DUELMASTERS NEWSLETTER

Date   : 10/23/1999    Duedate: 11/05/1999

NOBLISH ISLAND ARENA

DM-93    TURN-49

This Weeks Top Honors

THE DUELMASTER IS

JORDAN
THE SILVER UNICORNS (486)
(93-2918) [7-0-0,74]

Chartered Recognition Leader   Unchartered Recognition Leader

JORDAN                         BURRIS
THE SILVER UNICORNS (486)      SACCO'S SHADOWS (508)
(93-2918) [7-0-0,74]           (93-2960) [6-3-2,50]

Popularity Leader              This Weeks Favorite

CIVET                          DRIZZIT
HELLBENDERS (499)              HELLBENDERS (499)
(93-2911) [7-3-1,53]           (93-2913) [5-5-1,49]

THE CURRENT TOP TEAM

THE SILVER UNICORNS (486)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HELLBENDERS (499)           56
2. BONEDADDY'S (589)           49THE SILVER UNICORNS (486)
3. ASTRUM INCENDIA (591)       33      Unchartered Team
4. SACCO'S SHADOWS (508)       20
5. LUNAR PANDORA (595)         18      BONEDADDY'S (589)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*BONEDADDY'S (589)          8   2  1 80.0   1/ 1 THE SILVER UNICORN (486)  9  3 0
 2/ 1 THE SILVER UNICORN (486)  23   8  1 74.2   2/ 2 HELLBENDERS (499)         9  6 1
 3- 4*BLACK PEARL CO. (586)      3   2  2 60.0   3/ 8*BONEDADDY'S (589)         8  2 1
 4/ 0*ASTRUM INCENDIA (591)      3   2  0 60.0   4/ 0*SACCO'S SHADOWS (508)     6  7 1
 5- 5*DAISHI'S DUELERS (557)     3   2  0 60.0   5- 4*RAMPANT REJECTS (550)     4  6 0
 6- 6*FLORONIC MEN (587)         3   2  0 60.0   6-10*BLACK PEARL CO. (586)     3  2 2
 7- 7*PACK (504)                19  16  0 54.3   7- 6*PACK (504)                3  2 0
 8- 8*THE 5 SAMURAI (511)       12  11  1 52.2   8-11*DAISHI'S DUELERS (557)    3  2 0
 9/12 HELLBENDERS (499)         25  25  3 50.0   9-12*FLORONIC MEN (587)        3  2 0
10- 9*RAMPANT REJECTS (550)      7   8  0 46.7  10/ 0*ASTRUM INCENDIA (591)     3  2 0
11-13*DIVINE SENTRIES (503)     15  19  1 44.1  11/ 0*THE BLUE 88S (553)        2  5 0
12/ 0*SACCO'S SHADOWS (508)     17  24  2 41.5  12/ 0*VEIN SPILLERS (555)       2  8 0
13/ 0*THE BLUE 88S (553)         2   5  0 28.6  13-15*DIVINE SENTRIES (503)     1  4 0
14/ 0*VEIN SPILLERS (555)        4  11  0 26.7  14-13*THE 5 SAMURAI (511)       1  4 0
15/ 0*LUNAR PANDORA (595)        0   3  0  0.0  15/ 0*LUNAR PANDORA (595)       0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                             Hunt for Golden Egg, part 1

Cast of characters:
Apachu del Dineh, manager Kokopelli, from the Rirorni Plains warriors:
           Devil Snake, orc
           Snow Wolf, Karnhorn
           Desert Fox, Harkeny
           Blazing Eagle, Karnhorn
           Falling Rocks, Harkeny
           War Badger, Kannari
           Death Boar, Raltuman
           Dreamin' Lizard, Raltuman
           Twisted Tiger, Aruaki Werecat
           Lone Wolf, Raltuman
     "Welcome, my tribe to the hunt and the Dancing Wheel," said Kokopelli.  He looked 
around him.  He took in each warrior, one at a time.  Each of them was a part of his 
family now.  He remembered the warriors that died, either at his orders or in battle.
     "So why are we all here, out on the Dancing Wheel's deck?" asked Devil Snake.
     "Well, my oldest warrior, we are heading to the savage lands.  First to have a 
pow-wow and an adventure..." Kokopelli started to explain.
     "A pow-pow?  What is the celebration for?" interjected War Badger.
     "The pow-wow is a celebration for our fallen comrades.  It is to keep away the 
evil spirits for the next year so our teams will prosper in the coming year.  Plus 
this is a way to show our respect to all those we have known that have passed away."
     The seas were rough that night.  In fact, Desert Fox discovered that this trip 
along the coast was worse than any other trip he'd been on.  Snow Wolf and his sister 
Blazing Eagle joined the green Desert Fox and War Badger at the port side guard rail.
     "Hey, Desert Fox, you look greener than the slime on the water surface near the 
docks," Snow Wolf laughed as he slapped Desert Fox's back.  At that moment Desert Fox 
lost his dinner, lunch and everything else that was in his stomach, causing War Badger 
to do the same.
     "Well, brother let's go find someone that has a stronger stomach for the sea," 
laughed Blazing Eagle.
     Snow Wolf and Blazing Eagle went to the pub, where the rest of the team were 
enjoying themselves.  Snow Wolf walked over to the plaque on the wall and noticed Lone 
Wolf with Twisted Tiger looking at the peace pipe next to it.
     "What's this doing on the wall of warriors?" asked Lone Wolf.
     "Well, that was Kokopelli's grandfather's," explained Snow Wolf.
     "So what is it doing here with the other items of fame?" Twisted Tiger asked, 
referring to the pipe.
     The door crashed open with a strong wind.  Everyone heard a moan coming from 
behind the bar area.  The lights went out with a sound like that of a whip cracking 
against wood.  A high piercing scream broke the tension.

