DUELMASTERS NEWSLETTER
Date : 10/21/1999 Duedate: 11/17/1999
DRAGONHEAD ARENA
DM-72 TURN-87
This Weeks Top Honors
THE DUELMASTER IS
KOROM WINDSTORM
THE SLAYTONICS (415)
(72-3702) [17-9-1,93]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY HORSE
MCDONALD'S FARM (489)
(72-4350) [4-0-0,65]
Popularity Leader This Weeks Favorite
GORGOLLA KOROM WINDSTORM
SPACE ACTION 99 (418) THE SLAYTONICS (415)
(72-4146) [9-11-0,58] (72-3702) [17-9-1,93]
THE CURRENT TOP TEAM
(-1)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OCTOPUS DELIGHT (420) 56
2. THE SLAYTONICS (415) 53 DEAD AND BURIED (216)
3. THE CLAN (343) 37 Unchartered Team
4. DEAD AND BURIED (216) 7
5. VIRTUAL INSANITY (471) 4 MCDONALD'S FARM (489)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1 BAD MOON (425) 14 6 2 70.0 1/ 1 THE SLAYTONICS (415) 8 7 0
2/ 5*MCDONALD'S FARM (489) 4 3 0 57.1 2/ 2 SPACE ACTION 99 (418) 8 7 0
3/ 2 DEAD AND BURIED (216) 80 70 4 53.3 3/ 3 OCTOPUS DELIGHT (420) 6 4 0
4/ 3 VERMIN (165) 124 124 3 50.0 4/ 5*MCDONALD'S FARM (489) 3 0 0
5- 4 ARKHAM ASYLUM (423) 9 9 0 50.0 5/ 4 VERMIN (165) 3 3 0
6/ 6 VIRTUAL INSANITY (471) 31 32 2 49.2 6- 6 NOTORIOUS BASTARDS (353) 2 0 1
7- 7 NOTORIOUS BASTARDS (353) 76 82 4 48.1 7/12 VIRTUAL INSANITY (471) 2 0 0
8- 8 ORIGINALE BASTARDS (144) 55 61 6 47.4 8- 9*KINKY STUFF (481) 1 0 0
9/10 SPACE ACTION 99 (418) 61 70 6 46.6 9- 8 ARKHAM ASYLUM (423) 1 1 0
10/ 9 THE SLAYTONICS (415) 209 241 17 46.4 10/13 DEAD AND BURIED (216) 1 3 0
11-11 RING OF STEEL (496) 23 28 2 45.1 11- 7 ORIGINALE BASTARDS (144) 0 3 0
12/13 OCTOPUS DELIGHT (420) 45 63 3 41.7 12-10*DARKHEART FOREST (199) 0 1 0
13/ 0*THE CLAN (343) 2 3 0 40.0 13/ 0*THE CLAN (343) 0 1 0
14-14*DARKHEART FOREST (199) 2 5 0 28.6 14-11 BAD MOON (425) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
+ ]H[ + ---:--- + ]H[ The Delarquan Federation #24 ]H[ + ---:--- + ]H[ +
Tsaumarn:
After a time that probably seemed longer than it was, there was a soft click from
where Barkab was huddled against the wall, then a groan of stone moving ponderously on
stone. Presently it stopped. An opening was faintly visible in the gloom, a grayer
shade in the absolute darkness of the wall. Somewhere inside, there was a light, but
not close by.
"Absolute silence from here on," Barkab whispered. "Follow me and watch for my
signals."
"We likely to meet any guards?" Ultraist asked.
"Probably. Kill them. We've no friends in here, except in the dungeons."
*** ***** *** ***** ***
The silence inside the fortress, and the absence of activity--no guards, nobody
moving around in the areas they traversed, only the occasional lantern illuminating
nothing in particular--was eerie. They crossed a small oblong courtyard, passed under
an archway, traversed a long passage that turned several times, crossed another
courtyard, on and on. Other directions offered, side passages, other exits from
courtyards, but Barkab never hesitated.
Ultraist, bringing up the rear of their small group, felt the hairs on the back
of his neck rise like a hackle and had to maintain a constant control over himself not
to change to his lion form and go racing away. The place seemed to be a maze, and an
uninhabited one. All his instincts said that this was some kind of trap. Maybe not
for them, specifically, but it could be a trap for any intruders.
