DUELMASTERS NEWSLETTER
Date : 10/16/1999 Duedate: 11/12/1999
SNOWBOUND ARENA
DM-50 TURN-138
This Weeks Top Honors
THE DUELMASTER IS
IRRAGROMNON
DESOLATION ANGELS (156)
(50-2816) [21-13-0,108]
Chartered Recognition Leader Unchartered Recognition Leader
IRRAGROMNON TYPHOON
DESOLATION ANGELS (156) CATACLYSMS (344)
(50-2816) [21-13-0,108] (50-3162) [3-4-0,33]
Popularity Leader This Weeks Favorite
SINYAMEGIL YANCY
DARK SIDHE (288) IRON CURTAIN (299)
(50-2952) [16-13-0,81] (50-3089) [4-6-0,25]
THE CURRENT TOP TEAM
DESOLATION ANGELS (156)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. DESOLATION ANGELS (156) 45
2. CATACLYSMS (344) 43 OLD ENGLAND (209)
3. OPEN SESAME (199) 11 Unchartered Team
4. IRON CURTAIN (299) 2
5. DARQUE FORCES II (348) 0 CATACLYSMS (344)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 2*DARQUE FORCES II (348) 4 1 1 80.0 1/ 2 DESOLATION ANGELS (156) 9 6 1
2- 3 MASTER BLASTERS (60) 126 83 3 60.3 2/ 1 DARK SIDHE (288) 8 7 0
3/ 4 OLD ENGLAND (209) 246 171 6 59.0 3/ 3 OPEN SESAME (199) 6 4 0
4/ 5 OPEN SESAME (199) 144 115 11 55.6 4- 4*DARQUE FORCES II (348) 4 1 1
5/ 6 DARK SIDHE (288) 148 146 8 50.3 5/ 6 IRON CURTAIN (299) 4 6 0
6/ 7 DESOLATION ANGELS (156) 194 201 14 49.1 6/ 9*CATACLYSMS (344) 4 11 0
7/ 8 IRON CURTAIN (299) 78 92 6 45.9 7/ 5 OLD ENGLAND (209) 3 2 0
8/ 9*CATACLYSMS (344) 13 22 1 37.1 8- 7 MASTER BLASTERS (60) 1 0 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #14 ][ + ---:--- + ][ +
Stormcrowe Bay:
The warriors who were going on the rescue mission began to gather before sunset,
in a fish-drying shed on the waterfront. The two ships they would be using were tied
up to the wharf outside the shed.
Lady Jara wrinkled her nose at the smell.
Her companion and teammate, Ice, said, "I know, but think how much worse it would
be if you were in human form."
Jara glanced down at her hands with their greenish-gray tinge and the webbing
between the fingers. "I cast no slur on the Karragit people when I say that I would
give much, bear much--even this stench--to be myself once again."
The younger woman nodded silently. What she didn't say was that maybe the second
transformation would be fatal. Her sister had died.... There was no way to be sure
whether the shape-changing magic had been involved in that death or not. "Who else
from our team is coming?"
"The Klansman may come," Jara said, wrinkling her face with some distaste.
"Although I question whether he is interested in seeing good done and evil punished."
"As long as it does and it is, so what?" Ice noticed the approach of the exotic-
looking Rescue Ranger, Gadget, and smiled. "Are you going to be part of our team?"
she asked.
Gadget nodded shortly. "For so worthy a goal, no effort shall be spared," the
Lord Protector said gravely.
"Pompous twit," The Klansman muttered, coming up behind them. "Let's get this
show on the road."
The Swavant ship-captain, Werfance, came along the beach and hopped onto the
wharf, nodded briefly to the four gladiators, and boarded his ship. The Metallord
Whitesnake soon followed, with his teammate Lord Protector Mustaine. Zipper, another
Rescue Ranger, was with them but evidently not happy about something; he and Mustaine
were ignoring each other pointedly.
Sherkfvent, who had started it all, was the last to show up. He motioned for
everybody involved to come together into the fish-shed and shut the door behind them.
Gadget nodded approvingly. "Take no chances," the Rescue Ranger said. "Sound
travels too easily over water."
"Right, and walls have ears, and so on. We can't make too much of a plan," the
Swavant said, "because we don't know where, exactly, the man we want to rescue is
being held."
"We will doubtless find someone to rescue, wherever we land," Lady Jara observed.