                   (to be continued) 

      * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ * }%|[-----+O+-----]|%{ *

                             Late Night on Noblish Island

     Two men walk into the crowded tavern.  A quick glance tells you that the taller 
of the two is obviously a gladiator.  While the frail older man is carrying no obvious 
weapons, his deeply scarred face and missing right eye tell you he's seen his share of 
action.
     The smaller man looks around the room and his eyes fall on the members of the 
Vein Spillers sitting in the back of the room.  With a grim look on his face, he 
motions the gladiator at his side to follow.  As the two approach the table, three of 
the wicked looking warriors rise to greet their manager.  The fourth, the enchanting 
half-elf woman Velhana merely smiles a seductive smile at the grizzled old man.
     "Comrades, this is Selquist, your new team-mate." says Girden.  Four sets of eyes 
fall on the golem.  Jeloana the Shewish Giant is the first to notice the eerie pupil-
less eyes of the newcomer.
     "Kind of creepy looking isn't he?" remarks Velhana upon taking a closer look.  
The golem doesn't seem to have noticed the remark or the scrutiny of his team.  In 
fact he hasn't moved much at all.
     "Well, looks aren't counting for much around here." Girden replies.  "He can 
fight, and he doesn't seem to be afraid of ANYTHING.  So never you mind his looks."
     Girden sighs deeply and sits down.  Except for the golem, the others follow suit.  
"I've got some bad news for most of you.  Now I know my cousin Lumpy hired you all for 
the team.  Well I'm not entirely pleased with the outcome.  Torc, Jeloana, Olrath, the 
three of you have a choice in front of you.  Either follow Squid's bravery and chance 
it in the Dark Arena, or go home branded cowards."  Four sets of eyes open wide in 
surprise at this statement, while Belhana just sits there smiling.
     "There I've gotten it out, now what's your choice?" growls Girden.  All three 
stand and start to protest, but with the golem's battle axe appearing so quickly is 
seems to have always been there, their complaints die fast.
     "So yer scrapping us this quick?" remarks Torc, the Shewish Giant.
     "I haven't even lost a fight!!" whines Olrath, the Harkeny.
     Jeloana stands and walks away.  "I'm no coward, and if I win, you'll be sorry!"
     "Velhana, come with me." states Girden as he motions Selquist.  The trio walk 
away leaving Torc and Olrath looking defeated.

