DUELMASTERS NEWSLETTER

Date   : 10/18/1999    Duedate: 10/30/1999

ANDOR ARENA

DM-57    TURN-235

This Weeks Top Honors

THE DUELMASTER IS

BREKKA
DRAGONRIDERS (148)
(57-3801) [19-13-1,122]

Chartered Recognition Leader   Unchartered Recognition Leader

BREKKA                         ANNIHILATION
DRAGONRIDERS (148)             A WHAT? (478)
(57-3801) [19-13-1,122]        (57-4161) [2-2-0,28]

Popularity Leader              This Weeks Favorite

FRONTAL ASSAULT                JETBOY
STRAGETY, DAMMIT! (285)        WILD CARDS (309)
(57-1800) [13-11-0,82]         (57-4195) [18-8-0,111]

THE CURRENT TOP TEAM

WILD CARDS (309)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. LUROCIANS (483)             43
2. WILD CARDS (309)            32      YOUNG JUSTICE (24)
3. YOUNG JUSTICE (24)          18      Unchartered Team
4. STRAGETY, DAMMIT! (285)     14
5. BIG CATS (491)               0      A WHAT? (478)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DAUGHTERS OF LLOTH (496)   2   0  0  100   1/ 4 WILD CARDS (309)          9  6 0
 2/ 3 YOUNG JUSTICE (24)        78  61  5 56.1   2/ 3 YOUNG JUSTICE (24)        8  4 0
 3/ 4 WILD CARDS (309)         225 185 12 54.9   3/ 2 STRAGETY, DAMMIT! (285)   8  6 0
 4/ 6 STRAGETY, DAMMIT! (285)   60  60  2 50.0   4/ 5 DRAGONRIDERS (148)        7  7 0
 5/ 2*A WHAT? (478)              2   2  0 50.0   5/ 1 COPYWRITERS (293)         7  8 0
 6/ 8 LUROCIANS (483)           55  58 12 48.7   6/ 6 LUROCIANS (483)           5  8 1
 7/ 7 EASTERN HORDE (486)       15  16  1 48.4   7/10 EASTERN HORDE (486)       1  1 0
 8- 9 ALPHA BETA KAPPAS (459)   92 106  4 46.5   8/ 8*A WHAT? (478)             1  2 0
 9/10 DRAGONRIDERS (148)       313 400 15 43.9   9- 7 ALPHA BETA KAPPAS (459)   1  3 0
10/11 COPYWRITERS (293)        101 139  6 42.1  10-11 BIG CATS (491)            1  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

         + ]H[ + ---:--- + ]H[ The Andorian League #25 ]H[ + ---:--- + ]H[ +

Near Tronsha, halfway between Andor and Fratsfa:

     Mickeal was glad the ditch wasn't muddy.   He rolled up onto one knee, drawing 
his sword and raising his head slowly to peer through the tangled grasses that edged 
the ditch.   There was no one in sight--Khazakh had taken cover somewhere, probably 
close by, and the sniper was not visible.  Their horses had wandered a little way on 
down the road, and the rest of his party was not in sight; they'd fallen behind, but 
he didn't know how far.
     Now what?
     His own impulse was to go after the sniper.  He hadn't been paying close 
attention but thought the ditch had run along the road for some distance, and there 
was a curve not too far back that would make it possible to get to the other side of 
the road without exposing himself....  Of course, the sniper might be moving, too.  
And, of course, pursuing assassins was not supposed to be part of the king's job.  
Even when it was the king who was attacked.  This wouldn't be the first time he'd 
found his job irksome.
     Where was Khazakh?
                       ***     *****     ***     *****     ***
     Khazakh was belly down in the grasses in an area where no reasonable man would 
try to conceal himself.  There didn't appear to be cover enough for a rabbit.  Which 
just showed how little most people knew about concealment.  His clothing was of a 
color and pattern that would blend in with nearly anything, his slow, careful 
movements those of a man who had successfully hunted the extremely wary winter-wolves 
of his homeland.
     The sniper had been behind a clump of wild berry canes at the roadside, but 
Khzakh was not so foolish as to suppose the man had stayed there.  Still, he had 
assessed the probable routes of escape--to the front, onto the road, was clearly out, 
and to the rear, so far as he could tell from here, there were more brambles, possibly 
an impenetrable wall of them, from the look of things.  To the sniper's right was an 
open area on the bank of a small stream.  The left, back along the road, was the most 
logical way for the man to move.  Also, the curve of the road there would allow the 
sniper to get to their side of the road unseen, and if he planned to try again, that 
would be a good move on his part.
     He wanted to pursue the man, catch him and ask him questions, but his primary job 
was defending the king.  He began to edge toward the ditch.