"Doubtless, but securing Thurzarn is essential to the safety of more than him
alone; he has too much information that the Karnhorns could use to locate our
observers."
"Spies, you mean," Klansman said.
"Spies, if that's what you want to call them," Shkerf agreed. "Thurzan was taken
to shore at the village of Valik, which belongs to the Emir Zelvahd. I'm pretty sure
he wasn't kept there, though--most likely, he's been taken to one of the mines up on
the high ground--"
"There are more than one?" Jara asked. "Then, how do we find the correct one?"
"That's one reason we're only taking a small group for this job," the Swavant
said. "We'll have to scout around--spy, if you want to call it that--to locate
Thurzarn. The ships'll land us near enough to Valik and go away, and we'll sneak
around looking in likely places."
"`One reason'," Mustaine quoted. "The others?"
"Well, for one thing, if we landed in force and tried to take anyone away by
force, the Karnhorns would be sure to carry out reprisals, and we aren't ready to deal
with reprisals. Okay?"
"Sensible," Mustaine agreed. "What other plans need we make before leaving?"
"Well...I think we'll have to split up into two groups," Shkerf said slowly.
"Partly because small groups can hide more easily, and partly to search the area as
quickly as possible. There are copper mines up on the slope of the Maanbard, and
there are bog iron mines along the foot. Perhaps...Lady Jara and I, Miss Ice, and
Lord Protector Gadget along the low ground, and you, Lord Protector Mustaine, with
Zipper and The Klansman--and Captain Whitesnake if he wishes to leave his ship--along
the high ground?"
"It'll do," Mustaine decided, and the others nodded agreement.
North Fork:
"I don't know what the gladiators from Veastian are going to do," Corn Field told
his manager. "Some of them were very upset with Dapal's tactics, and some thought he
wasn't going far enough."
Oz the Worried said doubtfully, "There will be trouble. More than just a few
raids. Crystal Visions predicted--"
Corn Field covered his ears. "Don't tell me!" he begged.
"If you insist," Oz the Accommodating said, shrugging, "but just bear in mind to
beware the Ambitious Guard, and," he consulted a note, "Mary Lamb when she wears she
shells and wolf tails. At least, I think that's what she shaid."
"Uh, right. I'll watch out. But, boss, what are we going to do about this?"
"Consult the powerful and defend the northern road," Oz the Brisk stated. "I'm
sure there was something in the prediction about `Shrouding the Northern Lights', too,
and that is totally clear. The danger from Kurukar is greater than that from
Veastian."
"Uh, right. Okay.... Which `powerful' did you have in mind?"
"The Fuhrer," Oz the Decisive said.
"He doesn't mix in politics, boss."
"This isn't politics. There is obviously some kind of dark magic at work in
Kurukar, and who more likely to know about it than an enigmatic mage like the Fuhrer?"
Oz the Insightful said.
Vithicar:
Peter Bond and Tibold went to make their report to the Council of Wizards, but
George Bond sought out the warriors of Suddenly Santa who had originally landed the
supplies in Green Cove. "Everyone in the village was dead!" he reported. "We
couldn't tell how most of them were killed...." He shuddered, remembering some of the
bodies. "Magic, maybe."
"What about the supplies?" Pere Noel asked.
"Well...they were there," the gladiator said. "But we didn't like to touch them,
somehow. Just in case, you know."
"They will have to be examined," the Lord Protector mused, stroking his snowy
mustache. "If they are uncontaminated, we need them, and if some evil is at work, it
must be identified and punished. I had thought to take your teammate Alice to dinner
tonight to celebrate her graduation, but this must take precedence. Will you come
with me?"
"Sure! I bet Alice will, too. She may look like a lady, but she's a gladiator,
you know."
+ ][ + ---:--- + ][ The Northern Alastari Treaty Organization #15 ][ + ---:--- + ][ +
Stormcrowe Bay:
The two fishing boats set sail from Stormcrowe in late morning, sailing eastward
from the island toward the mouth of the bay and the open waters of the Storm Sea
beyond. Several other ships were taking approximately the same course at the same
time, as this was the season when the tasty little fish called zorring could be found
swimming near the surface at night. From now until the onset of the storms, fishers
would be netting them until their ships were full, taking the cargoes back to the
island, and then coming out for more. The reeking pickling vats (located to the north
and well out of Stormcrowe town) had been scrubbed out, and already people were busy
preparing the spiced brine in which the fish would soak all winter.