                                      SPY REPORT

     Greetings, Warriors of NOBLISH ISLAND.  Allow this humble servant Novgorodny Vir 
to give you a respite from the fights in the form of this Spyreport.  What's a move 
up by 5 you ask?  (alright, maybe you didn't ask)  Cause for celebration, according 
to BONEDADDY'S.  Say what you will about blind luck and dirty fighting, but 
HELLBENDERS will tell you 25-25-3 is nothing to laugh at...  In the interest of 
complete reporting, ASTRUM INCENDIA got a 3-2-0 last week, on their first time 
around.  Practice pays for RAZIEL, who pummelled KRISTA, to pocket 20 points.  A 
certain someone should cut down on the drinking and practice more, after losing 11 
points to RAZIEL.  (Discrete enough, KRISTA?) In NOBLISH ISLAND, nothing is permanent 
(except Death), and we find ourselves a new Duelmaster, JORDAN.  So who was the 
warrior seen charging into immovable walls and challenging dead trees?  Someone's got 
a basic problem...   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  Like the noble eagle soaring amongst the 
mountaintops, so stand the warriors of MIKE'S BRUTES, alone and unchallenged.  Like a 
pup with its tail between its legs, SACCO'S SHADOWS scurried away from MIKE'S BRUTES. 
Oh, the shame!  If challenges were horses, JORDAN could open up a fast food joint!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  I get a 
special thrill from seeing innocent girl like MOLLIE from THE SILVER UNICORNS get 
pointlessly killed.  Good show, CIVET!  (No mercy.) Questions are being raised about 
the disposing of severed body parts in the arena.  A certain tavern in NOBLISH ISLAND 
would I avoid!   
     Do not think spyreporting in NOBLISH ISLAND is the highlight of my life.  My 
fingers tire and I fear my incessant prattling may cause unfair judgement upon my 
impeccable character.  NOBLISH ISLAND, I leave you now.  The Duelmaster has agreed to 
foot my bill at The Warty Toad.  'Til next time-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 JORDAN 2918                   7   0  0    74       THE SILVER UNICORNS (486)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-ARIEL 2836                    7   0  1    72       THE SILVER UNICORNS (486)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CIVET 2911                    7   3  1    53       HELLBENDERS (499)
 BURRIS 2960                   6   3  2    50       SACCO'S SHADOWS (508)
 DRIZZIT 2913                  5   5  1    49       HELLBENDERS (499)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-MIDNIGHT 3246                 1   0  0    45       DAISHI'S DUELERS (557)
-ARCTIC 2941                   5   2  0    42       PACK (504)
-DAISHI 3243                   1   0  0    41       DAISHI'S DUELERS (557)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 RAZIEL 3421                   2   0  0    33       BONEDADDY'S (589)
 MISTRESS PAIN 3412            4   0  0    30       HELLBENDERS (499)
-LOBO 2944                     4   3  0    29       PACK (504)
-MCLICK 2938                   3   4  0    27       DIVINE SENTRIES (503)
-GABRIEL 2937                  4   3  0    26       DIVINE SENTRIES (503)
-BIRGITTE 2979                 4   1  0    26       THE 5 SAMURAI (511)
-JES KAIN TWIN 3201            3   0  0    26       RAMPANT REJECTS (550)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 CAGE 2910                     6   4  1    23       HELLBENDERS (499)
 DUHMAS 3422                   2   0  1    21       BONEDADDY'S (589)
 AMANDA 3437                   1   0  0    20       SACCO'S SHADOWS (508)
-AMOK 3403                     1   0  0    20       BLACK PEARL CO. (586)
 LINDSAY 2995                  2   1  0    19       THE SILVER UNICORNS (486)
-RABID 3187                    3   1  0    18       PACK (504)
 WEIK 3186                     1   4  0    17       SACCO'S SHADOWS (508)
 KRISTA 2916                   3   1  0    16       THE SILVER UNICORNS (486)
-TIMBER 2940                   4   3  0    15       PACK (504)
-FATE 3204                     2   2  0    15       DIVINE SENTRIES (503)
 JENNY 3418                    2   0  0    15       BONEDADDY'S (589)
 BRAHE 3433                    1   0  0    15       ASTRUM INCENDIA (591)
-GOLDMOON 3401                 1   0  1    14       BLACK PEARL CO. (586)
-WYRD 3404                     1   0  1    14       BLACK PEARL CO. (586)
-DATEVI 3244                   1   0  0    14       DAISHI'S DUELERS (557)
 BAD ONE 3420                  1   1  0    14       BONEDADDY'S (589)
-ALLANTIN 2978                 3   2  1    12       THE 5 SAMURAI (511)
-IMAGON GITCHA 3199            1   2  0    12       RAMPANT REJECTS (550)
 MASON 3218                    1   1  0    12       THE BLUE 88S (553)
-HACKER 2976                   3   2  0    11       THE 5 SAMURAI (511)
-GREY 2943                     2   5  0    11       PACK (504)
 COPERNICUS 3432               1   0  0    11       ASTRUM INCENDIA (591)
 WAKK 3453                     1   0  0    11       HELLBENDERS (499)
 VELHANA 3231                  2   2  0     8       VEIN SPILLERS (555)
-RAPH 3219                     1   0  0     8       THE BLUE 88S (553)
 OLRATH 3229                   2   1  0     7       VEIN SPILLERS (555)
-PANSYMONIUM 3408              1   0  0     6       FLORONIC MEN (587)
-POISON IVY 3410               1   0  0     6       FLORONIC MEN (587)
 DELL 3411                     1   2  0     5       SACCO'S SHADOWS (508)
-COMAN GITSUM 3200             1   2  0     5       RAMPANT REJECTS (550)
-LEM E. KILYA 3203             1   2  0     5       RAMPANT REJECTS (550)
 GALILEI 3434                  1   0  0     5       ASTRUM INCENDIA (591)
-BRIAR PATCH 3409              1   0  0     5       FLORONIC MEN (587)
-WHASAT THING 3202             1   2  0     5       RAMPANT REJECTS (550)
 MICHAEL 3419                  1   1  0     4       BONEDADDY'S (589)
 RHONDA 3423                   1   1  0     4       SACCO'S SHADOWS (508)
 ADDER 3216                    0   2  0     2       THE BLUE 88S (553)
-MUERTE 3247                   0   1  0     1       DAISHI'S DUELERS (557)
-BLESSING 3436                 0   1  0     1       DIVINE SENTRIES (503)
-RAINSONG 3402                 0   1  0     1       BLACK PEARL CO. (586)
-MUSHDOOM 3406                 0   1  0     1       FLORONIC MEN (587)
-YELLOW SQUASH 3407            0   1  0     1       FLORONIC MEN (587)
 PTOLEMY 3430                  0   1  0     1       ASTRUM INCENDIA (591)
-IRONTHORN 3405                0   1  0     1       BLACK PEARL CO. (586)
 SELQUIST 3435                 0   1  0     1       VEIN SPILLERS (555)
 CROSS 3220                    0   1  0     1       THE BLUE 88S (553)
-HAROLD 3217                   0   1  0     1       THE BLUE 88S (553)

'-' denotes a warrior who did not fight this turn.