Skaithvarn:

     "Your name is Omavo?" Senator Dole asked.  At the Ventan's startled nod, he went 
on, "And you're our jailer?"
     The young Ventan shrugged.  "I guess," he muttered.  His gaze, which had wandered 
to Bonner Springs, was definitely admiring.
     "Rather quiet out here--"
     "Vasvo's going to be the death of us!" the young man exclaimed suddenly.  It was 
as though the Senator's sympathetic presence had pulled a cork or unlocked a door.  
Words poured from him as he told of the Ventan leader's insistence that all non-Ventan 
were enemies, of his policy of petty theft (or major theft if the chance offered) in 
the villages they passed through, of the intimidation of farmers with hints at curses, 
and even of real curses sometimes laid on those who annoyed the leader.  "We never 
have a chance to settle down, never get to be friends with anyone," Omavo finished, 
"not even other Ventan!  Everyone's an enemy to Vasvo."
     "Things are otherwise in the world at large," the Senator said, as though musing 
to himself.  "Oh, there is trouble, there are enemies, but there are friends and good 
times, too.  Educational opportunities...chances for young men to meet young women and 
get friendly...chances for a young man to choose his own road and walk it freely...."
     "Chances for others, maybe," Omavo said bitterly, "but not for a Ventan."
     "Chances for a Ventan, too, perhaps," the Senator said, his voice soft and 
insinuating, "if he were to leave those who confine his life and had a friend or two 
to introduce him into new circles.  I know a lot of people who would welcome a young 
man of promise...."
     "Omavo!  Omavo, where are you?  What's taking you so long?"  The voice was 
Vasvo's, and at the sound of it approaching the barn door, the young man jumped, then 
turned away quickly, hurrying to meet his leader just outside the barn.  The prisoners 
couldn't hear what words were exchanged, but Vasvo's bullying, complaining, critical 
tone was clear.
     "He may listen to your blandishments," the woman in the next stall said quietly.
     "Lady Elida of Ulmurvian, I presume?" Senator Dole said, bowing courteously.  "I 
am Senator Dole of Amen-Tei in the Andorian League, and this is my assistant, Lady 
Protector Bonner Springs.  We've come to rescue you."
     "By getting yourselves captured?" she asked in a tone between laughing and 
crying.
     "Whatever it takes to do the job, fair lady," the manager said.  "There are many 
options open to us, and young Omavo is only one of them."

         + ]H[ + ---:--- + ]H[ The Andorian League #26 ]H[ + ---:--- + ]H[ +

                               Report from the Academy

     "And to what do I owe this honor?" Deadpool said through clenched teeth.  He was 
voicing a question but it sounded more like an accusation.  He slipped silently down 
form the ledge, and landed between the woman and the hidden door behind Kyrican's 
large bookshelf.  He still held his dagger at the ready, but worried over having left 
his sword at home.  The woman was wearing her warhammer easily on her belt, and he'd 
heard horror stories about how well she wielded it.
     "You're working Kyrican?" she replied evenly.  Her accent was smoothly 
Convincian, though Deadpool had known her to sound Elvish or Delarquan when needed.  
She was a master of disguise, though he had no idea what she really looked like.  Her 
only truly identifying feature was the intricately woven raven that appeared somewhere 
in all her clothing.  His trained eye had spotted it immediately, even in the dimness 
of the secret halls of the Academy.
     Deadpool shifted uneasily under her careful scrutiny, unsure if he was supposed 
to answer.  One raised eyebrow from the woman known only as Raven was indication 
enough for him.  "Ever since the Crow went back to work directly out of the Guild, 
I've been here," he answered.
     Raven smiled at him, a warm smile designed to set aside his defenses and lower 
his guard.  It didn't work, but he made it look as if it had, sheathing his dagger and 
leaning casually against the wall.  He kept his legs ready to spring away if 
necessary.  He hoped it wouldn't be.
     "I'm here to relieve you of that duty," she said with the same smile, her 
expression not changing in the slightest.  "You are being reassigned on escort duty.  
There is a letter to be taken to a courier south of here.  I want you escorting the 
courier from Tarrgir to the meeting place, and then you are to tail the second courier 
once he has the dispatch.  I want you to make sure he meets a gruesome end just 
outside Aruak City.  Very public, but do not be seen.  The note must arrive at the 
Gates, but the courier must be killed to set an example of our intentions."
     Deadpool looked at Raven in silence.  It occurred to him that perhaps she was 
setting him up, and he didn't like that feeling.  He'd been a member of the AAG since 
well before he became a gladiator, and without exception he'd always been able to 
trust his superiors.  For the first time in his career, he did not trust a superior; 
he was, in fact, afraid of a superior.  That bothered him more than he realized.  "Why 
me?" he dared to ask.
     Raven continued smiling, as it had been obvious to her that she'd brought doubt 
into Deadpool's mind.  Deadpool shifted uncomfortably beneath her scrutiny, moving 
from one foot to the other, obviously nervous about this new assignment.  "Because you 
are here, and so is the letter in question," she said easily.  "The warrior called 
Bullwhip will be the courier.  He's bright enough, and a former instructor at the 
Academy, so he makes the perfect Pigeon.  That's his code name, by the way."
     "Real subtle," Deadpool said dryly.  "I suppose you want him to take the blame, 
as well then...the Fall Pigeon, as it were...."
     Raven's smile didn't change, which unnerved Deadpool further.  Not even a 
brightening in the eyes at his lighthearted banter.  "Keep him alive at all costs, 
until the deed is done.  The courier in Seam is officially sanctioned by the Guild.  
You have you orders, fulfill them and you shall be rewarded beyond your wildest 
dreams."
     Deadpool was once again taken aback by her words; Guild members were paid, but on 
salary, not bonuses and certainly not commissions.  Their work was for the Crown 
alone, and not for hire.  He bowed to hide the confusion he was sure stood plainly 
evident upon his face.  "I live only to serve Ahringol and my King, milady, and you as 
his majesty's agent," he replied smoothly.
     When he rose from his bow, Raven was gone.  A single black feather floated gently 
to the floor, but Deadpool himself was gone by the time it touched down.  He had a lot 
to think about before he found Bullwhip the Pigeon and set out for Seam.
     Too many things were changing to quickly for his liking.