It was dusk by the time the boats--and the rescue party--reached the beginning of
the narrow strait that connected the bay with the open sea, and ships going through
the strait, whatever the time of day, always kept to the middle of that channel,
because both sides were made dangerous by rocks fallen from the cliffs of the shore.
They traveled more slowly, too, and in silence so that they could listen for the
turbulent slosh of waves around the rocks. Two or three lighthouses would have made
it a lot safer, and the towers in which lights had once burned for that purpose still
stood, but they were no longer in use. Catch the Karnhorns doing something so
neighborly as maintaining lighthouses where their ships didn't sail at night! Shewish
work, the lights had been, and dark three hundred years now, but Shewish stonework was
only slightly less durable than the mountains.
As the first black hump of the Maanbard, the highland forming the south side of
the strait, cut across the evening stars, Werfance let his ship fall behind the line
of fishers and edge southward. Whitesnake's ship kept pace smoothly, though the
lashing of water around the jagged stones grew increasingly loud. The gladiators on
the decks could even see, faintly, the tossing white spray.
"This kind of thing scares me spitless," Ice whispered to her teammate. "I wish
we could have done this while there was still enough light to see clearly!"
"Our captains seem to know what they're doing," Lady Jara said. If she felt a
similar alarm, she hid it well. "And I understand that the Karnhorns keep a close
watch on this coast. A daylight landing would see us all captured, I suspect."
Aljafir:
Mursaltej looked down at the Swavant in disgust. "Flimsy beast," he growled.
"Dispose of the body, Kathvo."
The man-at-arms lifted Szoker's body and stuffed it into a coarse sack, then
lashed the top shut. "Where, lord?"
Mursaltej raised one eyebrow coldly. "What did you say?"
"Uh...." Kathvo flushed and darted a glance to either side. "Uh, dump it in the
swamp, I guess?" When the nobleman didn't answer, he heaved the sack over his
shoulder and slid out of the room quickly. At least the lord wasn't blaming him for
the Swavant's death. Well, he hadn't hit him all that hard, not really. A human
wouldn't have died.
As these and similar thoughts were running through the bravo's head, he left the
kaliv's palace and made a hurried course through the lowest streets of Aljafir,
heading for the southern edge of the city where barred watergates gave access to the
swamplands beyond.
There was nothing unusual in a man wearing Lord Mursaltej's livery going out of
the city at night with a large bundle, and the guards on the watergate let him through
without hesitation. A footpath threaded between a stream and suspiciously smooth
stretch of turf. Kathvo didn't need to test it to know that the smoothness hid a
deadly mire; he'd lived on the edge of the Great Swamp all his life. He could have
heaved the body into the mire and lost it forever, at least, probably--every now and
again, just often enough to upset the nobs, a body would float to the surface. Kathvo
didn't know why, or much care, except that this meant he had to carry his burden
farther out to dispose of it. Not that this Szoker was heavy, bones like birds, most
of the Swavants. Flimsy.
As he plodded along the path, his thoughts left the dead man and returned to a
familiar litany of self-pity. Working for Mursaltej was hard, he was a hard man, and
he didn't accept any kind of excuses or make any allowances. Look at the way the lord
had sent him, Kathvo, a loyal servant, out into the Great Swamp at night! No question
of waiting till daylight when it would be safer to walk this tricky path!
Ah, this was the place he remembered. It looked like it, anyway. The stream had
wandered off somewhere, but there were a couple of trees on his right, and nothing on
the left. That would be another mire. A wide one, and deep, and, he thought, far
enough from the city. He lowered Szoker's body from his shoulder, shifted his grip,
and then heaved it to the left. It landed with a splat, though he couldn't see it in
the pervading murk of mist and darkness. Job done.
He turned and plodded back toward the city.
*** ***** *** ***** ***
As soon as the sack hit the edge of the mire, Szoker began to feel for the mouth
of it. From the way things felt under him, he could tell that he was at the very
edge, maybe partly on semi-firm ground. It wouldn't do to struggle, though--that
would get him sucked in immediately. But if that animal of a guard hadn't tied it too
tightly....
Green Cove, the port nearest Vithicar:
The small band of gladiators paused on the brow of the hill above Green Cove.
The village looked ghostly in the moonlight.
"We buried everybody, all the bodies, you know," Peter Bond whispered. "It
seemed like that was the only thing we could do for them, but at least it was
something we could do. I really hate feeling helpless."