THE DEAD               W  L K TEAM NAME             SLAIN BY             TURN Revenge?
PO 2975                1  3 0 THE 5 SAMURAI 511     GOLDMOON 3401          47         
KEPLER 3431            0  1 0 ASTRUM INCENDIA 591   DUHMAS 3422            49         
SANTA CLAUSE 3458      0  1 0 LUNAR PANDORA 595     DARK CHAMPION 24       49 NONE    
BARNEY 3456            0  1 0 LUNAR PANDORA 595     SHEWISH GIANT 21       49 NONE    
BIG BIRD 3459          0  1 0 LUNAR PANDORA 595     SHEWISH GIANT 21       49 NONE    
MOLLIE 2917            4  1 0 THE SILVER UNICOR 486 CIVET 2911             49         
JELOANA 3230           0  3 0 VEIN SPILLERS 555     BANDIT PRINCE 25       49 NONE    
TORC 3228              0  2 0 VEIN SPILLERS 555     SPYMASTER 22           49 NONE    

                                     PERSONAL ADS

Greetings once again, warriors and managers of Noblish Island.  Once again we would 
like to invite you to join the greatest slow arena in all the realm, Chimlevtal.  Our 
glorious city has a rich tradition of role-playing, a storied history and fierce 
competition.  If you achieve glory in arena #31, Chimlevtal, you've earned it.  
Perhaps you wish to start a second team and don't want to spend the money on a two-
week turn around arena.  Again, Chimlevtal would be a perfect choice to start that 
extra team and not break the budget.  If you would like more information on mighty 
Chimlevtal and us, check our website at www.geocities.com/area51/shire/8807/.  Salute! 
-- The Council of Lords

All -- Greetings managers of Noblish Island.  Where are you going after you graduate?  
Decided yet?  Have any of you given any thought to Veastian, DM 43?  What's in DM 43?  
Right now, nothing, that's what.  That's why I'm writing this and that's why it's the 
perfect arena for you.  Veastian is the place if you want to leave your mark on 
Alastari.  As of last turn there were only three active teams in Veastian.  That's 
right, only three.  Will it stay that way?  Not a chance.  Apollo Maximillious, Don 
John and myself are going to turn Veastian into something great.  You have the chance 
to get in on this thing during its infant stage and help build it to the greatness it 
will achieve.  You now have a chance to be one of Pillars of Veastian.  Don't blow it.  
The awards are up for grabs, just waiting to be snatched by anyone daring enough to do 
so.  Only three teams remember.  Not much competition...yet.  Are you a champ or a 
chump?  Come do DM 43 and find out.  Join Apollo Maximillious, Don John and myself as 
we change Veastian from the backwater mudhole that it is to the most respected and 
feared arena in Alastari. -- Brought to you by a fellow Noblish Island manager Vincent 
Michaels "The Rake", mgr. Storm Bringers DM 33, Dark Storm DM 43
P.S.  By the way, I am the only manager from Noblish Island to build a 10-0-0 fighter 
with 95 recognition points, the Duelmaster and get a TV in a tourney vs. veteran 
managers.  All while still in DM 93.  Think you can compete with me?  Come to Veastian 
in DM 43 and find out.

All -- We tread respectfully, but without mercy, on the necks of our competitors. -- 
Daddy

     Respectfully walking all over people?  Hmmm...seems unlikely to me. -- The Saint

     It is, like, totally tubular!

Civet -- My manager is impressed by your skill.  His warrior Danieele fought with your 
style; but was inconsistent.  Your next drink at the Welcome Wench is on him. -- 
Amanda

Jordan -- We love to see Drizzit lose.  Pick your reward. -- Rhonda

     I'd take what's behind door number three if I were in your shoes. -- The Saint

Weik -- *giggles*  Boy, someone named you right!  If ya wanna try again feel free. -- 
Velhana

All -- I'm new in town, but I'm real anxious for that Duelmaster's slot.  Lookout 
Trunks.  I'm coming for ya! -- *winks*

     You might want to have someone look into that facial tic you seem to have.  You 
     may find it interferes with your aim. -- The Saint

Just in case anybody's wondering about all the DAs this turn.  I was called out of 
town the day I was supposed to do interviews for my team, and I left my cousin Lumpy 
to do it for me.  I SHOULD'VE KNOWN BETTER!!  Only good thing he did for me was to get 
Velhana.  Not the greatest gladiator, but look at those legs!  Anyway I'm pretty much 
starting over from scratch.  I've got a couple of good prospects too. -- Girden, mgr. 
Vein Spillers

     You know what they say, if you want something done right, you have to do it 
     yourself. -- The Saint

All -- I want to say good bye to all.  Hope to see you all in Riztab, arena 12.  Very 
soon.  Good luck! -- Child of Darkness

     Have fun!  But watch out for Tokken Macrock, he's not called Tokken for nothing. 
     -- The Saint

     Did you know that Riztab is, like, the Shewish word for adventure?  A spy 
     reporter on the Isle told me that.  Hypergolic!  I always thought it was, you
     know, SHOES, not SHEWS.  I think She ought to make, you know, some kind of,
     like, a law against words like that. -- Debby T.

11 October 1999
All -- Talon Volksie has finally entered the 90's on the verge of the millenium.  I 
have e-mail.  You may email me at TalonVolksie@aol.com. -- Talon V.

