HYBORIAN WAR E-MAIL TURNS

A GUIDE


The two most important things to remember when e-mailing your Hyborian War turns are to send them to hw@reality.com and to include your authentication code.

What is an authentication code, why is it necessary, and, for that matter, where is the bloody thing? Well you may ask. An authentication code is a unique number associated with a specific game, kingdom, and turn number. It is used as a kind of electronic signature to verify that e-mail orders are coming from someone who actually has a copy of the turn in their possession. You will find you authentication code at the top of your turnsheet (the sheet you would send in if you were snail mailing your orders). It is an eleven digit number found directly under your game number, turn number, and date due. You must type this number exactly right! If you make a typo on your authentication code, the program that processes the turns will not recognize it and will notify you that your code is missing. If you have time, you can, of course, resend your orders with the corrected authentication code.

You will get two separate messages regarding your turn. The first is a computer generated message simply acknowledging reciept of your turn. You will later also receive a message listing all the orders we received from you. If your orders are incomplete, or if you wish to amend your orders, your can resend your orders. If you do have occasion to resend corrected orders, you must resend all of your orders.

We have included pages with templates for e-mailing your turns, if you wish to use them. These should be viewed in a non-proportional font (such as Courier New) so everything lines up correctly. When typing in your turns, simply copy and paste where you have multiple lines of a something. Be sure to fill in all the blanks where you find them! In order to keep everything lined up, it is easiest to type things in type-over mode (not insert). If you can't do that, just be sure to keep everything lined up.

  • Part One: Command orders through declarations. When typing in troops, you do not need to type in troops names. For instance, if your first three troops are going to IA-1, simply type 1-3 Join IA-1. Be sure you've filled out your name, account number, game number, kingdom, turn number, and authentication code.
  • If you're typing stuff in from scratch because you don't want to deal with the templates, be sure to type the word account right before your account number and the word authentication right before your authentication code. This is to help Hal, who isn't always the brightest computer in the world.
  • Part Two: Province Defense Orders.
  • Part Three: Raid Orders.
  • Part Four: Invasion Orders.
  • Part Five: Battle Orders. The battle grid on the template is the width for Steppe Terrain (the widest formation). When filling it out, you may simply delete any extra columns of boxes.
  • Be sure to type everything correctly, we're good, but we're not psychic!

This has just been put online, so it may not be a clear as it should be. If you have any suggestions to make this easier to understand, e-mail me.

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Reality Simulations, Inc.
P.O. Box 22400 Tempe, AZ 85285
(480) 967-7979 fax (480) 894-2028
GPO Box 1066 Brisbane, QLD 4001
(07) 3219 7152 fax (07) 3219 7152
internet: RSI@reality.com