                                      SPY REPORT

     Hail and well met warriors of ANDOR!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  Former top team COPYWRITERS was unseated 
this week as WILD CARDS moved up from 4th ranking to take the top spot with a 4-1-0 
record for the round.  Fortune did not smile upon COPYWRITERS this time out who this 
turn suffered a fall into 5th position in the wake of a 2-3-0 round.  
Warriors--remember that glory waits always around the corner!  Witness how this week 
WILD CARDS went 4-1-0 to move up 3 in the rankings.  BARON REDMOND caught the eye of 
many in the gladiatorial commission as he skillfully bested WATER LILY and was 
awarded 36 points in recognition.  In one of the week's more notable duels, TROLL put 
down JOHN DOE, causing him to lose 17 points of recognition in the process.  As is 
fitting, the most sought after warrior on the challenge boards this week was none 
other than Duelmaster BREKKA herself.  This time out LODRIT ELS made his bid for the 
throne as he TV challenged BREKKA in an all out contest of skill for possession of 
the title!  Not for nothing has BREKKA in the past laid claim to the Duelmaster's 
throne, and this week she's proven hers combat skill yet again.  Heed this!  A seer 
has warned that if exactly 6 die in duels this week, the whole city shall perish!  
Just remember...5 or 7!   
     I have been in deep conclave with my spies who watched all that has recently 
transpired.  Indeed there is much I would report.  My inside sources tell me that the 
team to beat in ANDOR these days is YOUNG JUSTICE.  At least, most blades in town are 
looking to avoid them.  Apparently the stalwarts of STRAGETY, DAMMIT! are catching 
the bulk of jests down at the challenging board for their large share of the avoids.  
I can not but mention with disdain the name of ARLOCK who this week posted a TV 
challenge to a warrior a full 10 points below in the rankings.  I thought ARLOCK 
showed great skill and promise when he was subdued by KID DYNAMITE.  All right, so I 
slept through it!  Big deal!   
     Is not Death a warrior's foremost adviser?   Warriors, may this counselor stand 
ready at your right hand forever!  I must report the passing of WATER LILY, veteran 
of many duels.  12-9-2 final record Hers was not illustrious--but death plays no 
favorites.  JOHN DOE, may you forever slay thy enemies with impunity as you did 
COUGAR ASSAULT.  Are there none left in COUGAR'S DEN who hold honor as a virtue?  
Fate is a fickle mistress.  She showers the miserable with fortune but sets enemies 
against the victorious.  Remember this!   
     The girls are as pretty in ANDOR as ever I remembered them....and the fighters 
as ugly!  Don't let your reputation slip!  Sadly warriors, now longer can I keep thy 
company nor savor the ale of thy fine city.  Depart I must and soon!  Till next we 
meet remember - the pen is mightier than the sword, but a maul is a different 
story!-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BREKKA 3801                  19  13  1   122       DRAGONRIDERS (148)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 HARM 1937                    17  11  0   117       YOUNG JUSTICE (24)
 BARON REDMOND 4191           12  11  2   117       LUROCIANS (483)
 JETBOY 4195                  18   8  0   111       WILD CARDS (309)
-JASMINE 3999                 24  12  0   100       ALPHA BETA KAPPAS (459)
 LODRIT ELS 4211              11   3  1    97       EASTERN HORDE (486)
 BLOAT 4171                   17  12  1    92       WILD CARDS (309)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 F'LAR 3802                   18  16  0    91       DRAGONRIDERS (148)
-SECRET 2147                  15   7  0    91       YOUNG JUSTICE (24)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SUPERBOY 4297                 9   1  1    84       YOUNG JUSTICE (24)
 FRONTAL ASSAULT 1800         13  11  0    82       STRAGETY, DAMMIT! (285)
 PRINCE CRISTOF 4190          11  12  3    72       LUROCIANS (483)
 MIRIAN 4229                  10   9  2    67       LUROCIANS (483)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 KID DYNAMITE 2420             9   7  1    66       STRAGETY, DAMMIT! (285)
 ARLOCK 4192                  13  10  2    65       LUROCIANS (483)
 MURDER BY NUMBERS 1983       12   9  0    64       STRAGETY, DAMMIT! (285)
-IMPULSE 4287                  7   2  0    63       YOUNG JUSTICE (24)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 TROLL 4316                    5   1  0    49       WILD CARDS (309)
 LITTLE DRAGON 3306            4   2  0    49       STRAGETY, DAMMIT! (285)
 MAE BEST 4266                 8   8  0    43       COPYWRITERS (293)
 RAGGEDY ANDREW 4270           7   6  0    39       COPYWRITERS (293)
 SORKA HANRAHAN 4075           6   4  0    36       DRAGONRIDERS (148)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 JOHN DOE 4290                 5   6  1    29       COPYWRITERS (293)
 ANNIHILATION 4161             2   2  0    28       A WHAT? (478)
-T'MAS 4056                    7   5  0    26       DRAGONRIDERS (148)
 CAPT TRIPPS 4322              4   2  0    24       WILD CARDS (309)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ROBIN 4296                    5   4  0    23       YOUNG JUSTICE (24)
-NOMAR ELS 4253                1   3  0    22       EASTERN HORDE (486)
 MADISON 4327                  2   1  0    17       COPYWRITERS (293)
 F'NOR 4268                    3   6  1    16       DRAGONRIDERS (148)
-TIGER 4247                    3   7  0    16       BIG CATS (491)
 BARNUM 4328                   1   2  0    14       COPYWRITERS (293)
-KIRBY 4326                    1   0  0    13       BIG CATS (491)
-MALICE RROSTARR 4283          2   0  0    11       DAUGHTERS OF LLOTH (496)
-RO-TICKI 4254                 2   3  0     9       EASTERN HORDE (486)
-OOPS!! 4255                   0   3  0     3       EASTERN HORDE (486)
-WILD CAT 4315                 0   1  0     1       BIG CATS (491)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
COUGAR ASSAULT 4312    3  1 1 COUGAR'S DEN 500      JOHN DOE 4290         231 NOT REVE
WINK AND A SLASH 3305  1  4 0 STRAGETY, DAMMIT! 285 MOUNTAIN TROLL 18     235 NONE    
WATER LILY 4219       12  9 2 WILD CARDS 309        BARON REDMOND 4191    235         