     Everyone now knows that DM-33 is one of the "Fiercest & Best Free Blades Arena" 
around.  The Hammer and others have done wonderful things for that arena.  With 50 or 
so teams, DM-33 is fun, challenging and a joy to play in.  However, I am not here to 
talk about DM-33.  I want to talk to you about DM-43, Veastian.
     DM-43 is not a large arena, we have only 8 teams here right now.  It is small, 
and not the greatest arena around...yet.  We need YOU to help make this a great 
arena.  Since it's so small, this is your chance to get in on the ground floor and 
become a cornerstone of this arena.  Not many have this chance.  DM-33 is great, but 
it is crowded.  Here in DM-43 you will not be one of the many, you will be one of the 
best.  For all of you Noblish Island managers, this is your chance to transfer your 
team to an arena where you will have an immediate impact on the game.  This is an 
arena where you can continue to hone your skills and be a contender for the 
Duelmastership.  Veteran managers...do you want to make Duelmasters the best it can 
be?  Help newbies and make an arena of your own?
     This is a wonderful chance for everyone.  For the newer players to make a 
serious impact on an arena and veteran players to be a "founder" of an arena.  
Managers like Don John, Mutt Lange, The Rake and myself want you to help make DM-43 
the best arena out there.  We don't want just "anyone" to come here, we want managers 
who want to play hard and have fun.  If that is you, then come to DM-43, Veastian.
     If anyone has any questions at all, please diplo me and I will reply as soon as 
possible.  Now is your chance, now is the time.  DM-43. -- Apollo Maximillious, mgr. 
Cult of the Dragon (339), DM-43

All -- By Seefe's name, am I tired of looking at such team names as Inyo Eye and 
Eggnog Warriors.  Please, in the name of all that is decent on the face of Ghea, give 
your teams and fighters APPROPRIATE names!!  I know it can be challenging and 
demanding to make up TRULY GOOD names like Boneshredders and Aerie Fire, but please, 
don't call your guys something that causes me to dirge in disgust!!  It really hurts 
your (and my) gaming experience when my warriors have to stand against someone named 
"Underwear Gnomes".  After all, I can come up with ten names like Bust-a-Plumber and 
Chococroc in a single minute, but why don't I do it? -- Shadowfire, mgr. of 
Dragonslayers (636) in Solven (DM 22)

16 October 1999
To anyone starting a new team -- No good sales pitch or gimmicks (yet).  If you're 
adding a team, please put it in Jurine, DM-61.  We only have one unchartered team and 
eight teams total.  So why come to Jurine?  Simply put; WE ARE BEGGING YOU!!! -- 
Wardancer, mgr. War Party

23 October 1999
All -- Noblish Island (93) has a number of new teams who are looking to graduate to 
other arenas in the next few turns.  Now is the time to sing your arena's praises, 
number of teams, quality of competition, and whether Debbie T. frequently visits 
(wink) are the questions most asked by our managers.  We hope to hear from you. -- The 
Shadowlord, Sacco's Shadows (93)

Hi everyone, this is Shadow.  I hope this finds you all well.  I have missed most of 
you. <smile>  I don't know if or when, if ever, I will come back to the game but RSI 
has notified me (by negative account balance) that all the teams and warriors I sold 
were not paid for or payments were not correctly made to my account.  I would like to 
settle these matter please.  For those that did pay I would like to buy back any and 
all the teams and warriors I sold and compensate accordingly.  Thanks so much, my 
address is:
                James Vance
                907 Greenleaf Dr
                Copperas Cove, Tx 76522
                phone 254-547-8603

                                  LAST WEEK'S FIGHTS

JELOANA was butchered by BANDIT PRINCE in a 1 minute bloody Dark Arena fight.
TORC was slaughtered by SPYMASTER in a 1 minute gruesome Dark Arena battle.
SANTA CLAUSE was murdered by DARK CHAMPION in a 1 minute Dark Arena fight.
BARNEY was dispatched by SHEWISH GIANT in a 1 minute Dark Arena brawl.
BIG BIRD was butchered by SHEWISH GIANT in a 1 minute gory Dark Arena fight.
BURRIS was demolished by JORDAN in a 1 minute mismatched Challenge Title competition.
MISTRESS PAIN bested LINDSAY in a 2 minute bloody Challenge match.
BAD ONE handily defeated RHONDA in a 1 minute uneven Challenge fight.
WEIK vanquished MICHAEL in a 1 minute uneven Challenge duel.
RAZIEL vanquished KRISTA in a 2 minute uneven Challenge fight.
JENNY won victory over DELL in a 2 minute novice's Challenge fight.
CIVET executed MOLLIE in a 1 minute one-sided melee.
DRIZZIT defeated THE USEROUS MERCHANT in a exciting 4 minute bloody match.
CAGE slimly won victory over ADDER in a 2 minute contest.
VELHANA was narrowly defeated by WAKK in a 4 minute amateur's match.
OLRATH was overpowered by AMANDA in a 1 minute mismatched conflict.
MASON overpowered PTOLEMY in a 2 minute one-sided duel.
DUHMAS butchered KEPLER in a 1 minute uneven duel.
COPERNICUS overpowered SELQUIST in a 1 minute bloody mismatched brawl.
BRAHE overpowered PERSISTANT BEGGAR in a 3 minute one-sided bout.
GALILEI beat CROSS in a 3 minute novice's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  7         LUNGING ATTACK    22 -   9 -   3     71  |
|SLASHING ATTACK                  5         PARRY-LUNGE       23 -  18 -   4     56  |
|PARRY-STRIKE                     4         AIMED BLOW        34 -  31 -   5     52  |
|PARRY-RIPOSTE                    4         STRIKING ATTACK   48 -  44 -   5     52  |
|BASHING ATTACK                   4         WALL OF STEEL     18 -  18 -   2     50  |
|AIMED BLOW                       3         BASHING ATTACK    31 -  33 -   3     48  |
|WALL OF STEEL                    3         SLASHING ATTACK   19 -  21 -   0     48  |
|LUNGING ATTACK                   2         PARRY-STRIKE      19 -  28 -   3     40  |
|TOTAL PARRY                      2         TOTAL PARRY        4 -  10 -   0     29  |
|PARRY-LUNGE                      1         PARRY-RIPOSTE      6 -  17 -   0     26  |