They came to a small round courtyard or roofless room and Barkab stopped, staring
at each of the two passage mouths ahead. There was nothing to distinguish one from
the other, except for being on the right or left hand of the approaching party. Not
much to go by, but it should have been enough. Now, however, the Orc leader seemed
uncertain. Finally he indicated that the party should split, with himself and the two
young Orcs going one way, and Ultraist and Saureza going the other.
To the manager, this seemed like a bad plan. If they met with trouble--well, the
group was small enough to begin with. He had come this far on the assumption that
Barkab knew what he was doing, but now the question began to look doubtful. Since the
Orc was still adamant about silence, Ultraist gestured his unwillingness to divide the
party.
Barkab's gestures were insistent. Saureza touched Ultraist's arm to get his
attention and indicated support for the division. Reluctantly, the manager gave way
and allowed her to lead him down the right-hand passage while Barkab entered the left.
This passage was short and gently curving, finally ending at yet another
courtyard, this one large and unlike the others they'd passed through in that it was
floored with beaten earth instead of stone. There was an indefinable air about it
which suggested that it was `in use', as the others had not been. It curved away out
of sight around a massive pile of stone that might be the working part of the
fortress. The keep, most likely. There were torches rather than lanterns to light
it.
Saureza stopped him just short of the archway that would give entry to the
courtyard and indicated they had now to wait. For what, gestures couldn't tell.
Ultraist didn't like the idea of waiting. The longer they hung around inside this
fortress, the greater the risk of discovery. Could the whole expedition be some kind
of elaborate trap?
There was a noise--a lot of noise, on the far side of the building, out of sight
from their own location. An alarm bell, Ultraist decided, and shouts, and soon the
sound of battle cries and weapons clashing that drowned out everything else. At that,
Saureza plunged forward through their own archway. Another alarm bell rang, but
probably few of the defenders heard it over the noise of Barkab's party--for such it
must be--fighting the defenders of the keep.
Saureza led the way straight to a small door in the back of the keep. It was
locked or barred, secured from within. She laid her hands flat on the wood and her
mouth shaped words, but still without sound. The panels of the door splintered and
crumbled.
Delarq Tor:
"I don't see why this emergency session was called," Sonfaldun whispered to
Holonvarnes. The statement was accompanied by a questioning look, as everyone knew
that Holonvarnes was close to the Princess personally, and so might have some extra
clue to her thoughts.
The Mordanti shrugged. "I don't know anything about it, either," he said.
The clock at the back of the chamber chimed the hour, and Chrysanth tapped on her
desk to call the Crown Council to order. "I have received a message from the south,"
she said without preamble. "The gladiator Zeus, a worthy Delarquan of this city, has
sent word from Tsaumarn--"
"What's he doing there?" one of the lesser representatives asked.
"He is on a mission of some importance for the Federation," Chrysanth said. "You
do not need to know more about it at this time. What you--all of you--need to know is
that Zeus reports a dangerous situation brewing in the land of the Rirorni. The nomad
tribes have a new Great Khan, and there are disquieting rumors of forces being
gathered for another assault on southern Alastari."
"They haven't the strength to take us," Sonfaldun said, but there was a note of
uncertainty in his voice.
"I, for one, am not prepared to give them a chance to try," Alyenthen of
Xochithlan declared. "Nor will King Feyen wait tamely while they ride on us again."
The elf was silent for a moment, then went on, "It is a peculiarity of the Rirorni
system that when a leader dies, any coalitions he has formed immediately disintegrate.
I would judge our best course is to send assassins to locate and remove this threat to
our peace and prosperity."
+ ]H[ + ---:--- + ]H[ The Delarquan Federation #25 ]H[ + ---:--- + ]H[ +
Tsaumarn:
They had entered a kitchen, one big enough to cook meals for a hundred men
without crowding. There was no one in sight, but double doors were open onto the
courtyard on the other side from their point of entry, and the sounds of combat were
loud and steady. Ultraist guessed that the cooks and scullions had rushed out to help
fight off Barkab and his two followers.
"Quickly now," Saureza said, "we must make the most of the time Barkab is gaining
for us!" She darted toward one of the interior doors.
He followed, and found that the passage behind the door led to a large room with
a long table down the middle and a sort of step-like arrangement of shelves along one
side on which was displayed a bewildering assortment of probably valuable things. It
was as though a packrat with expensive tastes had set all his miscellaneous
acquisitions out there so that other packrats could see and envy his collection.
"What about my friend in the dungeon?" he asked.
"First things first," the woman said briskly. "This is our mission first." She
was scanning the heterogeneous collection with desperate haste and suddenly leaped
forward and seized something.