                                     PERSONAL ADS

Well, once again I flaked on writing personals.  My apologies.  I think next time this 
happens I pretend that the golem HAL lost my personals.  Yeah, that will work, I 
wonder if I can bribe HAL into agree to take the blame also? -- Rillion the lazy and 
forgetful

     HAL isn't bribeable, but if it's a really good bribe, I'll say it was him. -- Ed.

Water Lily -- Well that just sucked!  Not only did you out jump me, you beat me and 
then didn't bother to teach me much to boot. -- Superboy

R. Andrew -- Hmm...you've gotten quicker since last we fought. -- Robin

Jetboy -- Show some backbone next time.  You don't see me giving up that easily!  I 
only have an 8 con, so it's not like I'm very sturdy, yet I held on and took your 
beating.  Then you give up after only one hit.  I'm very disappointed in you, kid. -- 
Harm

Murder by Numbers -- You almost had me.  It is amazing how often I go desperate but 
still seem to be able another hit, or two, or three.  Better luck next time. -- Secret

Someone in the gladiatorial commission match up office must like me.  My record would 
not be nearly as good if I didn't always draw the stand in. -- Impulse

Jetboy -- Now you know how I feel every time I see someone from your team get a 
challenge through.  "So much for the avoids." -- Rillion

Dr. Hemlock -- Thanks for clearing out Kat, now could you please get Jasmine invited, 
it will help free up space for more worthless avoids. -- Rillion

Arlock -- Well now that Kat is off the throne I will make a try for it.  My endurance 
is only good, which is not enough to get past Kat or Jasmine. -- Harm

Kat -- Well thanks for thinking of me in your column, but I had no intention of trying 
to dethrone you.  In fact I now make it a habit to avoid your team. -- Harm

Arlock -- I'm not sure how to respond to a TV Challenge.  Thank you?  Are you part of 
the Andorian Welcoming Committee?  I always understood things were a little... 
friendlier?...around here.  Guess it's time to take the kid gloves off, eh? -- Frontal 
Assault, wondering do I get to keep your TV Challenge on my war-spike as a trophy?

Secret -- Well, well fought.  I guess if I'd had a little more endurance I might have 
gotten one more lucky strike in.  I think I'll take my skills and chalk it up to 
experience.  I'm still trying to catch my breath! -- Murder by Numbers, playing the 
odds

Mae Best -- I think the arenamaster has to do something about this, "the time for the 
fight has come" thing.  No one told me!  One minute I'm checking the straps on my 
armor, the next I'm being beaten about the head and shoulders by a maniac!  Luckily, I 
recovered my wits before any serious damage was done.  But really!  I think they ought 
to invest in a gong or something to warn us. -- Kid Dynamite, starting a petition

Tiger -- One skill?  I could have learned one skill fighting Numbers behind the 
guildhouse on my day off.  You're going to have to teach better than that or I'm going 
to stop challenging you. -- Little Dragon

Capt Tripps -- So much for my SP 21 experiment.  Add a kill to your record, you just 
offed Wink. -- Ben Doolin, who hates this part of the business
P.S.  11-5-14-13-9-21-11 ST Exp Rip, for those interested.