Turn  49 was great if you     not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     STRIKING ATTACK    2 -  5         2  LUNGING ATTACK 
LUNGING ATTACK     2 -  0     BASHING ATTACK     0 -  4         2  PARRY-LUNGE    
AIMED BLOW         2 -  1     TOTAL PARRY        0 -  2         2  BASHING ATTACK 
WALL OF STEEL      2 -  1                                       2  WALL OF STEEL  
SLASHING ATTACK    3 -  2                                       1  STRIKING ATTACK
PARRY-STRIKE       2 -  2                                       1  PARRY-RIPOSTE  
PARRY-RIPOSTE      2 -  2                                       1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   JORDAN 2918                 7   0  0   74 THE SILVER UNICORNS (486)
PARRY-LUNGE      CIVET 2911                  7   3  1   53 HELLBENDERS (499)
BASHING ATTACK   BURRIS 2960                 6   3  2   50 SACCO'S SHADOWS (508)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CIVET 2911.  The most popular warrior this turn was 
DRIZZIT 2913.  The ten other most popular fighters were JORDAN 2918, RAZIEL 3421, 
MISTRESS PAIN 3412, WEIK 3186, JENNY 3418, DELL 3411, CAGE 2910, AMANDA 3437, MASON 
3218, and COPERNICUS 3432.

The least popular fighter this week was CROSS 3220.  The other ten least popular 
fighters were SELQUIST 3435, KEPLER 3431, PTOLEMY 3430, OLRATH 3229, VELHANA 3231, 
MOLLIE 2917, MICHAEL 3419, RHONDA 3423, BIG BIRD 3459, and SANTA CLAUSE 3458.

                                       AVERAGE

     I was trying to design a warrior that would have no weaknesses, when my mind 
wandered (It does this a lot!) to what would be the average stat for this game called 
Duelmasters.
     Almost at once I came upon the number nine.  Why, you may ask?
     Okay, I'll tell you, after all that's the point of this article.  There are 
nineteen levels for each stat, half this is 9.5, since RSI randomly assigns attributes 
between 3-21.
     In this manner, even if they assign an attribute below average, the player can 
bring it up to at least average by adding 6 points when he modifies the rollup.  I 
checked this assumption with some rolls I have received, and it appears to run true 
with some interesting results.
     A 9 SZ seems to allow use of any weapon without being too small.
     9 ST seems to allow you to use most weapons without the comment "does not have ST 
to use weapon well."
     9 SP with a 9 DF will give the normal speed/coordination to offensive warriors 
and to PS, PL and PR. (Does anyone think WS, TP, AB are normal?)
     9 WT with a 9 WL will give no negative wit/will statement (no positive one 
either).
     A 9 in all attributes leaves 21 points to modify the key stats for a warrior's 
style.
     I have been trying for a while to design warriors with a minimum of 9 in all 
attributes, or to at least be able to train to a 9 in a couple of raises.  I am still 
trying with mixed results to date.
     I lost track to the point or purpose of this article, but maybe it will provoke 
some thought, yes, no, maybe?  Suggestion and comments will come.

                                             Jeff Hannah, c/o Star Signs, DM 13

                            EARTHWORM FLAMBE A LA THAIGYN

     Arena gourmets, try this tasty tidbit, before, during and after your next 
training session:

Ingredients -  3 qts. processed camel spit
               1 pint fingernail larva
               6K cups giant earthworm droppings (imported)
               3 cups sweet'n'sour orc sweat
               1 slice head cheese
               1 bavarian mint (imported)
               1 tsp. toe jam (I would suggest your own)

Directions -   1. Pre-heat oven to 6200C.
               2. Grease 1 22x22 Turtle shell.
               3. Pour camel spit & orc sweat into shell, mix with high octane 
               gasoline (unleaded for those on diet), place in oven, and heat for 3 - 
               4 hours.
               4. Place all other ingredients into osterizer at *whip* setting until 
               thick.
               5. Bake for 7 days or until you get that distinctive scorched aroma.
               6. Take out of oven, get a match, and light that sucker up.
               7. Now scarf it down.  Yum, yum.

               *It's perfect for those Dark Arena picnics.*

     For a first hand experience come over to Thaigyn's Scarf'N'Barf, right next to 
the Welcome Wench, or go to D. Tramp's Tune-Up Garage & Salad Bar, 1 block east of 
Saugum's Outhouse Inn..
     *** Coming to an arena near you, the Steel Breez Chop'N'Slop, (formerly known as 
the Eradicator's International House of Toe Jam***

                                   To all, enjoy, Thaigyn of Petrys Acoplys
                                   D. Tramp, Lord Petrys & Ennexa
                                   Mephobasheth of Steel Breez.