"Don't we all," Pere Noel murmured, "don't we all.... I sense that there is
someone down there now who is alive, someone who is, er, `naughty'--"
"Someone who can answer questions, I hope," Alice Bond said grimly. "Let's go
give him a chance!"
Without any need for discussion--plans for such a contingency had already been
made--the gladiators started down the hill, slipping from shadow to shadow and
watching alertly for the first sight of their quarry.
On the Storm Sea coast near Ebansar, halfway between Malcorn and Zukal:
The ships had nearly reached the shore before the farmer, Jaksho, noticed them.
Although there were occasional raiding ships along this coast, danger was much more
likely to come from inland, and his wary attention had been all for the forest beyond
the road.
"Serimna!" he exclaimed. "Hey, Whitebraid!" He pitched a pebble at his
companion, a former gladiator now busily felling a sapling that had invaded the field.
The gladiator looked up and followed Jaksho's pointing finger. "Serimna save
us!" Whitebraid said. "Jak, take the horse and ride like hell for the city--"
"Which city?"
"Any one, dammit. This is the invasion, and it looks like the main landing! You
have to take a warning--"
"What invasion?"
"Jak, trust me, there's an invasion, and this is it. Go, man!"
SPY REPORT
So why do I have this bag over my head? Because I am The Unknown Spymaster and
I'm going to give you a spy report!. Say good-bye to DARK SIDHE, as they are pushed
from the coveted top team spot by the DESOLATION ANGELS stable. Coming up with a
solid 3-2-0 outing, CATACLYSMS has advanced 3 places in the rankings. Advancing in
the rankings was DESOLATION ANGELS who went from last turn's 190-200-13, to this
week's record of 194-201-14. Hey everybody, watch out for FALADOR, who flew up 23
points in the rankings after mashing KHALHUMS DWARF like a melon. Keep your eye on
this guy. And falling like a basher in the top ten was SINYAMEGIL, who dropped 11
points after a disappointing (to say the least) bout with BUCKNER. GURTHAGAR got
through to the Duelmaster this turn. No doubt he was more than anxious to kick
IRRAGROMNON's tail out of the throne! Well, everybody's pal IRRAGROMNON moved hers
record to 21-13-0 by defeating GURTHAGAR in the Duelmaster's Title Bout and gaining
10 recognition points. An apple a day keeps the doctor away, but an onion a day
keeps T.P.s at bay.
Here is other news that is of note. Did you hear that DESOLATION ANGELS was
most avoided team this week? Well, knowing the personal hygiene of DESOLATION
ANGELS' warriors, I'm not surprised! For those of you who like math, try this one:
DESOLATION ANGELS + Weapons That go Boom = DARK SIDHE + Avoid City. Well just about
everybody wants a piece of KIRISSE, who was this week's most challenged warrior.
Well, it looks like HELCARAXE wasn't happy with last turn's rank, so he went for
broke by challenging up 27 points. No guts, no glory. To the crowd's chants of
'Bo-zo bo-zo bo-zo', STEWART was taken out by the lower-ranked HELCARAXE. (Maybe
it's time to think Dark Arena?).
Being a spy is great--other people die and you spend the rest of the day
drinking to their memory. Better tanked than dead! In the 'Oops, What Have I Done?'
category, KIRISSE was mashed by TYPHOON, who let KIRISSE know that killing members of
CATACLYSMS is a no-no. Remember: alliances are great, but try and take your ally in
the arena with you and see what happens.