Harm -- Inconceivable!  Still, I got a few skills. -- Jetboy

Lodrit -- Ugh, you still hit too dang hard. -- Bloat

Superboy -- Sorry to blemish that record, kid. -- Water Lily

F'nor -- Me sorry....  Boss say that not arm.  Me try better next time! -- Troll

Mgr. of Strategy, Dammit! -- Could you please tell me what Capt. Tripps learned in his 
fight?  I didn't get that fight in my turn.  Thanks! -- Technogeek

Robin -- Well, you came through that one okay, and I've got my strategy change posted 
in time, I think and hope.  That probably means more losses for me!  But more losses 
for me means more wins for somebody else, so I suppose it balances out. -- R. Andrew

Kid Dynamite -- Oh dear.  I don't mind being =careless=, but I don't like to be 
=frantically= careless.  That has so little allure! -- Mae Best

T'Mas -- Well fought, sir.  Uh, it. -- John Doe

Malice Rrostarr -- Your problem, young woman, is that you lack FLAIR!  You need to 
improve your public image.  This "bathe in his blood" is NOT what the public wants to 
see.  Put yourself unreservedly in my hands, and I'll make you a household word by the 
solstice. -- Barnum

Wild Cat -- Size isn't everything. -- Madison
P.S.  Although it IS a good selling point.  Bigger is better, and all that.

11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium.  I 
have e-mail.  You may email me at TalonVolksie@aol.com. -- Talon V.

     Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena" 
around.  The Hammer and others have done wonderful things for that arena.  With 50 or 
so teams, DM-33 is fun, challenging and a joy to play in.  However, I am not here to 
talk about DM-33.  I want to talk to you about DM-43, Veastian.
     DM-43 is not a large arena, we have only 8 teams here right now.  It is small, 
and not the greatest arena around...yet.  We need YOU to help make this a great 
arena.  Since it's so small, this is your chance to get in on the ground floor and 
become a cornerstone of this arena.  Not many have this chance.  DM-33 is great, but 
it is crowded.  Here in DM-43 you will not be one of the many, you will be one of the 
best.  For all of you Noblish Island managers, this is your chance to transfer your 
team to an arena where you will have an immediate impact on the game.  This is an 
arena where you can continue to hone your skills and be a contender for the 
Duelmastership.  Veteran managers...do you want to make Duelmasters the best it can 
be?  Help newbies and make an arena of your own?
     This is a wonderful chance for everyone.  For the newer players to make a 
serious impact on an arena and veteran players to be a "founder" of an arena.  
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43 
the best arena out there.  We don't want just "anyone" to come here, we want managers 
who want to play hard and have fun.  If that is you, then come to DM-43, Veastian.
     If anyone has any questions at all, please diplo me and I will reply as soon as 
possible.  Now is your chance, now is the time.  DM-43. -- Apollo Maximillious, mgr. 
Cult of the Dragon (339), DM-43

All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and 
Eggnog Warriors.  Please, in the name of all that is decent on the face of Ghea, give 
your teams and fighters APPROPRIATE names!!  I know it can be challenging and 
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please, 
don't call your guys something that causes me to dirge in disgust!!  It really hurts 
your (and my) gaming experience when my warriors have to stand against someone named 
"Underwear Gnomes".  After all, I can come up with ten names like Bust-a-Plumber and 
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of 
Dragonslayers (636) in Solven (DM 22)

16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet).  If you're 
adding a team, please put it in Jurine, DM-61.  We only have one unchartered team and 
eight teams total.  So why come to Jurine?  Simply put; WE ARE BEGGING YOU!!! -- 
Wardancer, mgr. War Party

                                  LAST WEEK'S FIGHTS

WINK AND A SLASH was barely slain by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
LODRIT ELS lost to BREKKA in a exciting 1 minute expert's Challenge Title battle.
ARLOCK was overpowered by KID DYNAMITE in a 1 minute mismatched Challenge duel.
BARON REDMOND assassinated WATER LILY in a 1 minute one-sided Challenge fight.
MURDER BY NUMBERS was devastated by SUPERBOY in a 1 minute uneven Challenge brawl.
BLOAT defeated FRONTAL ASSAULT in a 2 minute veteran's Challenge struggle.
LITTLE DRAGON bested SORKA HANRAHAN in a 1 minute Challenge competition.
F'LAR was overpowered by JETBOY in a action packed 1 minute uneven melee.
HARM vanquished PRINCE CRISTOF in a 1 minute one-sided duel.
MIRIAN vanquished RAGGEDY ANDREW in a popular 1 minute brutal one-sided duel.
JOHN DOE was handily defeated by TROLL in a 1 minute one-sided bout.
MAE BEST demolished ANNIHILATION in a crowd pleasing 1 minute bloody mismatched match.
F'NOR was narrowly defeated by MADISON in a 2 minute match.
CAPT TRIPPS bested BARNUM in a 2 minute bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  7         PARRY-RIPOSTE     10 -   6 -   0     63  |
|LUNGING ATTACK                   5         PARRY-LUNGE        8 -   5 -   0     62  |
|SLASHING ATTACK                  4         STRIKING ATTACK   44 -  30 -   1     59  |
|WALL OF STEEL                    3         LUNGING ATTACK    33 -  25 -   6     57  |
|PARRY-RIPOSTE                    3         AIMED BLOW        12 -  10 -   3     55  |
|AIMED BLOW                       2         WALL OF STEEL     17 -  18 -   0     49  |
|PARRY-LUNGE                      2         TOTAL PARRY       13 -  15 -   1     46  |
|BASHING ATTACK                   1         SLASHING ATTACK   23 -  30 -   1     43  |
|PARRY-STRIKE                     0         BASHING ATTACK     6 -  12 -   0     33  |
|TOTAL PARRY                      0         PARRY-STRIKE       2 -   8 -   0     20  |