                           DEATH INTENT STATEMENT EXPLAINED

     In order to keep this brief, I'm going to avoid a long rambling opening and get 
right to the meat of the issue.  The `death intent statement' (`fights with a deadly 
bloodlust in his eyes,' `is going for the kill,' `is eagerly seeking the death blow,' 
etc.) can ONLY be gained in normal combat (non-Dark Arena, non-Bloodgames) AFTER 
striking an opponent in a vital location (some region of the HE, CH, or AB, pelvis 
included.)  Once the death intent statement is printed, the struck warrior makes a 
roll to survive the fight.  If this roll is failed, he is dead, and the rest of the 
fight is simply a matter of running down the dead fighter's hit points by normal, non-
critical attacks.
     Now, the moral offshoot of this is that, knowing this, any fighter sent out by 
his manager attacking a vital location is purposefully increasing his chance of 
killing his opponent.  The logic is this: if you attack vitals you are more likely to 
hit a vital location.  In striking a vital, you may get the death intent statement, 
and that's then one dice roll to end the fighter.  By attacking non-vitals you are 
decreasing your chances of striking a vital (by increasing your chances of striking 
non-vitals.)  Note that this is not flawless, as the percentage of actually HITTING 
your attack location is perhaps only 67% on high-deftness fighters, but by not 
attacking vitals you are doing the best you can, which is all anyone can ask.
     Here's the bottom line.  A fighter can run 10-10-10 L-N and NEVER kill (excepting 
infirmary deaths, which is an entirely separate case) if he hits only arms or legs.  
Thus, while KD is a large factor in determining kills (a head shot by a 10-10-1 
fighter is far less likely to get the statement than a head shot by a 10-10-10 
fighter,) it is less important than attack location.
     It's up to you to be responsible, now.  If you're attacking a vital location and 
kill some poor newby's most prized fighter, don't go saying `Sorry about that, I 
honorably await your bloodfeud' or something equally hypocritical.  There is NO honor 
in murdering your opponents.  We're all on the same side.  Graduating fighters to ADM 
is not `me vs. him,' it's `me AND him.'  I always pity those poor deluded souls who 
think that people respect them for their ability to kill.  I respect people who have 
no kills more.  Killing is easy; not killing is the challenge!  Funny how these 
`killer managers' are usually the same people complaining about `done that been there 
did that one hundred times.' If the game isn't enjoyable, quit already.  No one's 
MAKING you play.  <The preceding is the gratuitous preaching paragraph I've built my 
reputation on.  I'm not only a good guy in real life, I play one in the game, too.>  
:)

Gary Triplett, a.k.a. Miles/Sir Boyd
diplo Crimson Pegasi (arena 105) for advice, questions, comments, wit statement charts 
or other charts, etc.

P.S.  Apologies to those I said I'd diplo this to.  I just decided to make this a 
general article.  If you're one of the managers in the wave that received only the tan 
wit statement chart and the lavender activity statement chart, please re-contact me if 
you'd like the explanation sheet, which includes details on all the statements printed 
on the fighter overview.

                           REBUTTAL TO "THE LITTLE BASHER"

     So many times I've seen one of these "helpful hints" that I disagreed with, but 
never have I been so disgusted that I'd write a rebuttal.  Well, this time I could not 
sit aside and watch someone slaughter a style that I love.
     I am referring to Belegrath's article, entitled, "The Little Basher."  Now, even 
though I have yet to have a warrior achieve the title of "Lord Protector," I have been 
at this game for a couple of years now.  I've run bashers more than any other style, 
and my record with them is over .500.  Therefore, I think I have enough experience and 
knowledge to say that Belegrath's basher sucks!!!
     The main purpose I write this is not to undermine Belegrath's managerial 
abilities, but to warn any new people who might read his article.  I don't think 
anyone should waste their money on Belegrath's basher theory.  Or even worse, to have 
someone quit the game after getting the crap beat out of them having warriors modeled 
after Belegrath's.
     First, I'll tell you what is wrong with "The Little Basher" (to refresh your 
memory: 20-6-3-13-7-20-15).
     1)  The best he can get, regardless of his strength, is good damage because of 
his 3 SZ.
     2)  He'll fall over from exhaustion before the first minute is up, unless you run 
a real low activity level.  He'll be very frail and have very little endurance.
     3)  A 3 SZ?!?  And what if the war hammer or mace aren't his favorite weapons?  
You lost the QS, a very reputable bashing weapon, and the GS, which I've recently 
found to be a great bashing weapon.
     4)  He probably won't pick up too many skills with a 13 WT.  Good luck maxing out 
in the next decade!!
     5)  With a 7 WL, he has only a 35% chance to raise a stat ONCE, then the chances 
for that same category are halved every time thereafter.  Therefore, he'll always be 
very frail with poor endurance.
     6)  20 SP, what a waste!  Bashers, in my opinion, have no need for speed.  And 
even if you wanted to waste points on speed, you don't need to raise it to such an 
extreme.  One stat raise here, and you lose app. four skills.
     7)  15 DF.  This is pretty much the only point I agree with.  I know, I know, 
bashers don't need deftness.  But just imagine a basher with an AB's accuracy!
     I had a ST once who looked similar to Belegrath's basher.  He looked like this: 
19-4-13-16-3-19-10.  What happened to him, you ask?  He was killed by a maul-wielding 
scum basher on his third fight.  In his first two fights he hacked the crap out of two 
TP's, and then fell over from exhaustion.  No broken shields, no broken bones.  Get 
the point, yet?
     Now, a better basher, not the best, mind you, would look like this:
13 ST     Achieve good damage (possibly great) and be able to use all 
          bashing weapons (except HL).
10 CN     This isn't important, but at least he'll be able to take a couple
          of blows.
 9 SZ     Fulfills requirement for all bashing weapons.
17 WT     A nice number.  19 isn't good, and 21 means that it should be
          something else.
15 WL     Gives at least normal endurance, and increases chances of raising
          stats.
 5 SP     SP is unimportant, absolutely no need!  Although, it will take a 
          few more skills to get a rating in Decise.
15 DF     Wonderful to have DF.  Keeps them from swinging at the flies (Most
          of the time).
     Well, there you have it.  I hope I cleared things up a little.  I doubt if anyone 
else agrees with me, but that's what makes this game so fun!