I think I had better cut this one short. It's been nice chatting to those of
you whom I have not offended yet. Okay, so I may not be the world's best comedian,
but then you guys aren't the world's best warriors. Its been fun, and I'm sure you
enjoyed it (boos). Now that I've got you worked up for Snide Clemens, I'll be
leaving-- The Unknown Spymaster
DUELMASTER W L K POINTS TEAM NAME
IRRAGROMNON 2816 21 13 0 108 DESOLATION ANGELS (156)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
BUCKNER 2841 13 12 1 105 IRON CURTAIN (299)
-DR. NO-NOOKIE 865 23 9 0 100 MASTER BLASTERS (60)
GURTHAGAR 2807 21 20 0 91 DARK SIDHE (288)
CHAMPIONS W L K POINTS TEAM NAME
FALADOR 3022 11 12 0 84 DESOLATION ANGELS (156)
SINYAMEGIL 2952 16 13 0 81 DARK SIDHE (288)
LLOYD 2951 9 9 0 73 IRON CURTAIN (299)
GANAMEDE 3021 14 9 0 69 DESOLATION ANGELS (156)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
THRAXX 3072 10 7 1 59 DESOLATION ANGELS (156)
ADEPTS W L K POINTS TEAM NAME
SCRIVENER 3087 9 11 0 47 OLD ENGLAND (209)
HELCARAXE 3138 6 4 0 47 DARK SIDHE (288)
-BERLINETTA 2156 7 5 0 41 MASTER BLASTERS (60)
STEWART 3127 6 2 0 34 IRON CURTAIN (299)
CHALLENGER INITIATES W L K POINTS TEAM NAME
TYPHOON 3162 3 4 0 33 CATACLYSMS (344)
BELGORATH 3175 4 2 0 32 DARK SIDHE (288)
OSCAR 3153 3 0 0 32 OPEN SESAME (199)
YANCY 3089 4 6 0 25 IRON CURTAIN (299)
TIDAL WAVE 3182 3 2 1 25 CATACLYSMS (344)
INITIATES W L K POINTS TEAM NAME
-AZAER 3096 3 0 0 22 MASTER BLASTERS (60)
KIRISSE 3174 4 2 1 17 DARK SIDHE (288)
-ADRIANNE 3190 1 0 1 16 DARQUE FORCES II (348)
-KAYE 3188 1 0 0 15 DARQUE FORCES II (348)
-SUNNY DAY 3152 2 0 0 14 OPEN SESAME (199)
ABBADON 3176 1 3 1 14 DESOLATION ANGELS (156)
VOLCANO 3185 1 2 0 12 CATACLYSMS (344)
HURRICANE 3160 2 5 0 11 CATACLYSMS (344)
-TICKLE ME ELMO 3151 1 1 0 10 OPEN SESAME (199)
-BERTHA 3189 1 0 0 6 DARQUE FORCES II (348)
-EZMARELDA 3187 1 0 0 5 DARQUE FORCES II (348)
BENCH WARMER 3193 0 2 0 2 IRON CURTAIN (299)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
AVALANCHE 3195 0 1 0 CATACLYSMS 344 ABBADON 3176 138
EARTHQUAKE 3159 2 2 0 CATACLYSMS 344 KIRISSE 3174 135 JUST REV
PERSONAL ADS
Scrivener -- Ouch!!!!!!!!!!!!!!!!!!!! -- Helcaraxe
Triplix -- Next. -- Kirisse
P.S. Perhaps you should give up before I kill again.
Falador -- I vote for the "or what." -- Sinyamegil
11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium. I
have e-mail. You may email me at TalonVolksie@aol.com. -- Talon V.
Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena"
around. The Hammer and others have done wonderful things for that arena. With 50 or
so teams, DM-33 is fun, challenging and a joy to play in. However, I am not here to
talk about DM-33. I want to talk to you about DM-43, Veastian.
DM-43 is not a large arena, we have only 8 teams here right now. It is small,
and not the greatest arena around...yet. We need YOU to help make this a great
arena. Since it's so small, this is your chance to get in on the ground floor and
become a cornerstone of this arena. Not many have this chance. DM-33 is great, but
it is crowded. Here in DM-43 you will not be one of the many, you will be one of the
best. For all of you Noblish Island managers, this is your chance to transfer your
team to an arena where you will have an immediate impact on the game. This is an
arena where you can continue to hone your skills and be a contender for the
Duelmastership. Veteran managers...do you want to make Duelmasters the best it can
be? Help newbies and make an arena of your own?
This is a wonderful chance for everyone. For the newer players to make a
serious impact on an arena and veteran players to be a "founder" of an arena.
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43
the best arena out there. We don't want just "anyone" to come here, we want managers
who want to play hard and have fun. If that is you, then come to DM-43, Veastian.
If anyone has any questions at all, please diplo me and I will reply as soon as
possible. Now is your chance, now is the time. DM-43. -- Apollo Maximillious, mgr.