Turn 235 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

WALL OF STEEL      3 -  0     STRIKING ATTACK    2 -  5         4  STRIKING ATTACK
PARRY-RIPOSTE      2 -  1     SLASHING ATTACK    1 -  3         2  WALL OF STEEL  
LUNGING ATTACK     3 -  2     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
AIMED BLOW         1 -  1     BASHING ATTACK     0 -  1         2  TOTAL PARRY    
PARRY-LUNGE        1 -  1     TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    BREKKA 3801                19  13  1  122 DRAGONRIDERS (148)
WALL OF STEEL    HARM 1937                  17  11  0  117 YOUNG JUSTICE (24)
LUNGING ATTACK   BARON REDMOND 4191         12  11  2  117 LUROCIANS (483)
STRIKING ATTACK  LODRIT ELS 4211            11   3  1   97 EASTERN HORDE (486)
PARRY-LUNGE      KID DYNAMITE 2420           9   7  1   66 STRAGETY, DAMMIT! (285)
BASHING ATTACK   ARLOCK 4192                13  10  2   65 LUROCIANS (483)
AIMED BLOW       LITTLE DRAGON 3306          4   2  0   49 STRAGETY, DAMMIT! (285)
SLASHING ATTACK  RAGGEDY ANDREW 4270         7   6  0   39 COPYWRITERS (293)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FRONTAL ASSAULT 1800.  The most popular warrior this 
turn was JETBOY 4195.  The ten other most popular fighters were FRONTAL ASSAULT 1800, 
MAE BEST 4266, KID DYNAMITE 2420, LITTLE DRAGON 3306, HARM 1937, MIRIAN 4229, MADISON 
4327, WINK AND A SLASH 3305, LODRIT ELS 4211, and BREKKA 3801.

The least popular fighter this week was ANNIHILATION 4161.  The other ten least 
popular fighters were JOHN DOE 4290, PRINCE CRISTOF 4190, SORKA HANRAHAN 4075, MURDER 
BY NUMBERS 1983, WATER LILY 4219, F'NOR 4268, TROLL 4316, RAGGEDY ANDREW 4270, F'LAR 
3802, and BARON REDMOND 4191.

The following warriors will travel to ADVANCED DUELMASTERS after next turn:

BREKKA (57-3801) DRAGONRIDERS (148)
JETBOY (57-4195) WILD CARDS (309)

The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:

KAT (57-3981) ALPHA BETA KAPPAS (459)

                    JESSIE'S GUIDE TO A GOOD BASHER (2nd Edition)

     Greetings.  This is a 2nd edition of "Jessie's guide to a good BASHER."  I have 
had a little more time to upgrade my first article to give you some more info 
regarding my favorite style.  The major changes are in the weapons and strategies 
section.  But read the whole thing; I've made other changes as well.  Also, this 
article doesn't discuss the SCUM basher or other mutant variations of this style.  It 
deals mainly with ones meant to last past 10-15 fights.
     Most new mangers or managers that don't run bashers that much, don't understand 
how to make a good basher.  Needless to say, they don't run them right either.  Even 
with the my horde of bashers, each one varies somewhat.
     The 4 MOST important things to a basher are DECISE skills, ATTACK skills, DAMAGE 
bonus, and maintaining the INITIATIVE.  This is also the order of importance as well.  
Bashers also learn ATTACK, DECISE and INITIATIVE skills faster than other skills.  
They are very similar to slashers in many ways.  

1. DECISE SKILLS:  A basher needs to strike first, this is why his number of Decise 
skills must be high.  His bigger size will give him bonus DECISE skills, as well as 
bonus INITIATIVE skills.  Bashers have poor defense and parrying abilities, this is 
why they need to gain the initiative.  A BASHER'S best defense is a good OFFENSE.  
Speed also gives decise skills.  But, I don't add to speed, cause speed isn't vital to 
a basher or his performance.

2. ATTACK:  After gaining the initiative, the number of attack skills will determine 
whether he hits or not.  Bashers need to hit what they swing at, 'cause they may not 
get another chance to swing.  I recommend a 10+ base in attack for a basher.  This 
means he should have a HIGH ORDER WIT statement for attack.  The higher the attack 
rating, the easier it will be to get through the parries and dodges of the opponent.  
If you check the WIT statement chart, and he doesn't have HIGH ORDER attack, he may 
not do well.

3. DAMAGE:  This is a MUST for any basher.  I would recommend a no less than a GOOD 
DAMAGE rating.  I prefer GREAT DAMAGE for my bashers, or more.  A basher must be able 
to do A LOT of damage when he hits, because he is trying to bring his opponent down 
fast.  He can't afford to let his opponent attack back with the low defensive 
abilities the basher has.  That is why he needs to make every hit count.

4. INITIATIVE:  He needs to start with at least a LOW ORDER initiative WIT statement.  
He needs to maintain his attacks to get enough hits to bring his opponent down, so 
there is no counter attack.  It does no good to strike first if he can't maintain his 
initiative.  Big size, High WIT, and high DEFTNESS will give your basher extra 
starting INITIATIVE skills.