                                        LUVUALLWAYS,
                                        Vanion
                         Drunken Stupor (11)   The Dawn-Men (67)
                         The Dark (26)         Othrsydosanity (74)

                                    THE UN-SCUM

     The type of TP I make will often win fights without ever getting hit!  The fights 
are exciting to read, full of dodges and ripostes, and if you've never seen a TP 
outjump a Basher, make an offensive TP.

ST: 7-13   All you really need is normal damage!  11 is perfect, for carrying capacity 
and weapon selection.  Good damage is nice to have, but if it looks like your rollup 
will get good or great, he's probably better off as a WS, LU or BA.

CN: 9-16   Again, all you need is normal.  We're making a finesse substyle, and the 
points are badly needed on WT, WL and DF.  Just make sure he can take a hit or two.  
Don't add any points here on the rollup, but go ahead and raise it later if you think 
he needs it.  Endurance is not a priority.

SZ: 3-9    A single digit is important for dodging and activity levels.  I will go as 
high as 10, but any bigger and you can't dodge well enough.  Small size also helps 
parry and defense, as well as getting a good activity and elusive statement on the 
overview.  Plus, you need the points below.

WT: 15, 17 or 21 only!  This is the biggie, he'll learn like crazy!  I know what 
you're saying, "my 11 WT SCUM learns 3 skills a fight!"  Yeah, but your SCUM's skill 
base will be so low, when he's maxxed out in skills, my off. TP will be at the same 
level of expertise by his 10th fight!  For any style, 90% of the skills are in WT, WL 
and DF, and that's where the 14 points must go.

WL: 13-21  As with any fighter, more is better.  However, you can get by with normal 
endurance, believe it or not!  This TP will wear moderate armor, and can run active 
for 6-7 minutes with normal endurance.  That's long enough for all but a few 
opponents.  Raise WL on the rollup to 17 or 21 if you can, but if 13 or 15 is all he 
can have, he'll be okay.

SP: 5-9    This is a touchy area, and can make or break your TP.  I like to use 7, 8 
or 9.  If you use 5 or 6, he'd better be small, and have a 17 or 21 WT.  OR, a CN that 
will allow him to take a lot of damage.  If he's too big, dumb and slow then he'll get 
"slow and inactive" on the overview, and that is too scummy for my TP.  You MUST have 
normal or better activity.  SP also helps with your riposte, crucial to the off. TP.

DF: 11-17  Second in importance, behind WT.  Parry, Riposte, Defense and Attack are 
your mainstays, and they're all enhanced by a high DF.  Try to get normal coordination 
(SP+DF=21) if possible.

     Here are some examples of good off. TPs, all are real fighters;

     11        10         8        11         7        11        10
     14        12        15         9        15        13        12
      7         4         7         6         8         7        10
     17        15        15        17        21        17        17
     17        21        17        21        13        17        13
      5         7         9         9         7         8         8
     13        15        13        11        13        11        13

     Now, how to fight them, you ask?  Every one of them seems to like to run 
differently, I've seen some tee off at 2-7-5, some do better at 4-4-5, some 2-3-2, 
even those who go 3-3-5 first min, then go ballistic in the second (10-10-6).  Also, 
some run 7-7-7!  You just have to play around with the numbers, 'til you find what 
works best.  Here's a general strategy I usually start with:

     4    5    6    7    4    3    10   Armor: I use ARM/H most of the time,
     7    6    5    4    4    2    10   but guys like examples #1 and 2 
     5    5    5    5    5    5     6   would be better off in ACM/F.  If
                                        facing a LU or SL, you can wear 
     RA ------------------------>  HE   APA/F (yes, even with normal endur-
     AM ------------------------>  HE   ance!), 'cause the LU or SL is going
     -    -    -    -    -    -     -   to drop in min. 2, more than likely.
     S    S    -    -    -    -     D

Weapons:  Any sword and shield you're suited to, as well as the Quarterstaff and the 
Longspear.  Vs. heavy armor, use a BS two-handed.

Tactics:  Parry, dodge, and especially vs. strikers, responsiveness!  Resp. will drive 
other managers nuts, prompting them to say, "How'd you do that?"  My favorite tactic 
for the Un-Scum.

Matchups:  Every striker in the arena should be on your hit-list.  Other good 
challenges are PS, WS, PR, BA.  Avoid lungers and ABs like the plague!

     So, there you have it.  If you'd rather have a TP who's as elusive as a La-Z-Boy 
than one who sidesteps more blows than he parries, then don't follow my advice.  But, 
if you're ready to have fun fights with TPs, and watch their popularity rise (except 
vs. scum) every match, then that's what I offer you.
     Brought to you by Buri of the G.A.P.P.D.A., MGR. Aesier (3, 104), Swords of 
Sergio (4, 104), S.O.S. (59), and way too many others.  Fell free to diplo me, for 
praise, ridicule, or just for the halibut.

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