Cult of the Dragon (339), DM-43
All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and
Eggnog Warriors. Please, in the name of all that is decent on the face of Ghea, give
your teams and fighters APPROPRIATE names!! I know it can be challenging and
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please,
don't call your guys something that causes me to dirge in disgust!! It really hurts
your (and my) gaming experience when my warriors have to stand against someone named
"Underwear Gnomes". After all, I can come up with ten names like Bust-a-Plumber and
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of
Dragonslayers (636) in Solven (DM 22)
16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet). If you're
adding a team, please put it in Jurine, DM-61. We only have one unchartered team and
eight teams total. So why come to Jurine? Simply put; WE ARE BEGGING YOU!!! --
Wardancer, mgr. War Party
LAST WEEK'S FIGHTS
TYPHOON devastated KIRISSE in a 1 minute mismatched Bloodfeud fight.
BUCKNER vanquished SINYAMEGIL in a exciting 1 minute uneven Challenge battle.
GURTHAGAR was overpowered by IRRAGROMNON in a 2 minute Challenge Title duel.
LLOYD bested THRAXX in a popular 1 minute Challenge fight.
HELCARAXE subdued STEWART in a 2 minute bloody Challenge competition.
OSCAR won victory over YANCY in a crowd pleasing 4 minute Challenge fight.
BENCH WARMER was overpowered by VOLCANO in a 1 minute mismatched Challenge brawl.
GANAMEDE overpowered SCRIVENER in a 2 minute uneven melee.
FALADOR vanquished KHALHUMS DWARF in a 1 minute uneven duel.
BELGORATH overpowered HURRICANE in a 2 minute uneven duel.
ABBADON assassinated AVALANCHE in a action packed 1 minute gory one-sided fight.
TIDAL WAVE overpowered EMBEZZLING SCRIBE in a 1 minute one-sided match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 8 WALL OF STEEL 41 - 21 - 0 66 |
|PARRY-RIPOSTE 4 PARRY-STRIKE 3 - 2 - 0 60 |
|PARRY-LUNGE 3 STRIKING ATTACK 9 - 6 - 0 60 |
|LUNGING ATTACK 2 SLASHING ATTACK 5 - 4 - 1 56 |
|AIMED BLOW 1 TOTAL PARRY 13 - 12 - 0 52 |
|TOTAL PARRY 1 PARRY-LUNGE 12 - 13 - 1 48 |
|SLASHING ATTACK 1 AIMED BLOW 6 - 7 - 1 46 |
|STRIKING ATTACK 1 BASHING ATTACK 4 - 5 - 1 44 |
|BASHING ATTACK 1 PARRY-RIPOSTE 12 - 17 - 0 41 |
|PARRY-STRIKE 0 LUNGING ATTACK 15 - 22 - 0 41 |
Turn 138 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 PARRY-RIPOSTE 1 - 3 5 WALL OF STEEL
TOTAL PARRY 1 - 0 PARRY-STRIKE 0 - 0 2 PARRY-RIPOSTE
WALL OF STEEL 6 - 2 SLASHING ATTACK 0 - 1 2 PARRY-LUNGE
PARRY-LUNGE 2 - 1 STRIKING ATTACK 0 - 1 1 TOTAL PARRY
LUNGING ATTACK 1 - 1 BASHING ATTACK 0 - 1 1 STRIKING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-RIPOSTE IRRAGROMNON 2816 21 13 0 108 DESOLATION ANGELS (156)
WALL OF STEEL BUCKNER 2841 13 12 1 105 IRON CURTAIN (299)
PARRY-LUNGE SINYAMEGIL 2952 16 13 0 81 DARK SIDHE (288)
TOTAL PARRY GANAMEDE 3021 14 9 0 69 DESOLATION ANGELS (156)
STRIKING ATTACK THRAXX 3072 10 7 1 59 DESOLATION ANGELS (156)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is SINYAMEGIL 2952. The most popular warrior this turn
was YANCY 3089. The ten other most popular fighters were IRRAGROMNON 2816, STEWART
3127, ABBADON 3176, BUCKNER 2841, LLOYD 2951, HELCARAXE 3138, FALADOR 3022, TYPHOON
3162, OSCAR 3153, and VOLCANO 3185.
The least popular fighter this week was HURRICANE 3160. The other ten least popular
fighters were SCRIVENER 3087, BENCH WARMER 3193, KIRISSE 3174, TIDAL WAVE 3182,
AVALANCHE 3195, GANAMEDE 3021, THRAXX 3072, GURTHAGAR 2807, SINYAMEGIL 2952, and
BELGORATH 3175.
| P.O. Box 22400 Tempe, AZ 85285 (602) 967-7979 fax (602) 894-2028 | GPO Box 1066 Brisbane, QLD 4001 (07) 3899 8612 fax (07) 3899 8613 |