     Designing a good basher doesn't take a rocket scientist.  If you've been 
wondering what to do with big guys, BASHER is the answer.  Bashers make excellent 
BASIC warriors.  And if you get one that has some defensive abilities as well as 
offense, he might be good at the higher levels of the game.  Smaller bashers that have 
higher skill bases, fare better at higher levels of the game than bigger ones with 
less skill.  The only problem with small ones is surviving BASIC.  'Cause they don't 
have the DAMAGE or HIT POINTS the big ones have.

Strength:  10-17  Don't skimp, you need the damage.  But WIT is the first concern.  
Strength is number 3 in the priority race.  You might need a little higher if you have 
a small warrior.  Remember, you want to at least get a GOOD DAMAGE rating.  You can 
also train strength later, so don't worry about starting with it too high.  I always 
try to get odd numbers on strength, 'cause that's where most of the strength 
requirements are for basher weapons.  15, 17, 21 STR also give extra skills.

Constitution:  6+   Try to get it to a least 6.  If you already have it above 6, don't 
add points here.  This is low priority for adding points.

Size: 9+ is recommended, but I wouldn't go below 6 unless you got at least a 15 
strength.  If you have a size 15+, then you can go as low as 10 on the strength.  A QS 
only needs an 11 strength to wield.  You can use it till you get a 12 or more strength 
to wield the basher's best weapon, the WARHAMMER.  Don't forget big sizes, 12+, get 
bonus HIT POINTS, DECISE SKILLS, and INITIATIVE SKILLS.  But they also get a penalty 
in their starting DEFENSE skills.  Smaller ones, 8 or less, get bonus defense, but 
fewer hit points.  They also get hosed on their DAMAGE bonus.  But the smaller ones 
usually start out with more skills than the bigger ones.

Wit: 15, 17 or 21.  Since a basher starts out with lower skill bases than most styles, 
he needs to learn fast.  Even if he is only an average basher, he can make up for it 
by learning fast.  Having a high WIT will help him learn fast.  If you have a slow-
learning basher, he won't be competitive after about 10 to 15 fights. The reason is 
that the other styles that start with more skills than a basher will pass him up in 
the skills department.  This will cause many losses and even death.  This is a number 
ONE priority when adding points.

WILL: If you can't get 15, 17, or 21, don't add points here.  WILL is not a basher 
priority.  If you want your basher to go to ADM, you need at least a 15 WILL.  Bashers 
are low endurance burn, and don't need high endurance.  But it is nice to have.  Some 
of the best short term bashers have low wills.

Speed:  5+.  Speed is not a basher priority.  Don't add points here.  I don't like 3 
speeds, I believe there is a voodoo curse that penalizes you too much.

DEFTNESS:  Many managers skimp here.  DON'T SKIMP on deftness.  I see many managers 
see that a roll up has low deftness and automatically say, "Make it a basher."  That 
greatly damages your basher.  For a lunger or slasher who already have A LOT of skills 
to start out with, it's okay to have a low deftness.  But not a basher who doesn't 
have those skills.  Deftness is where most of the bonus skills come from.  Don't ROB 
your basher of the skills, he needs all he can get.  I recommend 13+.  11 is okay if 
you have a 17 or 21 WIT.  I never go below 9 Deftness, period.

BASHER WEAPONS:  After experimenting with all of the basher weapons extensively, I 
have more info in this area to give.

Basher Weapon Requirements :

Warhammer:  STR 13, SZ 3, WIT 9, DEF 7

Mace:  STR 13, SZ 3, WIT 7, DEF 5

Morning Star:  STR 13, SZE 3, WIT 9, DEF 13

War Flail:  STR 11, SZE 3, WIT 7, DEF 7

Quarter Staff: STR 11, SZE 9, WIT 11, DEF 11

Great Axe: STR 13, SZE 3, WIT 9, DEF 11

Greatsword: STR 15, SZE 9, WIT 11, DEF 11

Maul: STR 15, SZE 9, WIT 5, DEF 7

Halberd: STR 17, SZE 9, WIT 11, DEF 11

     Those weapons above are well suited to the Basher.  Also, weapons that are 
marginally suitable are battle axe, broadsword, and fist.  You do get a little penalty 
for using marginally suitable weapons, but not enough to notice.  Your basher's 
favorite weapon can only be a well suited one.
     Besides strength, other important factors that determine what weapon you equip 
your basher with are ENDURANCE and current ATTACK skill level.
     If your basher has an ENDURANCE problem, use the QS or WH.  Or if he is fighting 
against a heavy armored defensive style, these weapons are the best choice.  Warhammer 
is good against plate.  Don't use a ML or HL with an endurance problem, 'cause he 
won't last past round one.
     If your basher hasn't gained enough skill yet, and is being parried most of the 
time, use BIGGER weapons.  If you have the strength and endurance, use the ML or HL.  
Using these weapons will increase the damage you do, making each hit count.  In basic, 
when weapon speed its a major factor, big weapons aren't really that slow.
     Another tactic I use often with great success is using big weapons for light 
armor and lighter ones for heavy armor.  Most offenses in basic wear lighter armor and 
have fewer hit points.  Offensive styles are more deadly to bashers than defensive 
styles.  Therefore, you need to bring them down as quickly as possible.  Using a HL or 
ML against scale armor or less usually only takes one or 2 hits to bring an offensive 
style down.  Defensive styles parry and dodge a lot of your attacks, so you need a 
lighter weapon so you won't tire out quickly.  Using a warhammer for chainmail and 
above will let you last long enough to bring a defensive style down.  Warhammer also 
does very well against heavy armor.

