3174, TIDAL WAVE 3182, 
AVALANCHE 3195, GANAMEDE 3021, THRAXX 3072, GURTHAGAR 2807, SINYAMEGIL 2952, and 
BELGORATH 3175.

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