In all the clutter, he couldn't be sure what it had been, not that he needed to
know, but he was curious. What was so valuable to Barkab's tribe that he and his
followers had risked death or capture to get it? All he could recall for sure was
that there had been some kind of crystal that flashed, and that it was small enough
for Saureza to conceal in her clothes. "Now what?" he asked, trying to watch all the
room's many doors at once.
"Now the dungeons and your friends," she said.
*** ***** *** ***** ***
It was, Doc LeMa$e decided, about the way it must feel to live on the edge of a
volcano. The Overlord of Sibikhas gave the impression of being about to erupt at any
moment, and over the hours of their imprisonment he had become less and less willing
to listen to rational advice. That Gryzash had considerable magical power was
obvious, hell, the man practically seethed with power. But there was great magical
power binding this dungeon into its form and purpose, too. Although the big manager
would yield to no one in his willingness to undertake desperate and violent tasks, he
had no desire to be present when Gryzash's power clashed with the power built into
this foundation. Not if it could be avoided.
These reflections were interrupted by sounds from the corridor outside their
cell: marching feet and clanging metal, coming nearer.
"They're coming for us," LeMa$e said with satisfaction. "Maybe now we'll have a
chance to find out what this is all about, state our own case--"
"If harm has come to Morra," Gryzash snarled through set teeth, "I will kill
every one of them."
"So shall we all," LeMa$e answered impatiently, "but let's not buy trouble. She
may have received no harm--"
"I mistrust all here," Chezarnoi muttered from the other side of the cell.
Magic crackled around the door, power crawling like lightning on the bars.
LeMa$e leaped back with an oath. He guessed that a mage of respectable power stood on
the other side. Respectable, but not great--freed of the hampering spells of this
place, he himself could have destroyed the fellow with one hand tied behind his back.
But he was not freed of the hampering spells, and any attempt to engage in a magical
battle here would be futile at best. At worst, it would set off Gryzash, and the
Overlord was a lot too much like a powerful bomb for him to--
He leaped on the Overlord quickly, just in time to prevent disaster. His weight
and momentum were enough to fling Gryzash against the stone wall and stun the man
temporarily. It was enough. The door opened and guards entered warily; the magician
remained outside but clearly prepared to take a hand if needed. The three prisoners
were chained and hustled out into the corridor, then up a seemingly endless spiral
stair.
Elsewhere in Tsaumarn:
It was the Rirorni Cook who brought the news, bursting in on Varndis Abeq and the
gladiators as they planned their departure. "Lord Sa Kolke is arresting all in the
city who are not Rirorni and have no safe pass!" he announced.
"The city depends on foreigners coming here to trade," Zeus pointed out. "How
can he dare to drive out all the traders?"
"All I know is that the Defender's troops are going through every serai arresting
people," the Cook said, shrugging. "I am Rirorni and face no risk."
"And I have a safe pass," Varndis Abeq said. He looked around at the gladiators
with an expression of such innocence that they were immediately suspicious. "I could
include you all under the protection of my pass, if you will place yourselves in my
hands unreservedly."
"Unreservedly meaning what?" Candyacid asked suspiciously.
"I could not lie to the Defender's agents," the trader said virtuously, "but if I
could truthfully tell them that you are all my bondsmen--"
"Why not come right out and call us your slaves?" Renae snarled. Her fingers
clenched and unclenched.
Candyacid reached over and stilled her companion's hands. "We will leave
immediately," she said. "There are no gates to passed, our gear is already packed,
and we can be gone in half an hour--with luck, before the arresting party gets here.
Renae, if you'll tell Raveln, I'll get our mounts. Meet me at the rear gate of the
serai as fast as you can."
"That goes for us, too," Zeus said coldly. Columbine nodded, but didn't speak;
she was thrusting the last of their possessions into packs.
"You can't!" Playgirl said. "You have to go with Varndis to--"
"We'll meet him down the road and go on from there," the Delarquan said. "And
you'd better come with us."
"There is no need. I am his partner," Playgirl answered smugly.
"The gods damn all Karnhorns," Columbine muttered under her breath.
"Treacherous, every one."
DUELMASTER'S COLUMN
Notes from the arena champ.
When my brother, Pack Rat, became Duelmaster of Dragonhead, my manager could NOT
believe it! Problem is, I'm way worse!