WARHAMMER: 13 ST required.  This is the BEST weapon for a basher without a doubt.  Its 
light weight and speed are unchallenged against all the other basher weapons.  It also 
does a surprising amount of damage.  Can be used against all armors with great 
success.  This weapon rarely breaks.

MACE: 13 ST required.  This is an okay weapon, but doesn't compare to the WARHAMMER.  
It has problems inflicting damage.

Morningstar: 13 ST and DF required.  Does good damage, but is slow and heavy.  Isn't 
worth the endurance burn.

War Flail: 11 STR required.  The is the WORST weapon in the game.  DON'T USE IT!!!!!  
Damage for this weapon is very lame and I have see it bounce off of ALE and NO ARMOR 
opponents.  I believe daggers and fist do more damage!

Quarterstaff: 11 ST and DF required.  This two-handed weapon is light weight, quick 
and good against all armors.  This is a basher's second best weapon.  This weapon's 
main problem it breaks too much.  I use the fist as a backup when I use the QS, so 
when it breaks he doesn't have to draw a backup weapon.  Offensive styles may not give 
you a chance to draw your backup weapon.  With a fist back-up you will continue 
attacking after your weapon has broken, maintaining the initiative.

Great Axe: 13 ST and 11 DF required.  This is also much like the QS, but weighs a 
little more.  Does more damage than a QS.  It will tire your basher faster.  This 
weapon also breaks a lot.

Maul:  15 ST required.  Does massive damage, but is very heavy and tiresome.  This 
weapon is a better all-around weapon between it and the halberd.  This is the 3rd best 
bashing weapon.

Halberd: 17 ST required.  Does the most damage in the game.  This weapon also is only 
for those warriors who have the strength and the endurance for it. This is a bashers 
4th best weapon.

Greatsword: 15 STR required.  See WAR FLAIL.  This weapon also breaks a lot.

Shields:  Are well suited to bashers, but don't ever use one.  They do hardly any 
damage.  Don't ever use a shield and any other weapon in a basher's off-hand.  They 
rarely use their off-hand to parry and when they do use it to attack with you're doing 
less damage.  When the computer gets to the part in the program where it selects which 
hand to use, you want him to use his PRIMARY weapon to do the most DAMAGE.  Not to 
pick an off-hand weapon that does lesser damage.  Also you get an attack bonus for 
using 2 hands with many weapons.

Bashers favorite weapon:  Well out of 78 Basher ADM graduates, the following is a list 
of their favorite weapons.

MS(7), MA(14), GA(4), GS(8), ML(8), WF(8), HL(7), WH(7), QS(9)

     You have to try each of them if you want to guess which one it is.  If you're 
lucky and get the WH, then praise the gods!!
     15 of the 78 bashers got the BASH tactic as their favorite tactic.  But, I 
wouldn't use the BASH tactic, but the DECISE tactic is awesome for a BASHER.  I use it 
with all my bashers.  One basher got DECISE as a favorite tactic.  Bash is only good 
to use against strong defensive styles after round one.  I have used the DEFENSE or 
PARRY tactics in DESP. with great success.  I will chose the one that the basher has a 
WIT statement in.  IE: If he has a DEFENSE statement I use DODGE tactic in DESP. If a 
parry statement then PARRY in DESP.  If neither, then PARRY 'cause it's almost always 
higher than DEFENSE for a basher.  

Basher armor:  ALE/S or H to start.  If he doesn't seem to get the jump on most of his 
opponents, then go to heavy armor.  You can 'sponge' your opponents, by taking hits 
and hope to get to hit them when they're tired.  But if they do too much damage to you 
first, you will lose.

Favorite Rhythms:  Offense effort should be between 8-10 the first minute and 5-8 
thereafter.  In DESP. 5-10.  Activity Level should be 5-10 in the first minute and 1-3 
thereafter.  IN DESP between 1-10.  KD between 5-7 all rounds.

Typical Strategy:

MIN:  1    2    3    4    5    6    DESP
========================================
OFF. 10    8    5    5    5    5     10
----------------------------------------
AVT. 10    3    1    1    1    1      6
----------------------------------------
KD.   7    6    6    6    6    6      6
----------------------------------------
Att. RA   RA   RA   RA   RA   RA     RA
----------------------------------------
Pro. HE   HE   HE   HE   HE   HE     HE 
----------------------------------------
TAC. DECISE in minute one.  Bash in later minutes against scum or heavy defensive 
styles.  Defense or parry in DESP.

     If you aim for the limbs, you can take your opponent down quickly.  Bashers tend 
to hit the upper half of the body more anyhow.
     Well, that's a wrap.  If you would like to chat, get charts, or learn all the 
stuff RSI doesn't tell you, drop me a line.  You can diplo me at DM 75, "The Joker's 
WILD 2" or any one of my others teams that are too long to list. Also, you can EMAIL 
me at 103260.3347@compuserve.com

Ta-Ta,
Sir Jessie Jest
The Basher Guy

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