Mini Mouse
SPY REPORT
If you were disturbed from your beauty rest only to have to watch a bunch of
DRAGONHEAD brutes like you, you'd be grouchy, too. If this keeps up, ORIGINALE
BASTARDS, you'll have to shine swords instead of use them. A drop of 4 in the
rankings? VIRTUAL INSANITY turned their 1-0-0 turn into a 7th place rank in the
listings this turn. Any better than this, and you get put on hit lists. Of course,
we're all terribly impressed to see CLUXER win a fight and gain 37 points, terribly.
Tsk, tsk, CITH KELDAR beat IMBECILIC and IMBECILIC lost 5 points. You're breakin' my
heart. And it's out with the old, in with the new, as KOROM WINDSTORM takes the
Title and last week's bar tab from the old Duelmaster. Heh, heh. I'm not in a very
good mood today, but why am I telling you this? You want to know what's new, don't
you, DRAGONHEAD?
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. What's the big D? THE SLAYTONICS was the most avoided
team? Bunch of lily livered... grumble... mumble... curse... And who led the way in
this mass act of cowardice? Let's see, well, whatcha know? It was OCTOPUS DELIGHT.
Ha ha ha ha! HORSE was challenged more times this turn than the Duelmaster. Now was
the DM insulted or feared? Heh, heh. NEEDLE was challenged by one of MCDONALD'S
FARM's warriors this turn, with HORSE having a lead of 17 points going into the
fight. Question now is, will DRAGONHEAD accept this sort of tacky behavior? HORSE
beating NEEDLE. The insult, the....yech! I guess I can give a little credit to
MONSIEUR DJIBA of OCTOPUS DELIGHT for challenging up by 23 to GORGOLLA. MONSIEUR
DJIBA won to get 80 points of recognition.
Some people like volunteer work in the hospitals. I volunteer for DRAGONHEAD's
morgue. More variety. We're all going to die in the end, so why worry if the fate
catches up with you sooner that later?
There's got to be a better place in DRAGONHEAD to get a drink than The Welcome
Wench! Any suggestions? Just wait 'till next time I show up here, I won't be so
nice! So nyaaah! Glad to see the back of this place-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
KOROM WINDSTORM 3702 17 9 1 93 THE SLAYTONICS (415)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-WRATH DEMONBLADE 3169 18 15 2 100 NOTORIOUS BASTARDS (353)
MAC ATTACK 4158 13 4 0 93 VIRTUAL INSANITY (471)
CHAMPIONS W L K POINTS TEAM NAME
-RYSHER 1486 14 13 1 82 ORIGINALE BASTARDS (144)
FENRIS THE SLAYER 4367 6 3 0 81 THE SLAYTONICS (415)
-*KIM COOKIES 1488 14 14 3 80 ORIGINALE BASTARDS (144)
MONSIEUR DJIBA 4242 7 7 0 80 OCTOPUS DELIGHT (420)
LUKA BOP 3699 10 12 1 79 OCTOPUS DELIGHT (420)
PIANOSAURUS JR 4410 5 1 0 75 OCTOPUS DELIGHT (420)
SNORUS MAXIMUS 2254 5 2 0 69 DEAD AND BURIED (216)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-PHELON 1492 14 18 1 66 ORIGINALE BASTARDS (144)
HORSE 4350 4 0 0 65 MCDONALD'S FARM (489)
CITH KELDAR 2255 7 6 0 62 DEAD AND BURIED (216)
SHIELA EBONSTAR 3640 14 15 0 61 THE SLAYTONICS (415)
GORGOLLA 4146 9 11 0 58 SPACE ACTION 99 (418)
GOLGO 13 3689 11 16 1 57 SPACE ACTION 99 (418)
ADEPTS W L K POINTS TEAM NAME
CLUXER 3053 1 1 0 54 THE CLAN (343)
DAIN IRONFIST 3703 13 13 0 52 THE SLAYTONICS (415)
-COMPUTER JUNKIE 4163 7 7 1 51 VIRTUAL INSANITY (471)
ADEPTS W L K POINTS TEAM NAME
NEEDLE 3697 7 15 1 47 OCTOPUS DELIGHT (420)
BADAZZ 4363 7 5 1 45 SPACE ACTION 99 (418)
SIMABU 4426 4 1 0 36 SPACE ACTION 99 (418)
-GENNA BLOODSTONE 3161 4 5 1 35 NOTORIOUS BASTARDS (353)
IMBECILIC 3983 6 8 0 34 VERMIN (165)
-JACK 4017 4 7 0 34 ARKHAM ASYLUM (423)
-TWO FACE 3739 3 1 0 34 ARKHAM ASYLUM (423)
CHALLENGER INITIATES W L K POINTS TEAM NAME
AMBER RAVENWING 4031 6 12 0 32 THE SLAYTONICS (415)
-BRIKK 1485 5 5 1 29 ORIGINALE BASTARDS (144)
EUSTACE ST. JOHN 4427 2 2 0 27 OCTOPUS DELIGHT (420)
-ICE CUBES 4283 2 3 0 25 KINKY STUFF (481)
INITIATES W L K POINTS TEAM NAME
KALIBAK 4428 3 1 0 21 SPACE ACTION 99 (418)
-BONE 3356 4 1 0 20 ORIGINALE BASTARDS (144)
-SKELETER 4151 1 0 0 17 VIRTUAL INSANITY (471)
-DARRIN DARKSOUL 3249 1 1 0 15 NOTORIOUS BASTARDS (353)
-IRON MAIDEN 4432 1 0 0 13 RING OF STEEL (496)
-D'ARCHANGEL 4434 1 0 1 12 RING OF STEEL (496)
-DELETE 4152 1 0 0 11 VIRTUAL INSANITY (471)
-RUNT 3 2093 1 0 0 11 DARKHEART FOREST (199)
-ONKEL SAM 3057 1 0 0 11 THE CLAN (343)
-WEEPING WILLOW 2089 1 2 0 9 DARKHEART FOREST (199)
-KIRA BLOODSNAKE 3323 1 0 0 9 NOTORIOUS BASTARDS (353)
-RABID RABBIT 2317 1 0 0 6 VERMIN (165)
-SOULMAN 3058 0 1 0 1 THE CLAN (343)
-THE DARK SLAYER 4433 0 1 0 1 RING OF STEEL (496)
-NIGHTINGALE 2090 0 1 0 1 DARKHEART FOREST (199)
-LLYRA 4431 0 1 0 1 RING OF STEEL (496)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
OFF'R 4147 11 4 1 BRAIN THUMPERS 181 WRATH DEMONBLADE 3169 83 NOT REVE
PERSONAL ADS
11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium. I
have e-mail. You may email me at TalonVolksie@aol.com. -- Talon V.
Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena"
around. The Hammer and others have done wonderful things for that arena. With 50 or
so teams, DM-33 is fun, challenging and a joy to play in. However, I am not here to
talk about DM-33. I want to talk to you about DM-43, Veastian.
DM-43 is not a large arena, we have only 8 teams here right now. It is small,
and not the greatest arena around...yet. We need YOU to help make this a great
arena. Since it's so small, this is your chance to get in on the ground floor and
become a cornerstone of this arena. Not many have this chance. DM-33 is great, but
it is crowded. Here in DM-43 you will not be one of the many, you will be one of the
best. For all of you Noblish Island managers, this is your chance to transfer your
team to an arena where you will have an immediate impact on the game. This is an
arena where you can continue to hone your skills and be a contender for the
Duelmastership. Veteran managers...do you want to make Duelmasters the best it can
be? Help newbies and make an arena of your own?
This is a wonderful chance for everyone. For the newer players to make a
serious impact on an arena and veteran players to be a "founder" of an arena.
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43
the best arena out there. We don't want just "anyone" to come here, we want managers
who want to play hard and have fun. If that is you, then come to DM-43, Veastian.
If anyone has any questions at all, please diplo me and I will reply as soon as
possible. Now is your chance, now is the time. DM-43. -- Apollo Maximillious, mgr.
Cult of the Dragon (339), DM-43
All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and
Eggnog Warriors. Please, in the name of all that is decent on the face of Ghea, give
your teams and fighters APPROPRIATE names!! I know it can be challenging and
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please,
don't call your guys something that causes me to dirge in disgust!! It really hurts
your (and my) gaming experience when my warriors have to stand against someone named
"Underwear Gnomes". After all, I can come up with ten names like Bust-a-Plumber and
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of
Dragonslayers (636) in Solven (DM 22)
16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet). If you're
adding a team, please put it in Jurine, DM-61. We only have one unchartered team and
eight teams total. So why come to Jurine? Simply put; WE ARE BEGGING YOU!!! --
Wardancer, mgr. War Party
LAST WEEK'S FIGHTS
HORSE bested NEEDLE in a 2 minute gruesome master's Challenge fight.
MONSIEUR DJIBA demolished GORGOLLA in a popular 1 minute one-sided Challenge melee.
LUKA BOP devastated SNORUS MAXIMUS in a 1 minute one-sided Challenge contest.
GOLGO 13 narrowly defeated DAIN IRONFIST in a 5 minute master's Challenge match.
BADAZZ lost to SHIELA EBONSTAR in a crowd pleasing 1 minute Challenge fight.
SIMABU beat AMBER RAVENWING in a 1 minute amateur vs. veteran upset Challenge brawl.
MINI MOUSE was overcome by KOROM WINDSTORM in a 3 minute expert's Title melee.
MAC ATTACK won victory over PIANOSAURUS JR in a action packed 2 minute fight.
FENRIS THE SLAYER vanquished KHALHUMS DWARF in a 5 minute one-sided fight.
CITH KELDAR overpowered IMBECILIC in a 1 minute one-sided melee.
CLUXER was overpowered by EUSTACE ST. JOHN in a 1 minute one-sided match.
KALIBAK devastated CONVICTED THIEF in a 1 minute mismatched conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|WALL OF STEEL 6 TOTAL PARRY 17 - 8 - 0 68 |
|STRIKING ATTACK 4 STRIKING ATTACK 31 - 20 - 0 61 |
|LUNGING ATTACK 4 PARRY-LUNGE 12 - 11 - 1 52 |
|PARRY-STRIKE 2 PARRY-RIPOSTE 10 - 10 - 1 50 |
|BASHING ATTACK 2 BASHING ATTACK 13 - 14 - 2 48 |
|AIMED BLOW 1 LUNGING ATTACK 21 - 23 - 4 48 |
|PARRY-LUNGE 1 PARRY-STRIKE 8 - 9 - 0 47 |
|SLASHING ATTACK 1 WALL OF STEEL 32 - 40 - 0 44 |
|TOTAL PARRY 1 AIMED BLOW 11 - 14 - 0 44 |
|PARRY-RIPOSTE 0 SLASHING ATTACK 4 - 6 - 0 40 |
Turn 87 was great if you not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 WALL OF STEEL 2 - 4 3 STRIKING ATTACK
PARRY-LUNGE 1 - 0 LUNGING ATTACK 1 - 3 3 LUNGING ATTACK
SLASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 2 PARRY-RIPOSTE
TOTAL PARRY 1 - 0 1 WALL OF STEEL
STRIKING ATTACK 3 - 1 1 TOTAL PARRY
PARRY-STRIKE 1 - 1 1 PARRY-LUNGE
BASHING ATTACK 1 - 1
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK KOROM WINDSTORM 3702 17 9 1 93 THE SLAYTONICS (415)
WALL OF STEEL MAC ATTACK 4158 13 4 0 93 VIRTUAL INSANITY (471)
TOTAL PARRY FENRIS THE SLAYER 4367 6 3 0 81 THE SLAYTONICS (415)
LUNGING ATTACK SNORUS MAXIMUS 2254 5 2 0 69 DEAD AND BURIED (216)
BASHING ATTACK HORSE 4350 4 0 0 65 MCDONALD'S FARM (489)
PARRY-STRIKE CITH KELDAR 2255 7 6 0 62 DEAD AND BURIED (216)
SLASHING ATTACK SIMABU 4426 4 1 0 36 SPACE ACTION 99 (418)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is GORGOLLA 4146. The most popular warrior this turn
was KOROM WINDSTORM 3702. The ten other most popular fighters were PIANOSAURUS JR
4410, GOLGO 13 3689, DAIN IRONFIST 3703, MONSIEUR DJIBA 4242, HORSE 4350, SHIELA
EBONSTAR 3640, SIMABU 4426, MAC ATTACK 4158, NEEDLE 3697, and BADAZZ 4363.
The least popular fighter this week was CLUXER 3053. The other ten least popular
fighters were IMBECILIC 3983, FENRIS THE SLAYER 4367, AMBER RAVENWING 4031, SNORUS
MAXIMUS 2254, LUKA BOP 3699, GORGOLLA 4146, KALIBAK 4428, EUSTACE ST. JOHN 4427, CITH
KELDAR 2255, and BADAZZ 4363.
The following warriors have traveled to ADVANCED DUELMASTERS after fighting this turn:
MINI MOUSE (72-2913) VERMIN (165)
| P.O. Box 22400 Tempe, AZ 85285 (602) 967-7979 fax (602) 894-2028 | GPO Box 1066 Brisbane, QLD 4001 (07) 3899 8612 fax (07) 3899 8613 |